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Particles Are Diminished 1.19.0 (79674)

Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
02-14-2008 17:41
I just noticed that in the latest version of First Look / WindLight that the
particles are greatly diminished. I was working on a particle script
and thought it didn't look right at all. So I fired off a few fireworks
I have in inventory to see how they looked...and discovered that
only the projectile and a couple of the larger particles would appear.

Anyone else notice this?

- i
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
02-14-2008 18:28
From: Infrared Wind
Anyone else notice this?


Yes, I noticed it too. At first I thought it might be because there was another nearby particle source, as sometimes happens, but it happens even in areas with no other particle sources within 500m.
_____________________
Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
02-14-2008 22:17
Someone much smarter than me narrowed it down to the particle burst being severely weakened and has provided an excellent example. This script in the RC client will produce a black cloud of smoke. But in the latest WindLight produces nothing.

Please vote on this bug:

https://jira.secondlife.com/browse/VWR-4899

Example code for testing - stick in a prim and click:
//------------------------------------------------------------------------

startParticles()
{
llParticleSystem([
PSYS_PART_FLAGS, 0 |
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_WIND_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK,
PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_MAX_AGE,15.0,
PSYS_PART_START_COLOR, <0.05,0.05,0.05>,
PSYS_PART_END_COLOR, <1.0,1.0,1.0>,
PSYS_PART_START_SCALE,<4.0,4.0,4.0>,
PSYS_PART_END_SCALE,<15.0,15.0,15.0>,
PSYS_SRC_BURST_RATE,10.5000,
PSYS_SRC_ACCEL, <0,0,0.175>,
PSYS_SRC_BURST_PART_COUNT,100,
PSYS_SRC_BURST_RADIUS,2.0,
PSYS_SRC_BURST_SPEED_MIN,0.5,
PSYS_SRC_BURST_SPEED_MAX,1.5,
PSYS_SRC_TARGET_KEY,(key)"",
PSYS_SRC_INNERANGLE,0.0,
PSYS_SRC_OUTERANGLE,0.0,
PSYS_SRC_OMEGA, <0,0,0>,
PSYS_SRC_MAX_AGE, 0.0,
PSYS_SRC_TEXTURE,"",
PSYS_PART_START_ALPHA, 0.6,
PSYS_PART_END_ALPHA, 0.0
]);
}

stopParticles()
{
llParticleSystem([]);
}

default
{
touch_start(integer total_number)
{
startParticles();
llSleep(0.5);
stopParticles();
}
}
//------------------------------------------------------------------------
Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
02-15-2008 06:09
allready opened a thread about it 3 days ago :)
Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
02-15-2008 18:27
From: Yuriko Nishi
allready opened a thread about it 3 days ago :)


Did you vote on the JIRA reference posted above? Please do if you haven't. =)