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Can you set priority for all joints with Poser 4?

Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
03-28-2005 16:38
(apologies for the double post! However, I thought this would be more reasonable than bumping the one below.)

In Poser 4 (perhaps this is the problem), I created an animation using the SL_Male avatar from the SL website (after saving it first to get rid of the loading errors) with two frames.

The first frame I left untouched, while in the second frame I moved every body part a bit so that the default priority would not be -1.

However, I still find that the arms will shift about and the hands will open/clasp from time to time because of the default animations.

Is this a problem with Poser 4? I tried adding a keyframe for both 1 and 2 as well as just adding one for two. I set the priority to 4 and loop.

I've seen this work with other animations, so clearly I am doing something wrong. Hopefully it's not the version of Poser, but I suppose it could be.
Chiri Tokugawa
Registered User
Join date: 28 Feb 2005
Posts: 8
Priorities in-game
03-31-2005 09:59
As far as I can tell, SL doesn't import any of the finger configurations ("morphs";) from your Poser-produced BVH files when you upload a new animation. You can still set it in Poser to give you a visual idea of what you're going for, but that information is lost when you bring it into SL. You have to determine the hand morphs with a menu in the import window that pops up after you've told SL which BVH file you want to import. I've also noticed that, generally, I can't count on the hands staying consistently in the shape I want unless it's priority 3 or 4. If it's absolutely essential, I generally assume that it's got to be priority 4.

Maybe you've figured this out already...if you're doing all this and still having problems, we can meet up in-game and experiment a little.
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
04-01-2005 06:41
Are you using Poser 4?

I have tried using the Fist option from the drop down menu, but the hands still flex in awkwards ways from time to time. I set everything to priority 4, but it's still not very reliable.

This lack of documentation makes this whole Animation thing seem a bit like alchemy..

BTW, I really appreciate your reply. I'm not on much, but I'll try to look you up in world and I'll show you what I've figured out.

Thanks again,

IP.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
04-01-2005 07:59
From: Iron Perth
Are you using Poser 4?

I have tried using the Fist option from the drop down menu, but the hands still flex in awkwards ways from time to time. I set everything to priority 4, but it's still not very reliable.

This lack of documentation makes this whole Animation thing seem a bit like alchemy..

BTW, I really appreciate your reply. I'm not on much, but I'll try to look you up in world and I'll show you what I've figured out.

Thanks again,

IP.


Hands are a bit glitchy. Always have been.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
04-05-2005 20:46
Hi Iron, I'm using Poser 5. Though I'd not made finger animations, I tried it.

1. Default posing 1 frame loop animation was good for any finger animation.
2. 2 frames loop animation; one is default, another is just copied default frame, didn't make fingers move.

I guess this problem is nothing to do with any version of Poser.
I keep up studing.
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
04-06-2005 06:41
Sorry, though I tried above test yesterday, I was not sure why it worked fine today.
The priority setting 0, the hand morph anims didn't work, but other settings, that is, more than 0 worked well. hmm.... I'm afraid I can't help...
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
04-07-2005 08:27
hehe, Sorry for my post again and again.
Today, I failed several times but sometimes succeeded.
Hey, no doubt about Reitsuki's comment, "glitchy". hmm weird. :p
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
04-08-2005 20:23
:eek:
I met Iron by chance at the A'ksha desert.
The world is small. :p