From: Anna Grant
might be a basic question to all the gurus here.. but still: what is the difference between a pose and an animation? Is a pose just an animation where everything starts at the second (after the default) keyframe, and there are no more keyframes?
A pose is usually just a 1-frame or 2-frame animation file that is set to loop when imported into SL.
You can also achieve a still pose with a customized lead-in animation by creating that full animation and, during import, setting it to loop with both an "In(%)" and an "Out(%)" value of 100%. Custom lead-ins are usually unnecessary, though, since SL can create its own smooth transitions. Just set the "Ease In" time to something reasonable, say, something in the quarter- to half-second range. That stops your avatar from jerking immediately from what he or she was doing into the still pose.
From: someone
Ulrika's tutorial is awesome... but... it's about animations... what [if] the goal is to make one simple easy pose?
If your pose is going to control the entire avatar, AND you don't need to move or rotate the avatar's hips from where they'd normally be, you can use a 1-frame animation. Design your pose, make sure your animation is only one frame long, and save it as a .bvh file.
If you want your pose to leave some parts of the body free for other animations to control, or if you need to tilt or reposition the entire body, you will need a 2-frame animation. The second frame needs to be the actual pose. Make sure all the joints that you want your pose to affect have different angles in frame 1 than in frame 2 (exactly how different doesn't matter), all joints you want your pose to leave alone are identical in both frames, and the relative change in hip position and angle between frames 1 and 2 matches the way you want your pose's hips to be relative to the default animation.
(Why? Unlike other joints, your hip angles and positions in frame 1
do matter. For example, if frame 2 has your avatar shifted about 12 feet straight up, and frame 1 has your avatar shifted about 11 feet up, the actual animation will only shift your avatar up by 1 foot. People are going to say I'm wrong here, but I just got done testing it, so...)