Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Animating Facial Expressions

Chilly Charlton
Registered User
Join date: 15 Jun 2004
Posts: 483
12-05-2004 14:53
I need some help here. Recently I have seen animations that have facial expressions in them. Eyelids opening and closing, mouth opening and closing or smiling. Tongues sticking out etc.

These are not the animations from the stock animations in the create gesture functionality but rather as part of custom animations in animation balls.

I recently purchased Poser 5 and from what I can gather you can only use poser 2 models to create animations for SL. BUT there are no capabilities for animating the face in Poser 2 models. Sooooooo can someone tell me in detailed steps/techniques how to do facial animations as part of custom animations??? Any help would be appreciated.

Thanks!

Chilly
Tipsy Titan
Lagged into Submission
Join date: 7 Aug 2003
Posts: 231
12-05-2004 16:12
The ones that are being used in some balls are scripted..using the LL base animations like WOW and Belly Laugh. You cannot animate the face or fingers.
_____________________
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-14-2004 18:57
We do not currently have the ability to animate the facial expresisons of the avatars directly. The way to achieve the results is to upload a pose with no keyframe data for the head itself, then to play another animation at the same time as the pose itself using a script- for example, the built in laugh or surprise animation. This can often give the desired effect. We do have some ability to specify a facial animation for an uploaded animation, but it is not very effective at achieving what you are looking for.
_____________________
Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.

Tao Zaius
Registered User
Join date: 16 Jan 2004
Posts: 17
Poser Models
12-20-2004 12:11
I keep seeing it mentioned that people can not use Poser 4/5 models. This isn't true. You are not limited to Poser 2 models. I use the Poser 4 model as the default for all my animations.

The biggest trick is to lock the hand parts and be careful not to grab toes or eyes.

I've had limited success setting a facial expression when uploading. During the upload you have the option of setting an expression at the same time you set the priority but this doesn't work well for a persistant expression (sort of a one off deal).

~Tao Zaius
Hokuto Gorham
Registered User
Join date: 21 Dec 2004
Posts: 95
12-22-2004 03:48
From: Tao Zaius
I keep seeing it mentioned that people can not use Poser 4/5 models. This isn't true. You are not limited to Poser 2 models. I use the Poser 4 model as the default for all my animations.

The biggest trick is to lock the hand parts and be careful not to grab toes or eyes.


~Tao Zaius


What do you mean by:
"lock the hand parts and be careful not to grab toes or eyes. "

if you can't move ( I guess you wouldgra toes tomove them) toes...wouldn't that stop you from animating the legs for example?
Lock Hands?
Danny DeGroot
Sub-legendary
Join date: 7 Jul 2004
Posts: 191
12-22-2004 05:07
From: Hokuto Gorham
What do you mean by:
"lock the hand parts and be careful not to grab toes or eyes. "

if you can't move ( I guess you wouldgra toes tomove them) toes...wouldn't that stop you from animating the legs for example?
Lock Hands?


The toes are a separate "bone" in the newer Poser models...they all five curl and uncurl together (I think some DAZ models have the ability to move the big toe on each foot separately, using an add-in feature called an "injection morph," but DAZ models are useless in SL.)

Locking the hands inhibits any changes in the hands from the wrists down to the fingertips.

= danny d.
Vicious Volos
Hi..I Don't Care, Thanks.
Join date: 11 Sep 2004
Posts: 264
12-22-2004 06:05
whenever i export a pose from poser4 and try to upload it into sl, it says there isnt an animations, am i saving/doing something wrong in poser?
Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
key frames
12-27-2004 16:59
Make sure your first key frame is in the default position. SL will dump that frame but it uses it as reference. Also you'll need 2 other key frames in the animation, I can't remember the minimum you might can get away with 1 but seems like I tried that and it failed.
Oasis Perun
Registered User
Join date: 2 Oct 2005
Posts: 128
11-08-2005 08:20
From: Zalandria Zaius
Also you'll need 2 other key frames in the animation, I can't remember the minimum you might can get away with 1 but seems like I tried that and it failed.



I have been able to upload and use 2 frame animations for still poses just recently. 1 key frame for the default and one for the pose itself. I am still new to the animations and SL in general but I beleive all you need is a total of 2 frames for an "animation".







<Just noticed the date on this post.. sorry yal>LOL
Browserice Nemeth
Registered User
Join date: 3 May 2008
Posts: 9
10-17-2009 15:04
AS this thread is almost 5 years old, has anything changed related to creating custom facial animations ?

Is it possible ?

If so, how ?

Any links to get the full infos on how ?
_____________________
Using SL mainly on my Ubuntu 8.04 for local grid design with OpenSim.
AMD Athlon 3000+ XP
2Gb memory
ATI Radeon 9600XT
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
10-17-2009 15:10
From: Browserice Nemeth
AS this thread is almost 5 years old, has anything changed related to creating custom facial animations ?

Nope. Very little has changed since 2004.