From: Poppet McGimsie
...because r8tbrain doesn't convert one file type to another. It just changes the kHz rating.
Ah, I didn't realize that. Thanks for clearing that up. Makes sense now.
From: Poppet McGimsie
The problem of recording your own sounds, as is discussed in that thread, is very different from the one I was trying to solve.
Actually, it's not different at all, but I can see how that might not be clear if you're new to audio. Whether your source material be somethig you've recorded yourself or a pre-existing file you obtained from elsewhere, you still need to output in the format SL will accept in order to use it inworld. So, once you get past the "plug in your microphone and press record" stage or the "go to website and click to download stage", the process from that point on is exactly the same. Sorry that wasn't clearly explained in the other thread.
From: Poppet McGimsie
Currently SL only supports upload of audio files in .WAV format, yet many sound files freely available on the internet (e.g. Audubon Society, government agencies etc.) are available only in other file formats such as mp3 or winamp format. The variety of sudio file types is truly bewildering.
Indeed, .WAV is the least common type of file you will find these days.
Yes, there are a lot of audio formats available, and I can see how it's possible to think WAV is the least common if your emphasis is on "find" and your resource is the web.
The WAV vs. Web-formats question is akin to the TGA vs. JPEG questions that come up on the texturing forum all the time. Most laypeople people think JPEG must be the world's greatest and most popular image format since that's what they see used for the vast majority of images on the internet. In truth, JPEG is a very low quality format, visualy speaking, but it is ideally suited for web use since its file size is small, and the goal on the web is to transmit files as quickly as possible, not necessarily with regard for how good they look.
For audio on the web, the same concept applies. Web sounds tend to be relatively low quality, and stored in compressed file formats, so that they can transmit quickly.
A competant digital artist will never work in JPEG or any other lossy format for pre-production, and will never submit his or her work for production as such (unless it's for the web), and similarly, a competant digital sound engineer won't work in any of the various compressed formats either. He or she will always work in a raw, uncompressed, high-fidelity format until it's time for distrubution. After that, the format of choice depends entirely on the distrubution medium/method. If the medium is a CD, then the source files are outputted to CDA format; if it's the web, then a format with a smaller file size will be chosen, such as MP3, which is compressed, or maybe still a WAV, but with a low sample rate and bit depth.
Second Life uses its own compression for all the files you upload (JPEG2000 for images, and I'm not sure what for sounds), so for best results, it wants you to use high quality, uncompressed source material. True, it accepts JPEG's, so the analogy isn't a perfect one, but I think you get the point.
In any case, WAV is a good choice because they're so easy to create, and for computers to understand. Every computer on the planet can do it. WAV is the standard format for storing audio information on PC's, and has been for a very long time. On the Mac, AIFF would be more standard, but I'm pretty sure Mac's can still use WAV just as easily, while PC's don't naturally use AIFF.
PCM, 44.1KHz sampling, and 16-bit, are pretty much industry standards for digital audio, regardless of file extension, so it makes sense to go with those. Any sound you pull off a CD, for examle, will already be at that sample rate and bit depth, and will use PCM encoding (Pulse Code Modulation). It's really only on the web that you'll find much different, and since most web sounds are not intended for re-use (which is what I was getting at earlier), there really wouldn't be much point in SL going out of its way to accept them.
From: Poppet McGimsie
The method I gave allows you to take an audio file in nearly any format and convert it to a .WAV file format, with the proper kHz rating, for upload to SL.
Yes, and again, it was good of you to share your knowledge. The other thread I linked had similar information, as well as links to several good audio programs (like Audacity, which Tasman mentioned here), but maybe it wasn't clear enough.
Sorry if I assumed too much knowledge. I've got a lot of experience writing imaging tutorials, but while I am certainly no stranger to audio work, I've really never written any turorials in that area.