Logic behind a Freebie that can't be Copied?
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Dekker Boa
Dekker Edmonton
Join date: 21 Mar 2007
Posts: 54
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03-29-2007 07:45
Can someone explain the logic behind a freebie item that can't be copied or modified? Actually, first can you explain why these options exist to begin with? Why is it an option for an object to not be copyable, if I own that object. If I own an item, why can't I modify it? *laughs*
I picked up a freebie glass of water, and it can't be copied to multiple glasses of water. I laughed so hard as I thought that was completely ridiculous.
I'll go model my own glass of water then, if need be.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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03-29-2007 07:50
no copy/no mod is the default setting for next owner permissions whatever price tag is set on the buy option.
As for complaining about something you got for free- well, you get what you paid for. Maybe the glass of water was from Waldo's Water Stuff store and Waldo wants people to visit the store to get their free glass of water, so that it works as advertising. Waldo sure isn't under any obligation to do anything else.
But my money is on default permissions.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-29-2007 07:53
 From: Dekker Boa Can someone explain the logic behind a freebie item that can't be copied or modified? Actually, first can you explain why these options exist to begin with? Why is it an option for an object to not be copyable, if I own that object. If I own an item, why can't I modify it? *laughs* Anything of value is usually either no-copy or no-transfer. It would be really stupid if you could buy something then pass (or sell) copies of it to everybody else. For freebies, I think no-copy versions are done to get people to go back to the place they got the object.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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03-29-2007 07:54
From: Dekker Boa Can someone explain the logic behind a freebie item that can't be copied or modified? Actually, first can you explain why these options exist to begin with? Why is it an option for an object to not be copyable, if I own that object. If I own an item, why can't I modify it? *laughs*
I picked up a freebie glass of water, and it can't be copied to multiple glasses of water. I laughed so hard as I thought that was completely ridiculous.
I'll go model my own glass of water then, if need be. If you need more glasses of water just go back and get more freebies
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-29-2007 07:57
The permissions are undoubtably set that way to prevent people from making infinite copies for resale. If it is transferrable, as you state, then it makes sense for it to be no-copy. Too many jerks have abused freebies by reselling them for hundreds of L$.
I have quite a few items like the one you mention. Glasses of lemonade, mixed drinks, roses, and other items. These are usually given as a 'thank you gift' for visiting someones store.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Dekker Boa
Dekker Edmonton
Join date: 21 Mar 2007
Posts: 54
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03-29-2007 08:08
Seems easier to just make a rule that you can't resell an item you received for free from someone else, or that was originally designed by someone else.
Anyways, thanks for your feedback.
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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03-29-2007 08:25
I'm not sure what you mean by "rule." If you mean a license statement, well yeah sometimes people do that; they still get ripped off sometimes though.
If you mean a technological limitation within SL, well that would mean people couldn't collaborate on building commercial projects together.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-29-2007 08:25
From: Dekker Boa Seems easier to just make a rule that you can't resell an item you received for free from someone else, or that was originally designed by someone else.
Anyways, thanks for your feedback. That is what they did, by setting it no copy/no mod/transfer OK. They could also have set it as copy OK/no mod/no transfer, in which case you could make unlimited copies for your own use, but you would be unable to offer one to anyone else, for free or for sale.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Impostor Kagekiyo
Needleworker
Join date: 5 Nov 2006
Posts: 51
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03-29-2007 08:30
Yes, we have those rules.... ...like we have the rules that no-one can repackage freebies in a fancy box, rename them and sell them for $L100... ...and the rules that your landlord can't boot you from your land without notice... ...and the rule that you can't talk around PG areas nude... ...We have them; just, nobody follows them, is all...  (oh, and some creators like to give their stuff away for free, whether as a promo or just to be nice...and get more than a little ticked off to see others selling them. The first time you pay good money for something which you then find for free in a yardsale, then you'll understand....  )
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Tamii Gwynneville
Supreme Curmudgeonette
Join date: 1 Jun 2006
Posts: 72
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03-29-2007 08:31
From: Dekker Boa Seems easier to just make a rule that you can't resell an item you received for free from someone else, or that was originally designed by someone else.
And how do you propose enforcing this "rule"? 
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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03-29-2007 08:36
what we need is a next-owner price resell limit. set it to zero but give transfer and copy rights, and it's a perpetual freebie with no worries someone will sell that glass of water to unsuspecting souls.
but aside from that, stuffmakers have every right to limit what you can do with their freebies. free doesn't mean it has no value.
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Kamael Xevious
Dreams are like water
Join date: 24 May 2004
Posts: 248
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03-29-2007 08:37
From: Dekker Boa Can someone explain the logic behind a freebie item that can't be copied or modified? Actually, first can you explain why these options exist to begin with? Why is it an option for an object to not be copyable, if I own that object. Because you own the object, NOT the idea behind it. In RL, you can go buy a TV, and you OWN that TV, but you can't run up a million copies of it, slap your name on it and sell it as your own. That's prevented by patent laws. No Copy is LL's way of enforcing intellectual property rights, that's all. (Granted, they're a LOT broader in LL than in RL--intelletual property rights on a glass of water probably does seem a bit extreme, but bear in mind that someone had to make textures for that glass, and the water. The textures DO deserve intellectual property right protection.) No Transfer essentially gives the copyright owner the ability to allow a purchaser to make multiple copies of an object without risking the whole "copy and resale" thing. As for No Modify, in my experience, it's there because some people like to tinker with objects until they utterly destroy their functionality and then IM the creator for a new copy. Think of it as a "Open the back of this thing and you void the warrenty" sort of thing. It also has the advantage of keeping someone from slapping their own textures on an object and then reselling it as their own. After having to file DMCA claims for precisely this sort of behavior, I've made pretty much all my stuff NO MODIFY. Kam
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-29-2007 08:43
From: Parker McTeague what we need is a next-owner price resell limit. set it to zero but give transfer and copy rights, and it's a perpetual freebie with no worries someone will sell that glass of water to unsuspecting souls. That would be a VERY good idea. But then what do you do about all the existing content? You add that field, and assume that any copyable, transferrable item should have it checked?
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Dekker Boa
Dekker Edmonton
Join date: 21 Mar 2007
Posts: 54
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03-29-2007 08:43
From: Tamii Gwynneville And how do you propose enforcing this "rule"?  Easy, $author = original author/designer of object $author_price = original price of object $owner = last owner $current_owner = current owner $user = the buyer
$current_owner tries to sell freebie to $user
on SALE: { if ($author != $current_owner) { if ($author_price <= L$0) { message("Sorry, you can't sell an item you received for free."); cancel_sale; } } else { continue_sale; } }
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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03-29-2007 08:48
From: Parker McTeague what we need is a next-owner price resell limit. set it to zero but give transfer and copy rights, and it's a perpetual freebie with no worries someone will sell that glass of water to unsuspecting souls. What would stop anyone from putting the item in a prim and setting the container prim for sale though ? Or selling it using a scripted vendor?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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03-29-2007 08:51
ahem From: Johan Durant If you mean a technological limitation within SL, well that would mean people couldn't collaborate on building commercial projects together.
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Sara Sullivan
Registered User
Join date: 21 Nov 2005
Posts: 211
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lol  bring out the "Enforcer" 
03-29-2007 09:22
From: Tamii Gwynneville And how do you propose enforcing this "rule"?  Spankins  LOL Sorry, It just amused me to see a post about the woes of a no copy glass of free water. I wish I had those problems, LOL
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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03-30-2007 05:52
From: Ceera Murakami That would be a VERY good idea. But then what do you do about all the existing content? You add that field, and assume that any copyable, transferrable item should have it checked? i'd assume if the field was blank (no number) there would be no limit on resale so it wouldn't affect anything out now.
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