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Questions about content creations

FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
10-31-2006 18:35
I am new and I have some questions about content creation and uploading it to Second Life.
What if I don't want the item released to general public and my own use do I still need to upload it and pay the 10L fee?
When should items be no copy, modify and transfer? What items need copy, modify?
I understand the need to copy for example fence, a flower, a tree but what about other content?
I have seen the knowledge base guide, been reading it for weeks prior to joining by the way.
I am still trying to understand the ins and outs.
Does one's personal content in one's inventory have limits is there way to create without releasing for public SL use until I am ready too?
Is there any place I can go for more indepth explaination of the process?
I have made so far 1 bell bottom men's black pants but I have run into some problem with other items.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
10-31-2006 19:32
#1-The $10L fee for Uploads is more of a service charge for adding the Upload to the Grid. Your intent for the Upload once you have it here is Immaterial, The Fee still applies whether you share it or not.

#2-Making something No Transfer prevents those persons purchasing an item from you from Reselling it.

No Copy means quite simply they get One Only.

Now, If you make an object you Sell Copyable, and Transferrable, anyone you sell to can then resell (or give away) as many copies of the object as they like negatively Impacting your Profits.
Lets suppose you make a simple stool, three or four prims, Nice, but not complex. You put Little work into it, and Intend it as a Free Givaway. That item you would make Transferrable, and Copyable so it can be freely passed around.
Now, lets say toy make a Good Armchair, 10 or so prims, Nicely textured, and it took you An hour to create, you want to Sell it, and you understand some people might like a set of four, or six of them. This you would want to make Copyable as well, but, NO Transfer, because you intend to make some money from it. The Buyer can make as many as they like for themselves, but if anyone else wants one, they have to Buy from you.
Third Scenario, still looking at seating here, you make an Ornate Throne40+ prims, Hours of work, and Many perfect textures. This will be an expensive item. With items like this, it's best to make them No Copy. If the person wants two, or Three, well, it's a High end Product, they have to BUY two or three. Here, you can make the item Transferrable. The Buyer can now sell it, or give it away, but once done it is Gone from their inventory. If they want another, they have to Buy.

In General, it's best to keep all items except for Give-aways as No Mod, with the exception of items worn on the person, like armor and such. No Mod prevents people from reverse Engineering your creations and generating a Knock off that they can sell themselves. Worn items, like Armor, or jewelry need a certain amount of Modification because All Avies were not created equal, and items need to be Fitted. If an Item is Modifyable, can be either Copyable, OR Transferrable, but under no circumstances should it be Both.(There IS a way of specifying specific paramiters on the Edit window that Can, or Cannot be Modified, but I don't know how to do that yet, Two years, and I am still learning also.)

If you are making a One of a Kind Object on Commission, Make it No Copy/Mod/Transfer UNLESS the person Comissioning the object is paying you Signifigantly more Money for Full Rights. If s/he isn't,, stick with the above formula for determining which combination of permissions you wish to Grant.

#3-In Order to stop people helping themselves to personal items, or prevent items not finished from being bought, simply don't make the Object available for Copy, or sale, that is under the General Tab on the Edit screen (The tab on the Far left where you Name objects) You can also simply keep the Items stored in your Inventory, I have over 12,000 items in mine, and i'm not sure if there IS an Upper Limit, at one point i had over 18,000 items, and i know people who have ones twice as big.

#4- For Classes, either Go to the Shelter (Do a search for it) or Check events for Classes, there are Both Linden sanctioned, AND independant Classes in every subject, and at every skill level, you should find what you Need. You can also ask an SL Mentor for a List of Training resources.

Hope this helps you along a Little.
If you like, Contact me In Game, I do give Free building lessons.

Angel.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
10-31-2006 20:52
I am having problems finding anything right now including people!
I tried to go to this one place someone mention I couldn't get cords nor did the place show up that I copied and pasted in world map yet it shows up in search with no cords.
Not sure if its something I am doing wrong or not.
I can connect through slexchange to certain places if you like to met me but I am clueless in how to contact people who aren't on friend list.
The good news is inspite of my computer video card and low ram I am getting slight okay and getting flying and movement lessons.
If I do create content at this point it will be for my own enjoyment of learning and improving my skills at it.
Though someone can me ideal of making money but I definitely don't want to do be beggar in my virtual life any more then I do in real life. I was wondering around lost and found a ATM and someone was asking me if I need help then started asking me if I had any money.
P.S I try to do search for you in game but nothing may come up. LOL
I searched your nick name didn't show up. For some strange reason it says I have turn off my settings though I swear I didn't with private messages here. Clueless what happening.
If you can advise me what to do I greatly appreciate at this point I am curious about content and building but trying to figure out just very basic stuff in the world. LOL
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
10-31-2006 21:14
I disagree on two points.

1.. If you make an object no copy, it SHOULD be transferrable. if I can't have two, I should be able to resell my one copy to the highest bidder.. or give it as a gift (at my discretion).

2.. a "one of a kind work of art" should always be transferrable. Art is a finite commodity. can you imagine what would happen if the guy who owned a Michaelangelo or a Rembrandt was forced to never sell it, ever? Part of owning art in RL.. is knowing that it's a commdity that can be liquidated isf needs arise.

I do not think that no-copy AND no-trans is EVER a good idea.. particularly given the recent asset server problems we seem to reexperience every few months. If they can't give it away, what harm is there in allowing them to make back-ups? there's only ONE instance in which a item should be no copy that I can practically think of, and that's when you're selling finite numbers of club furnishings, dance pads, etc. But even then.. why not make it transferrable so that when/if the club goes bust, the owner can auction the stuff off to try and recoup.. just like he would in the real world.

The more expensive an item is, the more crucial it is that the owner be able to eother make backups, or resell to recoup their investment
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
10-31-2006 21:23
In SL if you press "Search" on the lower bar you get a window with tabs. One tab lets you search for people's profiles. There is a box you can tick to search for online only or untick to search for people who are on or offline. Enter the name (part or all) and there will be search results. Click on the name you want to contact and their profile appears. On it you can see "IM" - that's how you can contact them.

If you want to travel using the map press the map button or click the mini-map and the map appears. There is a box for Regions that you can type into. Search results for what you type will appear in the box below. Coordinates are in smaller boxes. You can teleport by clicking the teleport button or by double-clicking on the map itself. You can also teleport from Landmarks or SLurls or urls like below in my signature.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
10-31-2006 21:27
Thank you Osprey.

FD, I'm Not Currently On Line, I'll do a search for You once i get home and On Line, we can Talk then.

Angel.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-31-2006 23:52
From: Angelique LaFollette
No Mod prevents people from reverse Engineering your creations and generating a Knock off that they can sell themselves.
In practice, no mod on furniture prevents honest customers from getting the most out of their purchase. There's quite a bit of furniture I bought before I knew better that's now simply taking up space in my inventory and where I'm not going to spend my L$ at those stores again due to the bad previous experience.

I have a couch with an awful poseball script that produces a script error every time someone stands up. If it was mod, I could easily swap the script for another and take care of that annoyance.

I have a kitchen counter where I can only assume the texture was set to material light, which since 1.9(?) got changed into full bright. If it was mod, I could fix it so that it's darkened at night like it should be.

On another rather expensive couch, the couple poses result in me being stuck halfway into the other. If it was mod, I could just reposition the pose balls, but the way it is now, it's useless.

There's a current bug I've reported with every new client update where when an item is set for sale on left click and is no-mod, it will be permanently stuck with the L$ symbol and left clicking it will highlight the entire set much like right clicking and edit would.

If someone is running low on prims, mod permissions allow them to get rid of some prims that won't necessarily make the piece look any worse.

Houses should always be mod (and copy IMO but that's a different issue :)).

Now I do have a whole lot of things that are no mod and where I simply don't care (stuffed animals, candles, trees, cabinets, rugs, ...) but I honestly don't think that everyone should be at a disadvantage just because one or two might turn out to be dishonest. There's nothing inherently evil about selling things with mod enabled.

[Edited to add that the ability to retexture part of something is another big benefit of having something mod-enabled]
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-01-2006 00:17
Actually I am offline but I can go back.
I was getting frusterated.
One thing I do noticed about this whole mod/copy/transfer thing is when I was setting up my pants for sell I could select the no gift/no transfer but if I selected no mod/no copy the check mark on the gift/transfer went off
The item I orginally made the color literally vanished too. Was it because I didn't upload it or was it because of my graphics situation?
last time I saw my av I was stuck on isle of white all by self in the begginers instruction area. LOL
Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
11-01-2006 02:56
I found April's post very helpful. I found this subject very confusing at first myself, but I managed to work out most of it.

I understand Kitty's POV and generally agree with it (as a customer), but it comes down to quality. What she describes is a situation where the item as bought is faulty and the customer has to fix it. Ideally, the customer oughtn't to need to fix it.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
11-01-2006 03:32
Thing is, she's not only describing situations where the product was faulty. The poseball script error, yeah that's broken. But the other stuff, there's no way the creator could account for that stuff ahead of time. For example, for couples animations you just have to design to the average sized avatars and then allow people to tweak to their specific size. And yeah, I've done the delete-off-extra-prims thing a couple times. I'm glad the original item had those detail prims, but for my purposes wanted to delete some to save on prims.

What it comes down to is ego imo. A lot of creators are vain and they don't want their vision tampered with, so they set the item no-mod. The whole prevent-competitors-copying thing is either a ruse to cover up their vanity, or the creator really needs to take a chill pill. Thing is, allowing mod on basically anything other than scripts doesn't hurt the creator and is very appreciated by the customer. Hell, I've had people thank me for allowing mod on freebies I give away. The notion of no-mod on a freebie just blows me away.

For the record, all my products are mod, although that isn't really saying much for animations.
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The Motion Merchant - an animation store specializing in two-person interactions
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
11-01-2006 09:16
From: Johan Durant
What it comes down to is ego imo. A lot of creators are vain and they don't want their vision tampered with, so they set the item no-mod. The whole prevent-competitors-copying thing is either a ruse to cover up their vanity, or the creator really needs to take a chill pill.
I'm sorry to say that has become my opinion over time as well. There have been times where I really did like something, and contacted the creator asking if they'd consider selling a mod enabled copy. In one case I offered to pay more just for it but it was still met with an uncaring "no".

The truth is that if you want to copy something you don't even need to buy it. Edit linked parts will let you visually examine every prim regardless of permission or ownership. I'd be willing to bet that most knowledgable builders can recreate something easily just by having access to a copy for a while.

From: someone
For the record, all my products are mod, although that isn't really saying much for animations.
Actually it means a lot, to me anyway. I'll prefer anims that are mod over anims that aren't just because I can rename them from "9fb1_gnrblah" to something that makes sense to me :).
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-01-2006 09:38
From: Kitty Barnett

The truth is that if you want to copy something you don't even need to buy it. Edit linked parts will let you visually examine every prim regardless of permission or ownership. I'd be willing to bet that most knowledgable builders can recreate something easily just by having access to a copy for a while.


I hate to say it, but some of the advances from libsecondlife (the "third-party client" in particular) suggest that we're already at the point where people can simply decode your prim settings from the SL server's data stream. In that case, permissions don't matter - they don't even have to own the object.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
11-01-2006 10:30
From: Kitty Barnett
I'll prefer anims that are mod over anims that aren't just because I can rename them from "9fb1_gnrblah" to something that makes sense to me

I never thought of that. Well then, it's a good thing all my animations are mod enabled.
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(Aelin 184,194,22)

The Motion Merchant - an animation store specializing in two-person interactions