Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

First Look view crashes under VMWare...

Brina Colman
Registered User
Join date: 26 Dec 2006
Posts: 2
02-12-2007 06:02
I get the typical " SDL: Couldn't find matching GLX visual" error in the terminal window (which I was getting on my physical Red Hat Linux box -- running RHEL 3, update 2 as I recall). I am running Fedora Core 6 in this configuration, and glxgears runs (and gives me such nice frame rates that I *know* the VMWare driver is not rendering EVERY frame it gets).

Anyway, where do I go from here? I can try setting up this machine to dual boot into actual Linux, but I didn't want to go through the trouble of repartitioning the HD on this box. (Lots of needed SW preloaded on this system, and it would take me a couple of days to redo it if anything went wrong in the partition resize.)
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
02-12-2007 06:13
First look is crashing under all conditions! I can`t believe how bad it is today! Its a total loss......I was on one island whee nobody could teleport in. only thur their logins path.

GREY! OMG thats was totally @@@@@@! What the hell is going on today! :mad:
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
02-12-2007 09:27
I noticed a weird glitch with textures today. I never saw this before. But on the FL client sometimes the linden trees and some objects display the wrong texture. I should have taken a snapshot. A ponderosa pine tree looked like it was made of psychedelic textures like alazarin usually uses on his builds. :) And a Furry Friend of mine had cyan/blue pinstripes all down his prim head where the blank white texture should have been.
_____________________
Delta Czukor
Registered User
Join date: 30 Dec 2004
Posts: 53
02-14-2007 18:07
You said you're running it in VMware? I'm pretty sure VMware doesn't support 3D hardware (yet), so that's probably why. If any OpenGL apps run at all, it would be with software rendering.
_____________________
Kira Cuddihy
Registered User
Join date: 29 Nov 2006
Posts: 1,375
02-14-2007 18:16
First look is just crashing, no rythm no reason. Have you downloaded the new First View. Lindens where are you when we need you. I miss my lover so and you have taken him from me. Please give him back to me.

Linden are you a figment of my imagination? Please show yourself to me. I want to bag a Linden. :)
Daniel Millgrove
Amberdragon Tomcat
Join date: 15 Dec 2006
Posts: 61
02-15-2007 01:15
Dear people, please don't misuse a thread for general ranting. I know crashes are very annoying, but we have to keep on the topic. Please search for a better fitting thread or just open up a dedicated one. Thanks. :)

VMWare has no support for 3D acceleration in guest machines at all (yet?). So there can be no GLX visual SL can connect to.

On a Linux guest machine I can use MESA, a software 3D emulation, through which I can run VERY simple 3D programs (like glxgears). No chance to get SL running that way.

glxgears is so simple you cannot see if 3D acceleration works by looking at the fps it gives you. It renders every single frame that's for sure. But by it's simplicity it can reach high fps with ease. With correct 3D acceleration I run glxgears wit 17000 fps on a GeForce 7950GT. See? ;)
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
02-15-2007 01:52
Pardon? Which part of the sky do you live in?.......... :rolleyes:

-------------------------------------------------------------------

CPU: AMD (2497 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GTX/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 48/94138 (0.1%
Daniel Millgrove
Amberdragon Tomcat
Join date: 15 Dec 2006
Posts: 61
02-15-2007 06:50
Uhmmmm I would have send you a TP now but since this ugly bug I can only send TP's to ppl on my friend list ;)
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
02-15-2007 06:55
cute but i rather walk :rolleyes:

Nice but your still talking with little fact....
Daniel Millgrove
Amberdragon Tomcat
Join date: 15 Dec 2006
Posts: 61
02-15-2007 09:34
Then I missed your question. Please ask in detail, I'll try to answer.
Molly Switchblade
Steppin' Razor
Join date: 9 Jan 2006
Posts: 25
3D support in VMware Workstation
02-15-2007 13:13
From: Delta Czukor
You said you're running it in VMware? I'm pretty sure VMware doesn't support 3D hardware (yet), so that's probably why. If any OpenGL apps run at all, it would be with software rendering.

This turns out not entirely to be the case.

VMware Workstation in fact does support DX8 in hardware and has since Workstation 5.0 was released in April 2004. I literally wrote the book on it (The 5.0 User's Manual).

In 2004, D3D support was "experimental" support, which means hardware 3D support is functionally implemented, but you can't sue anyone if it's not working for you. I've left VMware since then, so I can't comment on the advancements since April 2004.

EDIT: Yeah, my words are still used:

http://www.vmware.com/support/ws55/doc/ws_vidsound_d3d.html

From: someone
Experimental Support for Direct3D

VMware Workstation includes experimental support for Direct3D video acceleration. This feature is not fully functional.

Caution: Features with experimental support are not intended to be enabled on production systems. Enabling 3-D acceleration may cause the host or guest to crash, causing you to lose data, even if 3-D applications are not active.

.....

Accelerated 3-D Limitations

Experimental support for Direct3D applies only to Windows 2000 and Windows XP guests, on hosts running Windows 2000, Windows XP, or Linux.

Experimental support has the following limitations:
# Workstation accelerates DirectX 8 applications, and DirectX 9 applications that use only the subset of DirectX 8.
# Support for 3-D applications is not optimized for performance.
# OpenGL applications run in software emulation mode.

Not all aspects of 3-D acceleration are enabled. The following 3-D features are not accelerated:
# Pixel and vertex shaders
# Multiple vertex streams
# Hardware bump-mapping, environment mapping
# Projected textures
# Textures with one, three, or four dimensions
_____________________
All positioning relative to the avatar is calculated from ... 0,0,0 on the body, which is centered on the pelvis. - Ceera Murakami

Now I understand just about everything I've ever seen in Second Life.
Milo Linden
Quality Assurance
Join date: 22 Mar 2006
Posts: 140
02-15-2007 17:56
Secondlife being an OpenGL application would run under their software mode, which im sure would be very slow as usually is.

Also many parts of sl wouldnt work because of shader support not being implemented.
Daniel Millgrove
Amberdragon Tomcat
Join date: 15 Dec 2006
Posts: 61
02-20-2007 05:56
I just want to comment Molly:

Yes you are right! :) But the original poster said he is running RedHat in VMware. And support for Direct3D applies only to Windows 2000 and Windows XP guests.

There is no accelerated 3D visual in a linux vmware guest (yet perhaps). Very sad...