Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

No glow/anything

kagekin Grut
Registered User
Join date: 14 Oct 2007
Posts: 2
12-02-2007 22:45
I have a ati Xpress 200 and i can't see a thing any help?
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-03-2007 07:31
You won't see glow unless you have "Atmospheric Shaders" turned on.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
12-03-2007 09:27
Only Basic Shaders are required for glow, I see it and I have Atmospheric Shaders switched off to improve performance.
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-03-2007 09:36
From: Haravikk Mistral
Only Basic Shaders are required for glow, I see it and I have Atmospheric Shaders switched off to improve performance.
That's odd...

I have "Basic Shaders" on and "Atmospheric Shaders" off and don't see glow.

Only when I turn "Atmospheric Shaders" on, in addition to the "Basic Shaders" do I see it :eek:.
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
12-03-2007 09:40
GeForce FX 5200 here, I don't see glow without 'atmospheric shaders' enabled
Arcangelo Vantelli
The Italian Angel
Join date: 12 Oct 2007
Posts: 21
12-03-2007 09:45
renderglow? You have to press Ctrl + Alt + D to make the other two options appear in the top marquee like client and server. Then you go into client (i think) and select debug, type in renderglow, and then change the value to True. If this isn't the glow you are talking about, don't mind me. :D
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-03-2007 10:25
Looks like it might be by design since flagging my card as a class 2 card does enable glow with "Atmospheric Shaders" turned off.

"ATI Radeon Xpress" is listed as "unsupported, class 0" by default, and "NVIDIA GeForce FX 5200" is "supported, class 0" by default (class 0 doesn't even get basic shaders, whether that option is selected or not).

If that's the case, any of the cards list below would not see glow (unless they enable "Atmospheric Shaders";) since they're set to class 1? :confused:.
From: someone
ATI All-in-Wonder PCI-E
ATI All-in-Wonder 9xxx
ATI ASUS AX5xx
ATI ASUS A9600
ATI Diamond X550
ATI M52
ATI Mobility Radeon 9800
ATI Mobility Radeon 9700
ATI Mobility Radeon X1xxx
ATI Mobility Radeon X2xxx
ATI Mobility Radeon X3xx
ATI Mobility Radeon X6xx
ATI Mobility Radeon X7xx
ATI Mobility Radeon Xxxx
ATI Radeon 9600
ATI Radeon 9700
ATI Radeon 9800
ATI Radeon X1200
ATI Radeon X1300
ATI Radeon X1400
ATI Radeon X1500
ATI Radeon X1600
ATI Radeon X1700
ATI Radeon X300
ATI Radeon X400
ATI Radeon X500
ATI Radeon X600
ATI Radeon X700
AATI RV530
ATI RX700
NVIDIA G72
NVIDIA GeForce 6500
NVIDIA GeForce 6600
NVIDIA GeForce 7100
NVIDIA GeForce 7200
NVIDIA GeForce 7300
NVIDIA GeForce 7500
NVIDIA GeForce 8300
NVIDIA GeForce 8400
NVIDIA GeForce FX 5600
NVIDIA GeForce FX 5700
NVIDIA GeForce FX 5800
NVIDIA GeForce FX 5900
NVIDIA GeForce FX Go5700
NVIDIA GeForce FX Go5800
NVIDIA GeForce FX Go5900
NVIDIA GeForce Go 6500
NVIDIA GeForce Go 6600
NVIDIA GeForce Go 6700
NVIDIA GeForce Go 6800
NVIDIA GeForce Go 7200
NVIDIA GeForce Go 7300
NVIDIA GeForce Go 7400
NVIDIA GeForce Go 6
kagekin Grut
Registered User
Join date: 14 Oct 2007
Posts: 2
12-03-2007 16:36
Then waht do i do?
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
12-04-2007 01:24
That's a very odd find Kitty, as I'm fairly certain the majority of those cards can support all these features, the NVidia ones certainly. It's also odd that glow (the new option in the texture tab, not render glow) would require atmospheric shaders for some, as glow is one of the simpler shader features out there, any "recommended" card for supporting a Quake III game should cope with it easily.
_____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon
10gb DDR2 800mhz FB-DIMMS
4 x 750gb, 32mb cache hard-drives (RAID-0/striped)
NVidia GeForce 8800GT (512mb)
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-04-2007 04:37
From: Haravikk Mistral
That's a very odd find Kitty, as I'm fairly certain the majority of those cards can support all these features, the NVidia ones certainly. It's also odd that glow (the new option in the texture tab, not render glow) would require atmospheric shaders for some, as glow is one of the simpler shader features out there, any "recommended" card for supporting a Quake III game should cope with it easily.
I was hoping someone would jump in and go "hey, I have one of those cards and it works fine for me with just basic shaders!" or confirms that it doesn't work :).

If you look at the gpu_table.txt file in the SL folder, LL assigns each card a certain class and that seems to determine what WindLight features you do or do not get, even if your video card can handle them and even if you do explicitly enable them in preferences.

What I ran into so far:
Class 0 - will not get basic shaders (the old "ripple water";) and reflections
Class 1 - will not see glow with only basic shaders checked

However, whenever I enable "Atmospheric Shaders" I do suddenly get all of the features, so there's seemingly no reason to not allow me the option to pick and choose, since all of it works fine (if very very slow :p).
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-04-2007 04:38
From: kagekin Grut
Then waht do i do?
If your card is not supported there's not a whole lot you can do :(.

Can you enable "Atmospheric Shaders" in WindLight at all? And do you have the option to set "Ripple Water" on the old viewer(s)? :confused: