Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Some Poser5 Help...

Biscuit Beckenbauer
Registered User
Join date: 13 Oct 2004
Posts: 13
04-07-2005 19:08
I've recently started playing with Poser5 and for the life of me I can't figure out how to reverse the frames once it reaches the end so I can have smooth looped animations in SL.

Anybody know how to reverse the frames in Poser?


TIA :D
Craig Altman
Second Life Resident
Join date: 11 Nov 2004
Posts: 131
04-08-2005 07:38
What I normally do is work the animation round so it is close to how it looked at the start, then I take the first animation frame and alt copy it to the last frame(which will normally be about 5-10 frames after the keyframe I first mentioned so that poser will interpolate.
If the last frame is the same as the first it will have minimal "jerk" as it loops.

if you want to make for instance a 2 second(60 frame) anim that goes to maximum movement at about frame 30 and the reverses back, set all frames to linear movement(brown not green), then make your first frame(frame 2 after the initial one that sl uses), then got to frame 30 and make all your movements, then go to frame 3, make that one a keyframe and then drag it to frame 60(the last frame).
If the anim was set to linear then your second frame(frame 3 in this case) was a slight progression from frame 2 towards the max movement present in frame 30, thus if you copy that frame 3 to the end of the anim as a keyframe the linear interpolation will make sure everything from frame 30 is a progression back down to frame 60, as you used copy of the second frame as frame 60 and not a copy of the first this will insure an absolutely flawless loop :)


yes i probably explained that very badly, it made sense to me.....