AV proportion comparison test
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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09-24-2004 18:17
Made a pose with every element locked and priority 4.... basically right leg straight out to the side, and fingertips of right arm touching the side of the knee on the right leg.... So I uploaded it.... Pri 4 so I could hold the pose while tweaking shape..... let me just say... What proportions are you guys using on your Poser figures there at Linden Labs?? I tweaked my AV to 100 arm length and 0 torso length just to get the same contact points on my AV.... I suppose I could have reduced hip length (42) and I could have increased shoulder width (3 decreased leg length (50) to average out the results... And well, I did.... There is some SERIOUS oddball differences and you can make some interesting looking mutants, but they work great with most of the animations.... So, one thing I would like to see is a default PZH file of the Linden labs Avatars available as a download tool.... But hey, I might be dreaming... Barring that, can anyone think of a way to reverse the process and get Avatar settings into a poser figure? Ive been working on a few of the geometry settings myself and well, the results really vary since the best I can do is guess... and upload upload upload upload upoload upload..... Oh yes I should note I have tried this method with several of the poser models, and both male and female shapes.... My guess is to have the mutant shape in Poser would be preferable to walking around like a mutant in SL... although, some people...... =P
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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09-25-2004 12:42
Are you using the Poser 2 figures? Those are the ones that are compatible with the SL avatars. Not sure if this answers your question or not.  Yeah, it would be nice to have the SL figures to woth with in Poser. -Ghoti
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Rikutsu Maelstrom
Registered User
Join date: 10 Sep 2004
Posts: 11
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10-07-2004 12:08
I currently use the Poser 2 Lo-Res figures, which gets me the closest to the SL avatars, but it should be noted that there are still some rather noticable size differences. The one that seems to be the most noticable right off the bat is that the women's arms in SL seem to be considerably shorter than the Poser 2 female arms. There are other variants as well, but the arms seems to be the most noticable to me.
Rik
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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10-07-2004 13:00
The proportion aspect is something I find the most frustrating about SL's animation support. I recognize it is a challenge because SL can support such a wide variety of proportions, but in turn, it makes doing poses and animations that look consistent very difficult. I also use the Poser 2 lo res figures (hate them, btw). As an example, this morning i created a simple standing pose with the arms bent and hands behind the head. It looked perfect in Poser, it even looked right in the preview window. The final imported version had my hands about a foot away from my avatar's head, and my avatar does not have any unusual proportions. I tried it on several different avatar bodies, and the results were wildly different, and none looked like the preview or Poser. It is very frustrating 
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Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
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10-07-2004 13:34
I agree. We need the PZH's the LL uses in order to generate their animations. The problem I imagine is in the scaling of the morph points on the poser2 models in to the bvh format. The poser2 models are a static size, but the SL models are different. Upon a little research I've found that LL keeps the av skeleton and model grouping information client-side in XML documents. Perhaps someone would be adventurous enough to rebuild a model using the XML skeleton info for the rest of us?  The only problem with this of course is that either way, compressing the poser animation information into the bvh format through a coarse scaling will always result in the same hurdle: the model information is kept in a dynamic document client-side. Any ideas as to a work around?
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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10-13-2004 09:41
tried it with several different poser models, no love, yes the poser 2 model is closest for sure, but closest being still not right....
The major problems are between male and female avatars, hip width / length and shoulder width.... And also....
LENGTHEN YOUR DAMNED ARMS!!!
I dont know about where you guys are getting your anatomoy ideas from when you make your AV's but short arms is a plague amongst the majority of SL'ers. Im sure as hell not gonna do anims to cater to poorly proportioned anatomy =P
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
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10-13-2004 17:20
From: Ferran Brodsky tried it with several different poser models, no love, yes the poser 2 model is closest for sure, but closest being still not right....
The major problems are between male and female avatars, hip width / length and shoulder width.... And also....
LENGTHEN YOUR DAMNED ARMS!!!
I dont know about where you guys are getting your anatomoy ideas from when you make your AV's but short arms is a plague amongst the majority of SL'ers. You know, I've never figured out where this "short arms" thing comes from. (My avatar even has shorter arms than most SLers) I've tried editing my avatar to have more human proportions, but it just... looks funny. I can't for the life of me figure out why. But, uhm.. Maybe I haven't understood the problem correctly, but how about editing the poser avatar's proportions to match with your SL avatar's proportions? That's what I eventually did after going through a few L$thousand. I just eyeballed it, so it's not perfect, but it helps 
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
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10-14-2004 06:48
Could be a proportion difference with waist and hips vs arm length Fran...
Yeah you could go the other way to make Poser mirror the SL AV, but one or the other needs to be standardized, editing to match just your AV will tend to throw off anims you make for everyone else....
Besides you then have the problem of male hips/shoulders definitely not meshing at all, so I think finding a middleground between Poser and SL tweaks is the best route... Besides, look at any furry AV around, their proportions are way different from the avg human AV then you have the short anime-ish AVs too....
Been thinking on this further.... What truly is needed in my opinion is a better "Scale automatically" function. Im not sure when the scaling takes place in the process, is it the upload? does it try and match the preview AV? (who btw has arms too short) Can we get a male / female option for the preview window so we can see the differences in the morphs? Is player made anims doomed to be a tiresome task of uploading repeatedly? can we harp on this thread till a Linden looks in? hehehehe Can I write a shorter bump? =P
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-17-2004 00:09
Differences in limb length also cause avatars to hover or sink into the ground depending on their height. For a detailed technical explanation with images, visit this page. ~Ulrika~
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