I am fairly new at animations in SL and have been playing with Poser and Qavimator.
I noticed that any ground sit animations I did with Poser left my avatar hovering/floating off the ground. The same animations worked as expected when I used Qavimator.
So I thought it might be usefule to examine the BVH reference frame in the BVH files generated by each tool.
It looks like notice that the reference frame is different between the two tools.
Qavimator had a Yposition of 43.5285. I have included the first few bytes of the motion section below.
MOTION
Frames: 30
Frame Time: 0.033333
0.000000 43.528500 0.000000
Poser produced the following (YPosition of 23.112001):
MOTION
Frames: 30
Frame Time: 0.033333
0.000000 23.112001 0.000000
With both tools putting the avatar's hips on the ground create a frame where the hip position was about 0.
From this, it would appear that Poser is using a wrong reference height for the hips when exporting to BVH (at least wrong SL).
Anybody have any comments about this or any suggestions about how fix the Poser BVH export?
CB Hiten