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Notice above the object disapeare for edit

Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-13-2007 06:23
I have created the name above the object. For example, Left mouse click for open the web site. I dont understand why I dont see the script which I have done. Of course, when I watch in content. It disappear when I save its. How can I do the script visible. I must open the new script then I write the content again.
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
07-13-2007 06:29
eeer....it's half past 2
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-13-2007 06:30
Oooh, sounds like the sim you are in is having a bad day.. either that or the asset server is nearly borked.

Pick up the object and teleport to another sim, one that doesn't have the 'no outside scripts' enabled. Try it there. *crosses fingers and prays it's not the asset server*
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Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-14-2007 05:56
Okay, I understand you. I have tried the same thing in Kaze, sand box but it do same. You can look this situation on web site: . I thing that it must way that you delete the describe above object.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-14-2007 06:15
Ah, okay! It this a single prim object we're talking about or a linked prim object? I don't see a secondary blue line around anything, but it can be a teeny tiny prim located along the top of the main prim.. which from the image would be very hard to see. To know if the object is linked, to to the general tab in the edit/build tools and see the number of prims the thing contains. If it contains two prims, find that second one and go to edit linked parts to allow you to select it to see if the script is in there.

If that's not the case, take the object back into your inventory and then re-rez it. Does the script show up? If not and you created the object, my best suggestion is to delete it and make a new one.. or open a support ticket if you are a premium account.
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Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-14-2007 07:11
I have tried with 1object, 1 prims. It is same. Maybe is problem the script. I have the following:

default {
state_entry() {
llSetText("Left mouse click for visit the web site!", <0, 0, 255>, 1.0);
llRemoveInventory(llGetScriptName());
}
}
Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-14-2007 08:03
I have tryed the another script. It has stayed in contents but when i delete its successfuly the texture is stay. Therefore is it possibly that I delete the texture too.
Randal Kline
huh?
Join date: 1 Jul 2007
Posts: 192
07-14-2007 08:17
are u trying to remove the hover text?

create a script with the following

default
{
state_entry()
{
llSetText("", ZERO_VECTOR, 0);
}
}
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Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-14-2007 09:34
From: Randal Kline
are u trying to remove the hover text?

Can I remove the hover text? How can I do?
Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
07-14-2007 09:50
I have resolved the problem. You must delete your text in script as you see below. But you must creat a new script.
default {
state_entry() {
llSetText("", <1, 1, 1>, 1.0);
llRemoveInventory(llGetScriptName());
}
}
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
07-14-2007 10:01
The script you are using deletes itself after being used and installing the text above the prim. The text becomes an attribute of the prim and stays there even after the script is deleted.

This line in the script adds the floating text above the prim.

llSetText("put your text here", <1, 1, 1>, 1.0);



This line deletes the script after it applies the text.

llRemoveInventory(llGetScriptName());


You can delete that line from the script and then the script will remain inside the prim allowing you to modify it in the future.
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
07-14-2007 10:10
this is a new issue.
i was sorting inventory last night and stacked a bunch of boxes in the corner of the room with the plan to extract the textures and load them into organisers at a later date. the hovertext looked ugly, so i decided to delete the hovertext scripts from the boxes. but when i opened the boxes not a single one had a hovertext script inside.
something is borked.