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Wavie Haller
Registered User
Join date: 18 Dec 2006
Posts: 82
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01-04-2007 17:29
hi. if you own a region what is the maximum residents you can allow to be in your region at one time?, The more residents you allow does the lag go up? if you allowed say 100 at any time how bad would lag be?. Dont own a region, just would like to know.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-04-2007 18:53
Theoretically, a sim owner or their Estate Manager could push the agent limit for a sim to 100. However, at that point it's unlikely that most people would be able to move, unless they were all naked and wearing default 'Ruth' avatars, in a sim with no prims or scripts. And even then, most people would have a frame rate of less than one frame per second.
A sim's performance already slows down horribly at 40 people. Just a few days ago I was in a mainland sim with 39 to 40 people in the sim, most of them at one store that was holding an event, and even at 500 Meters up in a skybox, it was impossible for me to do anything that required reasonable script performance, like updating my JEVN vendor server.
With 50 in a sim it's worse, and most people would give up and go elsewhere. I haven't seen a sim yet where the owner pushed in above 50. The Lindens don't even do that for their Town Hall meetings, where everyone is just expected to sit still and talk. Instead, they split the venue across 2 or more sim borders, like at Pooley stage, placing half the stage and audience seating in one sim and the other half in the sim next door.
Believe me, if it was practical to push a sim to more than 40 agents, clubs and businesses that own their own sim would all do it, so they could increase their active customers. Virtually no one tries it.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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01-05-2007 00:08
Avies in a neighbouring sim looking into the sim (or within draw distance of one) still add some amount of lag to that sim, even if they aren't actually on it which I always thought was the main reason to have mainland sims capped at 40. A private sim on a subcontinent, surrounded on all sides by other sims, won't lag any different than a mainland sim. If you want to see the effect of 60+ avies all crammed up into the same sim, try visiting any of the top listed (mature) "popular" places  .
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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01-05-2007 00:15
We actually tried this out tonight with an event...max attendance was 57 people in a virtually build-free sim (about 300 prims, 6 textures used). Lag wasn't too terribly horrible, but then again people started popping in and out of view since the client will only show a set number on your screen to help control lag.
Overall not something I'd recommend for the faint of heart or if you have a normally built-out sim you're hosting on, as that increases the data being sent back and forth tremendously.
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www.electricsheepcompany.com
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Wavie Haller
Registered User
Join date: 18 Dec 2006
Posts: 82
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01-05-2007 07:35
thanks for replies. another question. If you divided into 50 plots, set agent limit to 50 and sell all 50 plots. Would that mean that the region would always be full or does it not count it like this?.
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
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01-05-2007 08:38
Provided that the Agents in the SIM are not prim heavy a Class 5 can hold 100 or more agents - I've been in one.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-05-2007 12:22
From: Wavie Haller thanks for replies. another question. If you divided into 50 plots, set agent limit to 50 and sell all 50 plots. Would that mean that the region would always be full or does it not count it like this?. No. Owning a parcel does not reserve space in it for you. That is one big gripe that land owners have when a big club suddenly appears in their sim. The residential owners often can't even get to their land when a big event is going on at the club or casino in their sim.  So no, the only factor that makes a sim 'full' is how many agents are actually in it. It's a silly example, but you *could* dice an entire sim into 4m x 4m micro parcels, and sell each one to a different person, If only one person was in the sim, it would be no different, for them, than being in an unparceled sim.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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01-05-2007 17:54
I was at a Concert some months ago, Big name Band (U2), Lights, Streamed sound Etc. The concert had a Huge light show, and Many scripts running to Give patrons the whole Live Concert Feel. They were able to Minimize Lag, and keep everything running smoothly just by asking concert Goers to Take Off unnecesary Attachments, and remove all scripted items from thier person. The sim Populatuon went Over 80 persons with Less lag than one would expect, and everything ran smooth as Glass. I'm quite sure another 20 persons could have been added under those conditions and still had the performance come off.
Angel.
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