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Poser vs Qavimator BVH reference frame

CB Hiten
Registered User
Join date: 14 Nov 2006
Posts: 8
08-22-2009 12:27
I am fairly new at animations in SL and have been playing with Poser and Qavimator.

I noticed that any ground sit animations I did with Poser left my avatar hovering/floating off the ground. The same animations worked as expected when I used Qavimator.

So I thought it might be usefule to examine the BVH reference frame in the BVH files generated by each tool.

It looks like notice that the reference frame is different between the two tools.

Qavimator had a Yposition of 43.5285. I have included the first few bytes of the motion section below.

MOTION
Frames: 30
Frame Time: 0.033333
0.000000 43.528500 0.000000

Poser produced the following (YPosition of 23.112001):
MOTION
Frames: 30
Frame Time: 0.033333
0.000000 23.112001 0.000000

With both tools putting the avatar's hips on the ground create a frame where the hip position was about 0.

From this, it would appear that Poser is using a wrong reference height for the hips when exporting to BVH (at least wrong SL).

Anybody have any comments about this or any suggestions about how fix the Poser BVH export?

CB Hiten
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
08-22-2009 23:28
I'd be glad to have a precise solution to this too - the only thing I can say is that after a considerable experience with using Poser for SL work, you just get to know how much to adjust the animation to correct for this "feature".
_____________________
Deira :)
Must create animations for head-desk and palm-face!.