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Some weird stuff happening, how can LL deal with the stealing money problem?

dzogchen Moody
need Smell feature
Join date: 3 Jan 2007
Posts: 159
05-19-2007 10:37
Greetings,

I've heard all about the "Take Lindens from you?" problem and two weird things happened to me in the last couple of days.

The first was yesterday while I was @ a land of mine where I'm developing a project and so, while building it, I have the land set to No Build and No Object entry. I was checking out the objects and had 3 objects in there that weren't mine and I was wondering if that's possible having the land in No Object Entry. I've returned those objects but since I couldn't find them visually, I have no information about them. 3 objects don't sound like a vehicle or anything so I felt a little stressed by the lack of control I had to find those objects (there should be a way to get the coordinates, eye-scan is not a very good way to do it).

The second was today, I got an auto-return plain message like this:
Your object 'Object' has been returned to your inventory lost and found folder from parcel 'Huebner Oaks Restort' at Huebner Oaks 133.061, 1.86265e-09 due to parcel auto return.
Object Details:
Region: (unknown)
Position: { 0, 0, 0 }
Owner: Blain Hax

I do have another land in Huebner Oaks (private sim), but there is no "Restort" and the coordinates are obviously fooling, so I immediately deleted the object, but I'm wondering how far these techniques can go and what can be done. Seems stuff can end up in your inventory and you'll have no word about it. Nothing should go in there without permission period. Why not coloring the yellow cube object icon to other colors depending on the way you got it? Just a thought.

This will be worse with time so what can be done? Is the virtual anarchy no good for sex but everybody is allowed to steal if they have the brains to build such scripts?
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
05-19-2007 10:43
Let me first mention something very specifically:

It is IMPOSSIBLE...as in NO WAY IN THE WORLD COULD IT HAPPEN EVER...for an object to take money from you without your explicit permission to allow it to do so.

Additionally, an object CANNOT do ANYTHING AT ALL while in your inventory.

Now...that said:

Occasionally I am curious as to what people leave on my land...and would like a 'find object' beacon.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
05-19-2007 10:46
if you are the region owner you can go to the debug and top scripts and find those objects (if they are scripted) and it will have a beacon leading directly to them... if it's on the mainland.. I don't think there is a way to find it easily but if you go to the objects and highlight the persons name, it will highlight their objects, you will need to probably fly around and turn your draw distance up to find them.
dzogchen Moody
need Smell feature
Join date: 3 Jan 2007
Posts: 159
05-19-2007 11:02
From: Kenn Nilsson
Let me first mention something very specifically:

It is IMPOSSIBLE...as in NO WAY IN THE WORLD COULD IT HAPPEN EVER...for an object to take money from you without your explicit permission to allow it to do so.

Additionally, an object CANNOT do ANYTHING AT ALL while in your inventory.


That's not the point. The point is it shouldn't go there. If these people find a way to change the folder where it goes to you'll eventually rez the "object" in one of those organizing-mood-days. It's a yellow cube like everything else. Imagine in a near future having objects like these going to your inventory in a daily basis like email spam. Sounds cool to you? Not to me.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
05-19-2007 11:43
From: dzogchen Moody
The second was today, I got an auto-return plain message like this:
Your object 'Object' has been returned to your inventory lost and found folder from parcel 'Huebner Oaks Restort' at Huebner Oaks 133.061, 1.86265e-09 due to parcel auto return.
Object Details:
Region: (unknown)
Position: { 0, 0, 0 }
Owner: Blain Hax

I do have another land in Huebner Oaks (private sim), but there is no "Restort" and the coordinates are obviously fooling

I'm inworld right now, standing at Huebner Oaks Restort, a parcel listed as being owned by Blain.

The message isn't clear - the 2nd half of it looks broken - but it's not bogus.
Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
05-19-2007 12:10
If something fails during rez it can end up at 0,0,0, as apparently the internal code is to create the object at 0,0,0 then move it to the correct location

Since it was called Object, and since you apparently build, I suspect you may have created a prim when SL or the Sim was underload and the prim got created but never moved to the right location.

From your perspective, the create prim failed and you probably just tried and again and never thought anything more of it.

As regards the three alien objects - I think that there may be an altitude limit above which objects can enter, and there are other ways objects can get into a parcel (see my bike on my land thread)
dzogchen Moody
need Smell feature
Join date: 3 Jan 2007
Posts: 159
05-19-2007 12:44
You're right about Hax guy. He's a neighbor :) Man, I overreacted a bit. All these warnings can affect a person.

Still, the message was pretty suspicious.
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
05-19-2007 13:00
Have you ever been building or moving an object and had it shoot off into never-never land? Most of these stray objects are just glitches like that.
Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
05-19-2007 13:57
From: Chris Norse
Have you ever been building or moving an object and had it shoot off into never-never land? Most of these stray objects are just glitches like that.


"Undo". ;-)) My lifesaver, otherwise my neighbours' parcels would already be littered with furniture from me...

Though I would also appreciate some kind of beacon for land owners...I noticed I had three prims not belonging to me, but couldn't just return them as I have other stuff that doesn't belong to me but that is supposed to be on my parcel....tuned out they were stuck meters deep in the ground and leftovers from the previous owner's bad attempts at terraforming...I dug up three trees....
Allex Amdahl
Registered User
Join date: 7 Oct 2006
Posts: 23
05-19-2007 15:17
A lot of these problems are due to script calls to llSetPos();

If there are errors in the call, then an erroneous call of llSetPos(v); where v = <0,0,0> or nearby can easily cause an object to move underground in the corner of a sim.

One cause is due to scripted attachments that move. When attached, they use co-ordinates that are relative to to the avatar they are attached to. If these attachments are REZed, then any call to llSetPos with a relative position will cause a move to somewhere near <0,0,0> in the current sim. This can sometimes happen because there is a pending call to llSetPos after the object has been detached.

I've buried quite a few objects underground at <0,0,0>.

Allex ....
Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
05-19-2007 15:20
From: Allex Amdahl
A lot of these problems are due to script calls to llSetPos();



I've buried quite a few objects underground at <0,0,0>.

Allex ....

That sounds pretty logical...so is there an easy way to actually get stuff buried at these coordinates back then?
Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
05-19-2007 15:24
Get to know the owner of the south west corner of the sim very well to either keep returning the objects at 0,0,0 or to put autoreturn on that plot!
Skye McArdle
Resident Dragon
Join date: 26 May 2006
Posts: 132
05-19-2007 15:35
From: Alyx Sands
"Undo". ;-)) My lifesaver, otherwise my neighbours' parcels would already be littered with furniture from me...


Unfortunately this doesn't work if it shoots off far enough to become unselected.
Allex Amdahl
Registered User
Join date: 7 Oct 2006
Posts: 23
05-19-2007 15:41
It depends on the ground level.

I usually go to the corner of the sim to try to find lost objects, but this is often impossible if the ground level is too high to reach it. Generally, the object comes back through auto return - but I bet there are a lot of buried objects at or near <0,0,0> where the parcel doesn't have autoreturn.

These days, before moving the position of an attachments with scripts, I usually do a final check to make sure an object is really still attached before I call llSetPos();

Allex ...
Starfire Desade
Can I play with YOUR mind
Join date: 10 Jul 2006
Posts: 404
05-19-2007 22:57
Try Ctrl-Alt-Shift-5 to see below the ground
Broken Xeno
~Fething Alt~
Join date: 9 Mar 2007
Posts: 632
05-19-2007 23:11
Or debug; disable camera restraints and focus on the ground. You can pan underground then, and poke around.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
05-20-2007 09:34
From: dzogchen Moody

Object Details:
Region: (unknown)
Position: { 0, 0, 0 }
Owner: Blain Hax


I'm seeing the same thing - correct owner name but region name and position are wrong.

SVC-216 added.