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QAvimator problems with pose/animation and priority4

Alreania DaSilva
Registered User
Join date: 13 May 2005
Posts: 23
08-07-2007 16:22
I am having this problem in QAvimator. In the past I had no problems, but here is what I am having.

When I make a pose or animation it looks fine when I upload it to SL one of the hands is either way to high or way off from the original look.

And when I set the priority in SL for the animation to 4 which is suppose to be the highest, it is not suppose to let any other movement happen other than the animation but I am experencing moving like my avie is looking around when I do mouse movements.

Is anyone else having this problem or is there a way to fix it?
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
08-07-2007 23:19
A priority 4 animation won't stop SL from playing another priority 4 animation that is activated after yours. If your avatar is still moving their head around you either have an AO that is playing another priority 4 animation OR you didn't move the head/neck in qavimator. This might also be the cause of your hands not animating correctly.
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Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
08-07-2007 23:54
From: Alreania DaSilva
And when I set the priority in SL for the animation to 4 which is suppose to be the highest, it is not suppose to let any other movement happen other than the animation but I am experencing moving like my avie is looking around when I do mouse movements.


Bree got it, but since you mention the head is moving from mouse movements, that means there are no keys set for the head or neck (on frame two in a different position from frame one)! ;)

Also, priority four is generally bad, causing other animations not to work properly. As Bree pointed out, a higher priority doesn't stop other animations of the same priority from playing! To do that, you need to set keys to position those parts as you wish. The priority doesn't affect that, it just decides which shows if multiple are played. Make sense? :cool:

There are certain very popular dance animations that were unfortunately uploaded at priority four that I refuse to buy, because if you hold a drink or a bubble wand or purse while dancing, your drink spills or the wand moves through your leg or your purse goes flying! :rolleyes:
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Alreania DaSilva
Registered User
Join date: 13 May 2005
Posts: 23
08-08-2007 03:28
I think I understand but the only animation that is suppose to be playing is the one I created the AO I have on my avie is turne off while doing the animation.

Also I have a pose where the person is suppose to be standing still for a photoshoot and when the mouse is moved at all the character upper body moves with the mouse look.
Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
08-08-2007 06:13
From: Alreania DaSilva
And when I set the priority in SL for the animation to 4 which is suppose to be the highest, it is not suppose to let any other movement happen other than the animation but I am experencing moving like my avie is looking around when I do mouse movements.

SL only uses your pose for those body locations where the 2nd frame is different from the 1st frame.

In effect the 1st frame allows you to tell SL which bodyparts you wish your animation to apply to. For example you could create a gun holding animation that doesnt effect your walking by only having your animation apply to your arm.

My guess would be you dont have a difference at the location that is moving when you move the mouse.
The solution would be to change the value in the 1st frame so its different.