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First Look / Dazzle / 1.20.0 Non Power of 2 textures

DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
04-13-2008 09:41
The release notes for version: 1.20(0) April 9th, 2008 say :

** Support for non-powers-of-two textures

I tried to upload a 600x800 photo, and it came out 512x512 like in every past version of the SL client. Does anyone have any clues about how this change works?

DRN
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
04-13-2008 10:56
It's a tease, notice that the feature is indented under the user interface section. :p
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Torian Carter
Searching for a 3rd Life
Join date: 17 Apr 2007
Posts: 111
04-26-2008 08:45
Hope they never implement this. There are significant technical and performance issues associated with non power of 2 texture maps.
Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
05-13-2008 08:51
Well, it could be just for when you open the texture to view them. They could resize the texture on the fly so it display the original size, rather then power-of-two one that's for rendering.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon
Brown-skinned Utahraptor from an Old Time
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
05-13-2008 11:58
After rereading, I think that applied to the new skinnable interface. Not to in world graphics.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
05-13-2008 12:16
From: Nargus Asturias
Well, it could be just for when you open the texture to view them. They could resize the texture on the fly so it display the original size, rather then power-of-two one that's for rendering.


You used to at least be able to resize the texture display floater to match the actual aspect ratio, but that got "fixed". :(

Sure would be nice for it to use the original aspect ratio by default, but let us resize/reshape it as we like.