No glow/anything
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kagekin Grut
Registered User
Join date: 14 Oct 2007
Posts: 2
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12-02-2007 22:45
I have a ati Xpress 200 and i can't see a thing any help?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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12-03-2007 07:31
You won't see glow unless you have "Atmospheric Shaders" turned on.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-03-2007 09:27
Only Basic Shaders are required for glow, I see it and I have Atmospheric Shaders switched off to improve performance.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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12-03-2007 09:36
From: Haravikk Mistral Only Basic Shaders are required for glow, I see it and I have Atmospheric Shaders switched off to improve performance. That's odd... I have "Basic Shaders" on and "Atmospheric Shaders" off and don't see glow. Only when I turn "Atmospheric Shaders" on, in addition to the "Basic Shaders" do I see it  .
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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12-03-2007 09:40
GeForce FX 5200 here, I don't see glow without 'atmospheric shaders' enabled
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Arcangelo Vantelli
The Italian Angel
Join date: 12 Oct 2007
Posts: 21
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12-03-2007 09:45
renderglow? You have to press Ctrl + Alt + D to make the other two options appear in the top marquee like client and server. Then you go into client (i think) and select debug, type in renderglow, and then change the value to True. If this isn't the glow you are talking about, don't mind me. 
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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12-03-2007 10:25
Looks like it might be by design since flagging my card as a class 2 card does enable glow with "Atmospheric Shaders" turned off. "ATI Radeon Xpress" is listed as "unsupported, class 0" by default, and "NVIDIA GeForce FX 5200" is "supported, class 0" by default (class 0 doesn't even get basic shaders, whether that option is selected or not). If that's the case, any of the cards list below would not see glow (unless they enable "Atmospheric Shaders"  since they're set to class 1?  . From: someone ATI All-in-Wonder PCI-E ATI All-in-Wonder 9xxx ATI ASUS AX5xx ATI ASUS A9600 ATI Diamond X550 ATI M52 ATI Mobility Radeon 9800 ATI Mobility Radeon 9700 ATI Mobility Radeon X1xxx ATI Mobility Radeon X2xxx ATI Mobility Radeon X3xx ATI Mobility Radeon X6xx ATI Mobility Radeon X7xx ATI Mobility Radeon Xxxx ATI Radeon 9600 ATI Radeon 9700 ATI Radeon 9800 ATI Radeon X1200 ATI Radeon X1300 ATI Radeon X1400 ATI Radeon X1500 ATI Radeon X1600 ATI Radeon X1700 ATI Radeon X300 ATI Radeon X400 ATI Radeon X500 ATI Radeon X600 ATI Radeon X700 AATI RV530 ATI RX700 NVIDIA G72 NVIDIA GeForce 6500 NVIDIA GeForce 6600 NVIDIA GeForce 7100 NVIDIA GeForce 7200 NVIDIA GeForce 7300 NVIDIA GeForce 7500 NVIDIA GeForce 8300 NVIDIA GeForce 8400 NVIDIA GeForce FX 5600 NVIDIA GeForce FX 5700 NVIDIA GeForce FX 5800 NVIDIA GeForce FX 5900 NVIDIA GeForce FX Go5700 NVIDIA GeForce FX Go5800 NVIDIA GeForce FX Go5900 NVIDIA GeForce Go 6500 NVIDIA GeForce Go 6600 NVIDIA GeForce Go 6700 NVIDIA GeForce Go 6800 NVIDIA GeForce Go 7200 NVIDIA GeForce Go 7300 NVIDIA GeForce Go 7400 NVIDIA GeForce Go 6
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kagekin Grut
Registered User
Join date: 14 Oct 2007
Posts: 2
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12-03-2007 16:36
Then waht do i do?
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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12-04-2007 01:24
That's a very odd find Kitty, as I'm fairly certain the majority of those cards can support all these features, the NVidia ones certainly. It's also odd that glow (the new option in the texture tab, not render glow) would require atmospheric shaders for some, as glow is one of the simpler shader features out there, any "recommended" card for supporting a Quake III game should cope with it easily.
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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12-04-2007 04:37
From: Haravikk Mistral That's a very odd find Kitty, as I'm fairly certain the majority of those cards can support all these features, the NVidia ones certainly. It's also odd that glow (the new option in the texture tab, not render glow) would require atmospheric shaders for some, as glow is one of the simpler shader features out there, any "recommended" card for supporting a Quake III game should cope with it easily. I was hoping someone would jump in and go "hey, I have one of those cards and it works fine for me with just basic shaders!" or confirms that it doesn't work  . If you look at the gpu_table.txt file in the SL folder, LL assigns each card a certain class and that seems to determine what WindLight features you do or do not get, even if your video card can handle them and even if you do explicitly enable them in preferences. What I ran into so far: Class 0 - will not get basic shaders (the old "ripple water"  and reflections Class 1 - will not see glow with only basic shaders checked However, whenever I enable "Atmospheric Shaders" I do suddenly get all of the features, so there's seemingly no reason to not allow me the option to pick and choose, since all of it works fine (if very very slow  ).
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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12-04-2007 04:38
From: kagekin Grut Then waht do i do? If your card is not supported there's not a whole lot you can do  . Can you enable "Atmospheric Shaders" in WindLight at all? And do you have the option to set "Ripple Water" on the old viewer(s)? 
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