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Contest Wizard Broken!

Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
07-18-2007 20:22
My contest wizard died on me after only 3 days and the creators hasn't answered a single one of the dozens of IM's and notecards I've been sent him.

Does anyone know what I can do? Here's the problem....... it's not responding to any commands. I can't even click on it.

The error I get when I rez it is:
Contest Wizard: Script run-time error
Contest Wizard: Stack-Heap Collision

please help me.
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
07-18-2007 20:30
Does it give you the option to reset or recompile the scripts? If you've never done this, you right-click on the object but don't choose anything from the pie menu. Go to the Tools menu at the top of your screen, then look towards the bottom of the menu and see if 'Recompile Scripts in Selection' or 'Reset Scripts in Selection' are available. If so, try the reset first, then recompile if that doesn't help.
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
07-18-2007 20:44
Count yourself lucky. The "Contest Wizards" I've seen are laggy as all heck.

Makes more sense to just send votes to the host, imo. Less visible, but everyone likes less lag. Esspecially at events.

However, it it's Mod you can Reset scripts by going into Edit mode on the object, then Using the "Reset Scripts in Slection" from the Tool menu.

If NoMod, you can't. LL purposefully "broke" that aspect due to a permissions bug some time ago, and they have never "fixed" it.

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Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
07-18-2007 21:06
thanks... I reset and it appears to be working for now :-)
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
07-18-2007 21:09
From: Jessica Elytis

If NoMod, you can't. LL purposefully "broke" that aspect due to a permissions bug some time ago, and they have never "fixed" it.


I think it was quite deliberate. Scripters needed a way to prevent scripts being freely reset.

Up until that point scripters were stuck having to make scripts where the scripts had to be started in a particular way that only the scripter knew, and if they weren't (because they were reset), destroyed the object. Needless to say, there were accidental destructions.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-19-2007 05:11
From: Ann Launay
Does it give you the option to reset or recompile the scripts? If you've never done this, you right-click on the object but don't choose anything from the pie menu. Go to the Tools menu at the top of your screen, then look towards the bottom of the menu and see if 'Recompile Scripts in Selection' or 'Reset Scripts in Selection' are available. If so, try the reset first, then recompile if that doesn't help.

Just a note, if the scripts are no mod, then neither of these functions will be available.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-19-2007 06:10
From: AWM Mars
Just a note, if the scripts are no mod, then neither of these functions will be available.
Just FYI, I think it's actually the *prim's* permissions--not the script's--that control whether the script can be reset. I realize that means the scripter can't control whether or not the script is reset, except in a prim the scripter has built, but... I think that's how it works. (I also think it's a fairly bad idea in the first place, except as a hack to get around an old exploit. AFAIK, a script that isn't safe for an owner to reset is a script that needs some rework.)
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
07-19-2007 08:41
From: Qie Niangao
Just FYI, I think it's actually the *prim's* permissions--not the script's--that control whether the script can be reset. I realize that means the scripter can't control whether or not the script is reset, except in a prim the scripter has built, but... I think that's how it works. (I also think it's a fairly bad idea in the first place, except as a hack to get around an old exploit. AFAIK, a script that isn't safe for an owner to reset is a script that needs some rework.)


It's not so much a question of safe as undesirable.

It would be awkward, if I couldn't give you a 7-day free trial of my latest gadget because after the 7 days were up you could just reset the script. (Yes, I know there are other ways of doing this that don't encounter this problem, but those have issues too.)
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
07-19-2007 10:50
From: someone
The "Contest Wizards" I've seen are laggy as all heck.


I am biased, but how about a non-laggy alternative? ;)

http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=186732

Least lag, just one prim per, no stack heap errors, not over-priced... :cool:
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
07-19-2007 11:40
From: Qie Niangao
Just FYI, I think it's actually the *prim's* permissions--not the script's--that control whether the script can be reset. I realize that means the scripter can't control whether or not the script is reset, except in a prim the scripter has built, but... I think that's how it works. (I also think it's a fairly bad idea in the first place, except as a hack to get around an old exploit. AFAIK, a script that isn't safe for an owner to reset is a script that needs some rework.)

You can open no-mod scripts and press the reset button. Or just go to the tools menu while editing and click "reset all scripts in selection" or "recompile all scripts in selection." It is the script's permissions that control whether or not you can modify it. And it must be both mod and copy for you to view the source code.