b85073b6-d83f-43a3-9a89-cf882b239488
and
b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d
These show up fine using the standard client but not the FL client..
I am on Linux so I am not sure if this is a Linux only problem, but I think this is probably FL related, as it is not there on the standard client.
Here is the (free) script that demonstrates the problem:
CODE
//
// Burning
//
// This sample script makes an object 'burn' by creating a
// fire and smoke particle system.
//
//
// Global variables - change these to change the fire particle system's
// behavior. Described below:
//
// UUID for smoke particles
key SMOKE_SPRITE = "b85073b6-d83f-43a3-9a89-cf882b239488";
// How large (meters) should the sprites be?
float SPRITE_SIZE = 0.05;
// What is the lifetime of the system in seconds?
float LIFETIME = 10.0;
// How many sprites/particles should be made?
integer NUM_PARTICLES = 20;
// What initial velocity magnitude should particles have (in meters/s)?
float SPRITE_VELOCITY = 0.2;
// Width of cone (in Radians) about the object's Z axis where particle will be directed
float ARC = 1.14;
// Offset distance from the object center to generate the system
vector OFFSET = <0,0,0>;
default
{
state_entry()
{
//
// Set a timer to check every few seconds whether to make a
// new particle system.
//
llSetTimerEvent(2.0);
//
//
//
}
timer()
{
//
// Make a random test (50% prob) to decide whether to
// make a new particle system.
//
if (llFrand(1.0) < 0.5)
{
//
// Make some smoke
//
llMakeSmoke( NUM_PARTICLES, SPRITE_SIZE, SPRITE_VELOCITY,
LIFETIME, ARC, SMOKE_SPRITE, OFFSET);
}
}
}