Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
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05-31-2009 00:23
I made animation where avatar stretchs him or her hand. I see the rift around armpits. Can I repair this but I don't like to lost the right position of hand.
I made all my animation where I use Animation overrider ZHAO II because I made movement animations such as run, walk, gymnastic animation etc.
I would like to do also a dance animaton in pair. I noticed that people used animation balls for this. Do I have to made animation for male and female separately. I guess that I have to do that. How can I do that in Poser. I always do animations for only one person. What kind of animation overrider must I use for dance animation in pair.
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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05-31-2009 02:53
Goodness! What a lot of questions! Ok - I'll try slowly....
1. The "rift" problem. There may not be much you can do as you may have reached the limit of the SL avatar mesh - it breaks at extreme movements. Check the collar joint though - you may be able to improve it a bit by adjusting collar and shoulder.
2. Couples Dances - these don't work with AO's. An AO is an individual thing. You need a set of linked pose balls to run them. Possibly something like the HUG attachment could also be used to invite an avatar to dance with you.
3. Yes you do make separate animations for male and female - but you work on them in the same Poser document window. In Poser - just add a second figure and you will have two figures in the document window. (Use the Add/Change figure buttons at bottom of the Library window.) The second figure will be placed right in the centre, so you will have to move it by the hip to place it alongside your first figure. You can now animate them individually by selecting one of them in the usual way - and then you can play the animations together, so you can work out the interaction between them. You do have to export each one individually to bvh though.
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Deira  Must create animations for head-desk and palm-face!.
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