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Creating Sit animations for an AO |
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Madisen Babenco
Registered User
Join date: 23 May 2008
Posts: 9
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04-29-2009 03:18
Hi everyone I hope I can get an answer to my problem here
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Anti Antonelli
Deranged Toymaker
![]() Join date: 25 Apr 2006
Posts: 1,091
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04-29-2009 11:31
It's all in the hips
![]() http://secondlife.com/community/avatar.php and import a basic sit into your animation program, note the offset (difference) between the hip heights in frame 1 and frame 2, and offset the hips in your animation by the same amount. It's only the difference that matters, not the absolute numbers, so if your animations have a lot of frames you might find it easier to just adjust the hips in frame 1 such that the offset ends up correct. _____________________
Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.
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Madisen Babenco
Registered User
Join date: 23 May 2008
Posts: 9
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04-30-2009 05:25
Anti thankyou so much, I am going to try this right away
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