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Sit Hack teleport seems borked

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
01-26-2007 21:24
When I'm selecting "Teleport" or such where the Sit text would normally appear in the pie menu to do the sit hack teleport, my avatar is changing from standing vertically to flying horizontal at the origin before appearing at the destination.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-27-2007 09:19
My long diistance sit-hack teleporters tend to tickle all these issues more than most, and I've seen things like this (as well as things like temporary teleports to <0,0,0> or even points outside <0,0,0>..<256,256,4096>;) for months. :(

That's when I finally accepted that llTeleportArgent() woudl never be implemented and started on my Superporter and Superporter II.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
01-28-2007 09:40
This issue has been around a while, I bug-reported it and I'm sure others have, and it really does need fixing. When you sit on an object and end up in 'limbo' like that, the object actually physically moves as far as the simulator is concerned, meaning if you have object entry on the parcel enabled then sitting on an object can cause it to be returned, very annoying
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
01-28-2007 09:48
Are your Teleport hacks the ones that can go over the 300m limit? This is guess but it seems related to the problem when your AV sits on an object and the object is move the AV is not updated on the client side. But when you unsit/stand your AV does end up in the correct position.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-30-2007 14:04
From: Gearsawe Stonecutter
Are your Teleport hacks the ones that can go over the 300m limit?
Some, yes, but not all. This is a problem with sitting, period: sit-hack teleports (normal or the diagonal hack) seem to tickle it more often, but I've had it happen just sitting on furniture with nothing more than poseball code in it... and I've had it in the main client, for weeks if not months.
From: someone
This is guess but it seems related to the problem when your AV sits on an object and the object is move the AV is not updated on the client side. But when you unsit/stand your AV does end up in the correct position.
That's another kettle of bugs. :( That one is just display, this one definitely effects the server.