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QAvimator - specific questions

Valradica Vanek
Registered User
Join date: 1 Aug 2006
Posts: 78
07-30-2007 08:00
I have several specific questions about Qavimator:

1) is there a way to change the starting and ending looping in Qavimator so I can see what my animation will look like in SL - (e.g. loop from fram 10 to frame 40 in a 50 frame animation)

2) Is there some where that explains all the symbology of the Qavimator time line and how to change the symbols there to get the most out of its use. Its complicated enough so even guessing is impossible (I know there was a post about this earlier this year, but - I just spent 1/2 hour trying to find in in the forum - very frustrated)

3) Is there a way to quickly remove all the keyframes from an animation when it is imported from somewhere else. It seems to come in with every frame as a keyframe.

A general overview of how all this works somewhere would be great - The product is great, especially with the props, which allows me to handle objects in animations. GREAT STUFF.

Val Vanek
Happy Bedlam
Registered User
Join date: 15 Jan 2006
Posts: 48
07-31-2007 09:54
1) No there is not. You can only control the starting frame in Q

2) What I have figured out to date
Triangle pointing right == start of body part movement (keyframe)
Square == transition movement of body part between key frames
Circle == no movement of body part between keyframs
Triangle pointing left == end of body part movement (keyframe)

3) This is the nature of BVH files and there is no way to remove all
the way i deal with this is to open a new file and copy the frames
I want from the imported one to this new file one at a time.
Tedious but less frustrating for me.
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
07-31-2007 12:21
From: Valradica Vanek

3) Is there a way to quickly remove all the keyframes from an animation when it is imported from somewhere else. It seems to come in with every frame as a keyframe.


Kind of? Optimize BVH is under the Edit menu. ;)

(Of course, always save and work with .avm, only exporting a .bvh for upload to SL.)
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http://slurl.com/secondlife/Kress/120/5/146/

Shop my natural AO poses, clothing, tools with XStreet:
Math Gazov
Registered User
Join date: 25 Jun 2007
Posts: 4
08-01-2007 11:25
Does someone know if Qavimator will enable multiple avatars soon?

(Valradica, 3: after a BVH optimize i often have to minimise and restore the window for the unnecesary frames to dissapear from timeline)
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
08-01-2007 11:44
From: Math Gazov
Does someone know if Qavimator will enable multiple avatars soon?


Do you mean something other than File menu -> Add? (Which worked wonderfully for me animating two AVs together...)
_____________________
TP to Crystal's Facets in world:
http://slurl.com/secondlife/Kress/120/5/146/

Shop my natural AO poses, clothing, tools with XStreet:
Happy Bedlam
Registered User
Join date: 15 Jan 2006
Posts: 48
08-01-2007 11:57
Whoa!!! I did not know this existed!! SWEEEEET! thank you Crystal