Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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11-17-2008 21:55
Hello all,
I've read through the FAQ post for floating avatars when sitting.. but what about standing. If I keep the hip height the same as the first frame, then the avatar should be standing on the ground no matter the shape of the avatar? am I correct there?
Also, I read that any parts I don't move in frame #2 (after default in 1) will not respond, and will act as default/controlled by other anims?
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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11-18-2008 06:59
Correct, keep the hip height the same as frame 1 for standing anims.
For frame 2, each body part must move slightly from its position in frame 1 to "lock" the joints. It only takes 1 degree in any direction, which is not enough to notice in an animation.
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 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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11-18-2008 23:32
okies, thanks! what about if I want the avatar to crouch? I've been looking for information, but still can't find anything reliable.
((I am using qavimator, by the way))
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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11-19-2008 03:05
From: Katryna Jie okies, thanks! what about if I want the avatar to crouch? I've been looking for information, but still can't find anything reliable.
((I am using qavimator, by the way)) This is dependent on the height/leg length of the avatar and you may have to work by trial and error until you get it right. If anyone has a fullproof way of working out hip displacement accurately, I should be really glad to learn of it. I usually find I have to move the hip down much further than you would expect - otherwise the legs fold up under the avatar, rather more than the hip moving down towards the ground. Some animators always work with a "standard" size figure and provide animations that fit that specific size, whilst others make variations for tall or short avatars - unfortunately one size cannot fit all.
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Deira  Must create animations for head-desk and palm-face!.
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