Can you set priority for all joints with Poser 4?
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
03-28-2005 16:38
(apologies for the double post! However, I thought this would be more reasonable than bumping the one below.)
In Poser 4 (perhaps this is the problem), I created an animation using the SL_Male avatar from the SL website (after saving it first to get rid of the loading errors) with two frames.
The first frame I left untouched, while in the second frame I moved every body part a bit so that the default priority would not be -1.
However, I still find that the arms will shift about and the hands will open/clasp from time to time because of the default animations.
Is this a problem with Poser 4? I tried adding a keyframe for both 1 and 2 as well as just adding one for two. I set the priority to 4 and loop.
I've seen this work with other animations, so clearly I am doing something wrong. Hopefully it's not the version of Poser, but I suppose it could be.
|
Chiri Tokugawa
Registered User
Join date: 28 Feb 2005
Posts: 8
|
Priorities in-game
03-31-2005 09:59
As far as I can tell, SL doesn't import any of the finger configurations ("morphs"  from your Poser-produced BVH files when you upload a new animation. You can still set it in Poser to give you a visual idea of what you're going for, but that information is lost when you bring it into SL. You have to determine the hand morphs with a menu in the import window that pops up after you've told SL which BVH file you want to import. I've also noticed that, generally, I can't count on the hands staying consistently in the shape I want unless it's priority 3 or 4. If it's absolutely essential, I generally assume that it's got to be priority 4. Maybe you've figured this out already...if you're doing all this and still having problems, we can meet up in-game and experiment a little.
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
04-01-2005 06:41
Are you using Poser 4?
I have tried using the Fist option from the drop down menu, but the hands still flex in awkwards ways from time to time. I set everything to priority 4, but it's still not very reliable.
This lack of documentation makes this whole Animation thing seem a bit like alchemy..
BTW, I really appreciate your reply. I'm not on much, but I'll try to look you up in world and I'll show you what I've figured out.
Thanks again,
IP.
|
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
|
04-01-2005 07:59
From: Iron Perth Are you using Poser 4?
I have tried using the Fist option from the drop down menu, but the hands still flex in awkwards ways from time to time. I set everything to priority 4, but it's still not very reliable.
This lack of documentation makes this whole Animation thing seem a bit like alchemy..
BTW, I really appreciate your reply. I'm not on much, but I'll try to look you up in world and I'll show you what I've figured out.
Thanks again,
IP. Hands are a bit glitchy. Always have been.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
04-05-2005 20:46
Hi Iron, I'm using Poser 5. Though I'd not made finger animations, I tried it.
1. Default posing 1 frame loop animation was good for any finger animation. 2. 2 frames loop animation; one is default, another is just copied default frame, didn't make fingers move.
I guess this problem is nothing to do with any version of Poser. I keep up studing.
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
04-06-2005 06:41
Sorry, though I tried above test yesterday, I was not sure why it worked fine today. The priority setting 0, the hand morph anims didn't work, but other settings, that is, more than 0 worked well. hmm.... I'm afraid I can't help...
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
04-07-2005 08:27
hehe, Sorry for my post again and again. Today, I failed several times but sometimes succeeded. Hey, no doubt about Reitsuki's comment, "glitchy". hmm weird. 
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
04-08-2005 20:23
I met Iron by chance at the A'ksha desert. The world is small. 
|