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linking loops?

Sabane Talamasca
Registered User
Join date: 25 Sep 2005
Posts: 56
01-09-2007 15:20
I just started messing around with animations. Though some I've seen before seem to be long or almost like a link of 3 sets of animations into one, is this possible? if so how do you go about it. I thought maybe the animation i seen was just really slow but theres just too much going on and different changes for it to be one
Issues Ambassador
Ambassador of Issues.....
Join date: 6 Apr 2005
Posts: 90
01-14-2007 19:57
From: Sabane Talamasca
I just started messing around with animations. Though some I've seen before seem to be long or almost like a link of 3 sets of animations into one, is this possible? if so how do you go about it. I thought maybe the animation i seen was just really slow but theres just too much going on and different changes for it to be one


Either create an animation with all three movements into one long animation. Or if they were seperate animations you might be looking for an attachment with a script to change the animations at specified intervals/end of animation (#) initiates play of animation(#). - Example: Stand 1 moves to Stand 2 then Stand 3 with an AO./Dance 1 into Dance 2 into Dance 3 with a dance bracelet.

Is that along the lines of what you're looking for?
Luth Brodie
Registered User
Join date: 31 May 2004
Posts: 530
01-15-2007 00:22
animations can only be 30 seconds long. So if you want something longer then that you can have a script in the pose ball/animation ball whatever that plays the animations in order for x amount of seconds.

I've done that a few times but it gets a bit tricky to time them correctly and if there is lag there can be some odd things that happen. I've also done it where it plays an animation, then a pose, then an animation, then a pose ect because SL and pauses in the animations don't work.
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