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Any alternate viewers allow simulated avatar chat? |
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SuezanneC Baskerville
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01-17-2010 11:00
I was just wondering if any of the alternate viewers allow a script to say some text which is then replayed on the normal avatar chat channel such that the LL servers would treat is as being text typed in the normal manner by a user.
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Naz Fride
21st Century Faux
![]() Join date: 8 May 2007
Posts: 341
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01-17-2010 12:28
I was just wondering if any of the alternate viewers allow a script to say some text which is then replayed on the normal avatar chat channel such that the LL servers would treat is as being text typed in the normal manner by a user. I'm not exactly sure what you're asking here, but MystiTool has a feature under Av Toys that will let you do that, though I'm pretty sure it shows up in chat as a different color. What you're asking about sounds somewhat nefarious, I must say. _____________________
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Scylla Rhiadra
Gentle is Human
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Posts: 4,427
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01-17-2010 12:33
Isn't there a script that allows one to use a kind of ventriloquism, entering chat which is given in text as having come from someone else? I should have thought that could be modified to have the effect that you want.
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Pete Olihenge
Registered User
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Posts: 315
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01-17-2010 12:42
Things like the Mysti tool mimic produce clearly identifiable green object chat. I think you'd need a bot to produce avatar-like chat. (I guess most bots are actually modified viewers.)
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SuezanneC Baskerville
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01-17-2010 12:46
Here's my post in the Emerald Viewer "Feature Suggestions / Ideas" forum, which I made just after starting this thread:
The idea is that a script would say, on a channel other than 0, which the viewer would know to look for, something like: "FakeChat This is a line of fake chat." and the viewer would send This is a line of fake chat as if it had been typed normally by the user. People use llDialog to accomplish the same result, but this would allow this to be done without having to see a dialog popup. This might already be done; I'm thinking maybe the RLV functions can do this, but I'm not familiar with them. The thread "How do I make an interactive (show/hide, clickable) HUD?" at /54/d2/360541/1.html is what prompted this thought. The viewer could check to see that the FakeChat text came from an object owned by the viewer's operator, or to be more fancy, it could have an "authorized user" list to check. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
SuezanneC Baskerville
Forums Rock!
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Posts: 14,229
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01-17-2010 12:51
Things like the Mysti tool mimic produce clearly identifiable green object chat. I think you'd need a bot to produce avatar-like chat. (I guess most bots are actually modified viewers.) Most bots are made from libomv (libsl) code, they can be considered viewers in a sense, but they don't have graphics and are generally intended for unattended operation by the program, rather than continuous interactive operation by a person. So "bots" generally are not modified LL produced SL viewers, nor are they generally modified Emerald viewers, nor modified CoolViewers, nor any of the other graphics equipped, human operated viewers. Using a full graphics viewer for bot purposes would be a waste of computer resources. LibOMV bots use a lot less memory, less processor time, and are much less video card intensive than a graphical viewer. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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01-17-2010 15:58
The thread "How do I make an interactive (show/hide, clickable) HUD?" at /54/d2/360541/1.html is what prompted this thought. |