Maon McLeod
Registered User
Join date: 6 Oct 2006
Posts: 4
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10-14-2006 08:25
I'm not a gamer by any means and this is my first experience with MMOGs. So is this common with the others out there, such as World of Warfare (I think that's the name). I've heard their numbers are much larger so I would think if this is common they would have more of it.
Just curious?
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Astry Mirabeau
insert clever title here
Join date: 1 Oct 2005
Posts: 163
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10-14-2006 08:27
Not near to this extent, no.
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Lillian Vale
Registered User
Join date: 14 Oct 2006
Posts: 2
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10-14-2006 08:33
No. But their games are more secure - and the trade off is that you cannot interact with the game as much as what it seems like you can in this one. (im new to SL)
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Da Rahja
I have a title.
Join date: 27 Sep 2006
Posts: 18
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10-14-2006 08:37
I believe you mean "World of Warcraft". But no, most MMOGs don't have this sort of downtime. The early months of EverQuest had quite a lot of downtime, due to bugs and also because of their 6+ hours of maintenance every week (IIRC). I'm not sure if it's still as bad now.
I'm not entirely sure why downtime is necessary to clean up spam, though. After so many times, it seems like a good project would be to create a tool that lets them delete spam objects en masse while the sims are up.
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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10-14-2006 08:48
To some extent, I think that the downtime we see is a result of the "one world" aspect of SL.
Other games have numerous servers, so if there is an attack it affects only that one server. I recall in City of Heroes right after the release of City of Villains there was a spam exploit that was quite annoying and closed down my server but none of the others. They were able to fix the problem for all the servers and patch it in without downtime except on the one server.
But yes indeed downtime and complaints about downtime come with the mmo experience ~ indeed one reads and quickly tires of the very same comments about "paid beta" and "do we get reimbursed for downtime" and "the Europeans (or Australians or Asians...) are affected more by maintenance because it occurs during their prime time..." in every single mmo.
But I guess (or maybe just hope) that people who make these complaints think they are the first to make them, even if it is the 50o0th time I have seen each one of them.
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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10-14-2006 09:02
No other game has this incredible downtime, currently on the market.
However, other games do not allow users to 'create' totally new content (as opposed to crafting set items), such as this. LL got too big, too fast in the last 18 months (I've barely been here a year but I've read many posts), and cannot handle the load and had not prepared for all the possibilties of attacks and scripts upon releasing the need to verify accounts.
I'd almost venture to say, that before verification was gone, LL had about as much downtime as any other game.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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10-14-2006 16:52
"world of warfare". heh. That's rich. You guys don't know a troll when you see one do ya.
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