Safe Zon script help please =D
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Beast Scarborough
Registered User
Join date: 16 Jun 2006
Posts: 3
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12-27-2006 05:53
I have not a clue on how to script but i wanna start scripting swords and spears and the like for safe zone combat....this is actually two questions lol sorry
The first is does anyone know how to make a safe zone combat health meter like if i wanted to wear the meter or place it in an object for training purposes
The second is, does anyone know how to script those types of weapons, basically what i want to do is be able to make a spear, or sword, and the like and be able to get it to work ^_^
Thank You for taking the time to read this and any help that you can give me is most appreciated!
P.S. You can get ahold of me on yahoo my SN is beas0785, either IM me there or reply here...again thank you for taking the time to read this! =P
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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12-27-2006 06:00
Errrrrrr.... Could you please explain why you want this?
In Safe Zone areas people should be "safe" from combat, attacks and alike... even if they do damage or not?
If you want combat, visit a combat area?
Morwen.
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Janka Werribee
Scripter Wannabe
Join date: 28 Oct 2006
Posts: 64
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12-27-2006 06:08
Alright, the first thing you want to do is to get that clue.  Do you know any programming in your first life? If so, LSL is fairly easy to learn. If not, boy are you in for a ride; programming is wonderful thing to get for the first time.  I have never tried to make a weapon, but as I understand it, a health meter for a practice target would be a script that detects collision events (either in general, or from a particular projectile) and subtracst from total health on each collision, possibly calling llDie() or making some special effect when the meter goes to zero. That one sounds, to me, a suitably easy project to start working with. You might want to delay the actual weapons until you have your first clues.  Check out the LSL wiki ( http://www.lslwiki.com/) for tutorials and documentation, take a couple of scripting classes, and join some scripters' group for more or less friendly advice for when you get stuck. Good luck. Edited to add: Morwen, the typical use of safe combat is for duel- ot tag-type of games, where only the participants wearing a special armor or tag or whatever can be hit and spectators are safe (from griefers with guns etc too).
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Beast Scarborough
Registered User
Join date: 16 Jun 2006
Posts: 3
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12-27-2006 06:09
lol its the name...as far as i know...of the type of combat
like for the gorean sims that type of stuff
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Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
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12-27-2006 06:13
RCS, look it up at a few sims.. Easy was is look up 'jedi' and go to Ossus praxeum (or soemthign similiar) its in the store for I think 200 Should be a start..and the lightsabres in the same store are open source (and free)
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Beast Scarborough
Registered User
Join date: 16 Jun 2006
Posts: 3
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12-27-2006 06:13
From: Janka Werribee Alright, the first thing you want to do is to get that clue.  Do you know any programming in your first life? If so, LSL is fairly easy to learn. If not, boy are you in for a ride; programming is wonderful thing to get for the first time.  I have never tried to make a weapon, but as I understand it, a health meter for a practice target would be a script that detects collision events (either in general, or from a particular projectile) and subtracst from total health on each collision, possibly calling llDie() or making some special effect when the meter goes to zero. That one sounds, to me, a suitably easy project to start working with. You might want to delay the actual weapons until you have your first clues.  Check out the LSL wiki ( http://www.lslwiki.com/) for tutorials and documentation, take a couple of scripting classes, and join some scripters' group for more or less friendly advice for when you get stuck. Good luck. Edited to add: Morwen, the typical use of safe combat is for duel- ot tag-type of games, where only the participants wearing a special armor or tag or whatever can be hit and spectators are safe (from griefers with guns etc too). i dont know a whole lot of programming but i do know someone who does and is going to help me on that aspect when they have the time but they dont play SL lol so they just basically need to know how the scripting works they said its similar to java
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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12-27-2006 06:52
From: Beast Scarborough lol its the name...as far as i know...of the type of combat
like for the gorean sims that type of stuff Ahh, you want to simulate fights and duels, I see  . As long they stay out of the hands of "funny people" who need to "attack" everyone with them. But I can see that they may be for your goal very usefull. Morwen.
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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12-27-2006 07:27
From: Beast Scarborough they said its similar to java The similarity wth Java is where it ends. Just about any programming language is easy to learn - the hard part is combining the platform and with the programming language to create something not only useful, but also usable. If your friend does not understand SL then the chances of you getting anything working are slim at best. Your friend is going to have to learn how SL works with resepct to objects and their state, as well as understanding how attachments work. That is actually the most basic knowledge he needs; however, he's going to have to work around some limitations and quirks in SL too. Good luck with your project. -2fast
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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12-27-2006 07:31
There are currently a few combat systems and sadly I do not have all the names but let me see if this helps. Most require a combat script to be used by pressing mouse keys to attack. I'm sure if you ask in the scripting forums they can help or maybe the combat system makers directly. DCS - Dantooine Combat System (starwars based) DCS - Dark Combat System (yes different system very different. Mosre fantasy/cyberpunk based. Currently being made and expanded. Check SL games forums for more details.) RCS Safe Zone These are the big ones I have seen but there most likly are more. Most boost that no special scripting is required for melee weapons so long as you can attack with the weapon. Some will even help with that. Gorean combat areas might use a different system as well. I do know DCS (Dark) is taking off very fast and the owner is great with helping people, listening, etc.
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