Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
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01-28-2007 07:56
I'm trying to make an animation for an avitar that is just a floating orb. I made an animation in poser where I move the hip position so the avatar bobs and floats and zips around but none of the joints move. I exported the bvh file like always and when I tried to upload it the preview window was blank and it wouldn't let me actually upload it. The avatar is curled up into a little ball to fit into the orb, so I don't want to move any of the joints because part of him might pop out of the orb. I pitched the hip forward slightly and I was able to upload it, but the bobbing and moving wasn't recognized, it just rotated the avatar forward slightly. I've moved the hip up and down before in my flying and floating animations and it worked fine, so I'm not sure why it's giving me so much trouble this time. Does anybody have any pointers?
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Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
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01-31-2007 07:40
*bump*
anybody?
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Scott Bristol
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Join date: 20 Jan 2007
Posts: 13
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01-31-2007 08:20
I have no experience with Animations in SL but usually the hips are the root bone in the skeleton and moving them means moving the whole skeleton. Animations are usually movements (and rotations,...) of the bones in relation to the hip bone. Maybe you could try to move all other bones down instead of the hip up. The SL importer probably ignores movement of the avatar within the poser scene.
P.S.: the above is all speculation but probably more useful than no answers at all.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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01-31-2007 09:01
Are you sure you're moving the hip? SL ignores movements to the overall Body. Turn off all inverse kinematics and move the Hip.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Tufif Kraft
Registered User
Join date: 4 Nov 2006
Posts: 64
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01-31-2007 11:25
From: Johan Durant Are you sure you're moving the hip? SL ignores movements to the overall Body. Turn off all inverse kinematics and move the Hip. Yep, I made sure I was moving the hip and not the body. Kinematics are off too. The avatar in poser is in a basic T pose and zipping around.
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Johan Durant
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Join date: 7 Aug 2006
Posts: 1,657
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01-31-2007 11:47
Well then maybe this is related to the problem I mention in another thread, where SL seems to just ignore certain keyframes for no reason. I'm guessing it's a bug, and I'm looking for a workaround.
_____________________
 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Purrts Trumbo
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Join date: 7 Sep 2005
Posts: 22
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01-31-2007 12:01
You didn't make it clear if the curl pose and the hip animation are all in one animation, or if they are separate animations.
If they are separate, are you sure that the hip movement animation was uploaded at a higher priority than the pose animation that curls your char into a ball? If it's lower, it'll have no effect. If it's the same priority, it won't work sometimes (Due to the automatic stand pose changes)
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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01-31-2007 12:44
oo good call, I didn't think of that. It does sound like the hip animation is separate from the curled up body, so yeah make sure to upload the hip movement as priority 4.
_____________________
 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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