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Qavimator loop question

Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
01-30-2007 13:33
I am using Qavimator to make an animation. I understand the basics of how to use it. But here is a problem I am having . . .

I made a 100-frame animation. 1-20 is the "move into position" sequence. 20 and 90 are keyframes that surround a looped portion. So when I upload to SL, I make the in/out %s 20/90 respectively. 20 and 90 are copy-pasted, so should be exactly the same. But when I play the loop, there is a jump of the abdomen (and arms, head, etc) slightly as it goes from 90 back to 20.

I even extended each end of the loop, so 20-23 are static and 86-90 are static. Still, a jump. It does not seem to matter even if I alter the %s to 21/89. Same thing happens.

Ideas/suggestions?

Baron H.
Suzi Sohmers
Registered User
Join date: 4 Oct 2006
Posts: 292
01-30-2007 14:48
I've had these little jinks at loop ends so many times and inevitably when I go back and manually compare the joint positions at each end I find a discrepancy somewhere. I put it down to my own clumsiness. Have you manually compared every joint?
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
01-30-2007 15:38
I looked. I compared. Everything looks the same in QAvimator :(

In fact, I looked at the .bvh file and compared the lines that represent frames 20 and 90. They are identical.

Oh, and in the program, there is a dropdown for Loop: . . . anyone know what IT does?

Baron
Meagan Mertel
Registered User
Join date: 22 Mar 2007
Posts: 44
06-09-2007 21:19
I have the same problem. The only joint not in my loops is the hip.

Is this a problem with Qavimator or sl?

Anyone know a workaround?

Thanks