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Certain joints not moving once anim is uploaded

Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
08-04-2007 18:10
I have been using Poser5 for over a year now making animations, but lately when I upload the animation into SL some of the joints don’t move like they do in Poser. I do have a 1st frame where all values are zero, and frame 2 I move every part of my avi in poser. And it’s not a priority issues because I can see in the preview window when uploading that certain joints are not moving.

I was wondering if something in SL changed recently where it doesn’t like my BVH files. Now this doesn’t happen all the time I have some animations, which are fine.

Any ideas?
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
08-05-2007 09:29
Are animations that you uploaded previously no longer working the same? Otherwise nothing has changed, right? ;)

The only thought I am coming up with is, are the joints moving dramatically enough so that the optimization process isn't removing them?

Maybe try increasing the motion or reducing the duration or using a lower FPS maybe?
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Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
08-05-2007 15:19
My older animations are fine still. I use limits on my avis so it shouldnt have been outside of the motion range. But I will try making the key frames are shorter intervals. I was setting them at 150-200.
Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
08-05-2007 18:19
Well changing the key frames did'nt help. I also noticed it only seems to be the forearms and shoulders which are not moving.
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
08-07-2007 10:45
I am having the same problem and I am stumped.

I get certain joints freezing throughout or from the middle to the end.

I have been making single changes in poser and then previewing in SL to try to identify what causes it. Sometimes it is caused by using break spline. Sometimes it is caused by merely changing a rotation. I had a thigh zrotate set to -4 on an anim that was previewing ok. I could change it to -3 and it was still ok. I changed it to 0 or a positive number and it froze the thigh from that frame onward. I re-installed poser 5. I don't know what else to try.

I am using a macbook pro running OS 10.4.10. What are you using, Brayden?
Brayden Brock
Registered User
Join date: 13 Jun 2006
Posts: 22
08-09-2007 19:58
Im using a Dell PC running windows XP....Poser 5 with the latest update. This weekend I was going to try to reinstall my OS.


Things were fine untill about a month ago. I dont know if its my PC or SL. If i figure anything out Ill let you know.
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
10-26-2007 18:13
I came across this thread while searching for a solution to the problem.. I've run into the same thing that's been describe here. I'm using Qavimator, I've got an animation that is 120 frames long, and it works and looks properlly in Qavimator.

When I try to upload it into SL though, one single joint seems frozen throughout -- the rThigh in my case. All the other joints, even those below the thigh (rKnee, rFoot) all move properly, but the rThigh does not. It *is* in its correct rotation in the first frame, but it refuses to move.

It also appears normal when I load the bvh file into Avimator. It seems to be some kind of SL problem, maybe it doesn't like that joint for some reason but nothing I've done makes it work. I've tried minor moves, tried changing the animation slightly, tried reinstalling Qavimator... but the fact that it appears fine in Qavimator and Avimator makes me think that the problem is not in the bvh file or in the software.

Has anyone found a way to "resolve" this problem?

-Atashi
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