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Wind Light discolors prims, attachments, land, trees

Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
06-05-2007 07:54
I like the sky but the lighting is way too harsh. It tints everything, from prim attachments, builds, grass, trees. It needs to be toned down a lot in my opinion. When you have the sun at sunrise or sunset, everthing becomes really orange and the grass and trees turn brown. It really discolors everything.

Here's an example of what i'm talking about; check out my prim skirt:
http://www.sluniverse.com/pics/pic.aspx?id=174056&sort=Pictures.PictureID+desc&Name=Ingrid+Ingersoll

And overall the gamma is wayyyy too bright.

I'm running a geforce 6200 video card with updated drivers. Anyone else having these problems? Specifically with discolored prim attachments?
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Kevin Susenko
Voice Mentor
Join date: 11 Jul 2006
Posts: 198
06-05-2007 10:24
The issue's already been reported:

Gamma too bright: https://jira.secondlife.com/browse/VWR-1037

Prims being tinted: https://jira.secondlife.com/browse/VWR-995

Vote for them if you want them fixed.
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Eventyr Yue
Registered User
Join date: 19 May 2007
Posts: 3
Night is also too dark
06-05-2007 10:32
YES, I have also noticed the very harsh surface and skin lighting with the Windlight viewer when set to some sunrise/sunset settings. I thought it was just my card and/or monitor settings. I also noticed that SL night-time is just too dark with the viewer for some reason, even when I set the gamma at it's brightest manually. Local lighting effects become almost zero, making it almost impossible to see anything while inside many buildings and houses. Also at night many prims and objects, including my av's eyes, are lit up like they've been set to "full glow".