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Simple Pose Requests... well, they sound simple. :D

Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
08-10-2004 14:51
Well, this is three I see a lot more than one would expect... and it's also on my own list of wants... :D

1. A pose that overrides the lower body entirely and basically hides the legs inside the body, essentially leaving the avatar visible from the pelvis-up only. If possible this would leave the arms and head, etc, still fully articulate. :)

2. If possible, a pose that adds more space between the legs, for making broad attachments.... This one though would probably mean making custom walk/fly positions and anims as well. Which is moderatly hurrrrr. I may just wait 'till I get Poser myself in a ... fwe months. Unless someone else is good enough that they can do it in 6 minutes. ;D

3. 'Digitgrade' leg adjustments.... basically, making the leg have an extra joint below the knee. Like canine hind legs. :)

The attachment includes a lil' piccie that tries to illustrate these three things. Please excuse the crudity of it but feel free to laugh at the little stick people. :)

I will pay 500L$ for any of these that are done (500L$ each, guaranteed to be a profit over the cost of uploading them!), Well.... if anyone takes up on the offer.

I have several created avvies that use all three ideas. :D

Namely,

1. The robot 'Maximilian' from 'Black Hole'. The lower torso is nothing but a frame of small beams... and the legs showing spoils the whole effect. Max just kinda floats a bit off the ground. :D

2. A giant eagle... though the legs being stuck so close together makes it look knock-kneed.... but you can't seperate them far enough to make them look natural. :D

3. A dragontaur. The straight front legs kinda make it look odd though. ;D
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
08-10-2004 15:13
All of these are very possible except for #3. We are unable to add additional joints. All animations are described using a standard bone structure. I could make the knee joints bend the opposite way.

~Ulrika~
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Chik-chik-chika-ahh
Karighan Wilde
Member
Join date: 2 Aug 2004
Posts: 29
08-10-2004 15:23
Actually, there isn't an extra joint on their back legs. They just walk on their toes and have really long feet. And since I don't think SL actually worries about toe curl and all, you could probably do it. Long foot/toe attachment would be need so it didn't look too funny, but it'd be possible as is.

If that didn't quite make sense...

/ - Upper leg (shorter than ours proportionally)
\ -Lower leg (even shorter)
_/ -foot/toe (much longer)
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
08-10-2004 16:59
Oh, that makes sense actually. :)

The only question is, how to get it to allow you to arch your heel up that far.... would need a pose or script that basically lifts you off the ground a few inches so that your foot attachment doesn't sink into the ground. ^_^
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Visit me in-world at the Avaria sims, in Grendel's Children! ^^
Fia Firefly
Registered User
Join date: 28 Jul 2004
Posts: 12
08-11-2004 06:57
Yes! I was the one talking about Psyra with this the other day. The idea was started with discussion of how one could do a Satyr av.

One possibility would be to fold the lower legs up into the thighs and make them immoble, then use an attachment to represent the leg from the knee down. Er, which would require new default animations...

I, too, would pay for this. :)

Psyra, weren't you also wondering about putting an avatar on hands and feet, to accomodate four-legged avatars?
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
08-11-2004 07:15
From: someone
Originally posted by Ulrika Zugzwang
All of these are very possible except for #3. We are unable to add additional joints. All animations are described using a standard bone structure. I could make the knee joints bend the opposite way.

~Ulrika~

Wrong!
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
08-11-2004 08:01
From: someone
Originally posted by Fia Firefly
Psyra, weren't you also wondering about putting an avatar on hands and feet, to accomodate four-legged avatars?


My Poser should arrive 'soon'. (read: it should be here sometime between tomorrow and 2009, hee. I don't have much love or trust for the postal system) =D

Fourlegged wasn't really one in plan for myself but I figured there could be others that would like that idea.

I've looked through a lot of tutorials on making anims in Poser, and I think it won't be too horribly hard.

Here's a Q, though, for those that DO use Poser already...

Can you pull some/all of the limbs away from "contact" with the model itself? So there are spaces between limbs?

(I'm assuming that this would cause the regular animations to go all weird, but I'm just wondering this for the giant eagle - would like to have the arms widely spaced (read: beyond arm reach by disconnecting the limbs from touching each other) and locked down, save for the hands, which the wings would be attached to for 'flapping' purposes.)

I babble a lot, don't I? :cool:

Edit:

Sensual... er... which part(s) about the last quote you made were wrong? There were three statements pretty much said in that quote. ;D
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
Phoooooo. :)
08-30-2004 13:34
Drat. Three weeks later. Still nuffin's. Heh. Well, that was before I had Poser, so now that I do have Poser 5, I can change my original request! :p

Mainly the question is now "How can I immobilize the lower half of the body (from pelvis down) and leave the upper half free to move?" :)

Hopefully this is possible. As at that point I can then twist the legs around into the torso and thus make Original Idear #1 work. :>

-Psyra-
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E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca :)

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Archanox Underthorn
Registered User
Join date: 20 May 2003
Posts: 168
08-30-2004 14:21
Thats pretty easy psyra, just position it how you want and make sure the joints you want locked move between frame 1 and 2. Same goes the other way, anything you dont want to be locked, make sure it stays the same between 1 and 2.

The joints that aren't locked will allow other animations to move that joint.

Make sense? Kinda rambled there :P
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
09-01-2004 12:13
From: someone
Originally posted by Archanox Underthorn
Make sense? Kinda rambled there :P


I think so. Basically you're saying "Make a two frame anim (well, 3 to include the first required keyframe), and in the anim range, if a joint does not move at all, it is left free for other anims to use, and the ones that have moved it will be locked by the anim" (I'll also guess the anim must be set top priority) :>

If that's kinda the long form of what you mean, then.... cool. That's just the info I needed! I hope. :D

-Psyra-

Edit: Oh, wait, found your quote in another thread... and will paste it here as well, for anyone curious about the same detail: 'When you upload an animation, SL checks the first and second frame. If a joint doesnt move at all between the first and second frame, that joint's priority is set to -1(everything plays over it). Conversely, if there is movement, and say you upload you animation at priority 4, that joint's priority would be 4 and nothing would play over it.'

So... scratch that second part, you already took care of that! Thanks! :D
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E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca :)

Visit me in-world at the Avaria sims, in Grendel's Children! ^^