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Creating Sit animations for an AO

Madisen Babenco
Registered User
Join date: 23 May 2008
Posts: 9
04-29-2009 03:18
Hi everyone I hope I can get an answer to my problem here :-) I am in the process of making my own animations for my own AO. All the stands seem fine but I am really having issues with sits. The animations look perfect but when you place them in the AO (zhao) and then go sit on an object I either hover over the object or sink into it, is there something I need to know when I create a sit animation to be used in an AO? I am really confused lol I would really appreciate some advice on this.

Thanks
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
04-29-2009 11:31
It's all in the hips ;) In this case, a matter of tuning the vertical position of the hips to match the built-in Linden sits. A good way is to download all the Linden animations in a zip file here:

http://secondlife.com/community/avatar.php

and import a basic sit into your animation program, note the offset (difference) between the hip heights in frame 1 and frame 2, and offset the hips in your animation by the same amount.

It's only the difference that matters, not the absolute numbers, so if your animations have a lot of frames you might find it easier to just adjust the hips in frame 1 such that the offset ends up correct.
_____________________
Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously. ;)

http://slurl.com/secondlife/Brownlee/203/110/109/

Madisen Babenco
Registered User
Join date: 23 May 2008
Posts: 9
04-30-2009 05:25
Anti thankyou so much, I am going to try this right away :-)