Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

setting price of item - Yikes!

Island Granville
Registered User
Join date: 25 Mar 2006
Posts: 86
01-17-2007 15:36
I use vendors for most of my products, but I sell custom work to clients on an individual basis. It worries me that I must momentarily set an item for sale at L$10 (default) when enabling the FOR SALE button, before modifying the price. I tested this with an alt, and was offered the chance to buy the item for the default price in that (extended) moment. So I tried setting the price, taking the object back to inventory, and the re-rezzing it - It came back NOT for sale, with a default of, again, L$10.

Obviously the moment is very short, but the opportunity is there for an unscrupulous person who knows an object is being rezzed and set for sale.

My solution is to set the pay price before TPing my client in, which leaves the item for sale to anyone for a short time - not good for somebody's unique custom order.

Both scenarios are low risk, I know, but there is some risk there. I get uninvited guests in my skybox and building platform all the time.

Anyway, my question is: Is there a way to keep the sale price info while the item is in inventory, so it can be for sale at a set price upon rez?
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
01-17-2007 15:41
Why not just have your client pay you and then offer them inventory?



Anyway, what I do is set my boxes for sale first, THEN put the items in.
Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
01-17-2007 15:48
You can also right click on any item while it is still in your inventory, and set the price there before rezzing the item. Problem solved.

Oops - I forgot to say "edit the properties of the item". That's how you can set the price.
mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
01-17-2007 22:24
From: Serenarra Trilling
You can also right click on any item while it is still in your inventory, and set the price there before rezzing the item. Problem solved.

Oops - I forgot to say "edit the properties of the item". That's how you can set the price.


Wow I wish I new that 12 months ago already. That will save time.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-18-2007 06:15
Either edit the price while it is still in your inventory, or get direct payment and then just give them the custom-made item.

The latter is how I sell ant custom, one-of-a-kind item. We agree on the pricem I show it to them as not for sale, they pay me, by clicking on me or my profile and selecting Pay, and I give them a copy directly, by dragging it from my inventory to them or to their profile.

When setting up items to sell in a store, I do it in a private skybox, with no one else present, except maybe one of my own alts for testing purposes.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
01-18-2007 07:49
Yeah, I don't use a selling object for custom work, that I do payment on delivery. As in, I hand them the object, they hand me the money. Or with people I've worked with before and who trust me, they don't even wait for delivery, they just pay me as soon as I've agreed to the work.
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Regan Turas
Token Main
Join date: 21 Oct 2006
Posts: 274
01-18-2007 08:19
From: Ceera Murakami
I give them a copy directly, by dragging it from my inventory to them or to their profile.

How does this work with the various properties that you may have set for the item?

If the object is "No copy" -- which I would assume you'd want for a custom request -- can you still give them a copy? If so, is that the privilege of the builder and not anyone else?

Same thing for "No transfer"? Can you as the builder give a "No transfer" object to another resident?

I have to confess that I'm still a bit confused about the ramifications of these choices.
Elgyfu Wishbringer
The Pootler
Join date: 27 Nov 2004
Posts: 659
01-18-2007 08:26
The item's original creator has full perms and can give out copies no matter what they have set the perms to - the perms relate to FUTURE owners only.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-18-2007 08:32
From: Regan Turas
How does this work with the various properties that you may have set for the item?

If the object is "No copy" -- which I would assume you'd want for a custom request -- can you still give them a copy? If so, is that the privilege of the builder and not anyone else?

Same thing for "No transfer"? Can you as the builder give a "No transfer" object to another resident?

I have to confess that I'm still a bit confused about the ramifications of these choices.


If it is something I made, I have full perms on it and the item stays in my inventory. The copy they get has whatever I checked off as the "Next Owner" permissions. So I could, for example, give them a "NO Copy/NO Mod/YES Transfer" dress. They get the restricted copy, and I retain my full-perms copy. This works this way whether I drag it to them, drop it in their inventory, or they buy it from my vendor in-world, or through my store on SL Boutique.

If I give them something that I bought, I can make the permissions more restrictive, but not less so. So, for example, I could resell a "NO Copy/NO Mod/YES Transfer" dress that I bought elsewhere, leave the perms alone, and it goes from my inventory to theirs. I lose my copy, as it was a no-copy item.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
01-18-2007 09:01
From: Regan Turas

If the object is "No copy" -- which I would assume you'd want for a custom request -- can you still give them a copy?

Er, custom requests are normally full-perms. That's the main point of custom requests, versus simply buying it in a store.

Anyway, it's like Elgyfu said, the permissions you set are for the next owner, you still have full-perms.
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
01-18-2007 09:14
From: Johan Durant
Er, custom requests are normally full-perms. That's the main point of custom requests, versus simply buying it in a store.

Anyway, it's like Elgyfu said, the permissions you set are for the next owner, you still have full-perms.


I do custom work and I do not set it full perms. I use Mod/Copy Yes Transfer No simply because it's a custom piece for that one person, not a freebie for the entire community. The original purchaser gets a one of a kind that I agree not to sell to anyone else and my custom work is not popping up in every sandbox from here to Eden.

Doing a full perm custom job doesn't make sense, unless its to a friend you trust not to pass it on.

I have had people request transferable custom items for their group (so they can deed it) but those I make no copy when I hand it over, that way it preserves the "custom" aspect of being a one of a kind.

A

ETA: I mainly do a lot of custom builds in the home/garden arena, so clothing might be a different animal all together.


ETA2: Sorry, this has gotten off topic. I agree with Ceera, Island, have them pay you directly then just drag/drop from inventory for a one of a kind piece, no sense setting up a vendor for that unless you don't plan on being online for a while (in which case I would suggest waiting on the transfer until you are back online)
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
01-18-2007 09:28
From: Abba Thiebaud

Doing a full perm custom job doesn't make sense, unless its to a friend you trust not to pass it on.

*shrug* Yeah, I guess custom building is different, since it is just for that person. When a person wants custom animation, it's to put in a product they're gonna sell. And this is of course part of why I rarely take custom jobs these days.
_____________________
(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions
Island Granville
Registered User
Join date: 25 Mar 2006
Posts: 86
01-18-2007 13:36
From: Abba Thiebaud
I agree with Ceera, Island, have them pay you directly then just drag/drop from inventory for a one of a kind piece, no sense setting up a vendor for that unless you don't plan on being online for a while (in which case I would suggest waiting on the transfer until you are back online)


hmm... sounds like the best option. It's good to hear how others are handling this.