Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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12-23-2007 14:03
Besides dancing, I would imagine that animating a walk has to be one of the more difficult tasks confronting an animator. Almost every body part in the human body moves to some degree with each and every step. With that said, do any of you who are skilled in this craft have any advice as far as tools to use, tutorials, classes, or even any words of wisdom that would help those of us who are still struggling? Thanking you in advance, Bartiloux Desmoulins
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-23-2007 20:08
From: Bartiloux Desmoulins Besides dancing, I would imagine that animating a walk has to be one of the more difficult tasks confronting an animator. Almost every body part in the human body moves to some degree with each and every step. With that said, do any of you who are skilled in this craft have any advice as far as tools to use, tutorials, classes, or even any words of wisdom that would help those of us who are still struggling? Thanking you in advance, Bartiloux Desmoulins most walks I've seen were done in poser, which has a walk animator built in... not sure what other programs have similar functions... but yeah building one manually is a PITA
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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12-24-2007 02:31
I've used two approaches:
- take the basic walk and "tweak" it - keyframing
Both needed a lot of patience!
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Deira  Must create animations for head-desk and palm-face!.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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12-27-2007 06:20
I always animate from scratch using keyframes. I've been animating walk cycles for videogame characters long enough that it's much more effective for me than messing around with some walk designer thingy.
One resource I always recommend to beginning students learning character animation (I teach in RL) is "Digital Character Animation 2: vol 1" from George Maestri. It's pretty basic, but it's not software specific and a great rundown of many aspects of character animation, including a whole chapter on walking. That's a really old book; although there's a much newer version now, the old version still has great information and it's much cheaper (on amazon the shipping is more than the book itself.)
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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Thank you
01-01-2008 11:03
Thank you for the feedback. I am hopping over to Amazon.com right now to get Digital Character Animation 2: vol 1 by George Maestri!
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Consuelo Albanese
Registered User
Join date: 28 Aug 2007
Posts: 13
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related question:
01-10-2008 07:12
From: Void Singer most walks I've seen were done in poser, which has a walk animator built in... not sure what other programs have similar functions... but yeah building one manually is a PITA If Poser contains a walk animator, does it also have movement animators? For example... if I want to move the avitar's hand from point A to point B will Poser drag the rest of the body along for the ride?
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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01-10-2008 07:53
From: Consuelo Albanese If Poser contains a walk animator, does it also have movement animators? For example... if I want to move the avitar's hand from point A to point B will Poser drag the rest of the body along for the ride? Yes, up to a point, if you have inverse kinesmatics turned on for the limb being moved.
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Deira  Must create animations for head-desk and palm-face!.
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