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Anyone else having links fail for no reason?

Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-24-2007 13:43
For the past couple hours, I keep trying to link objects, and having it fail. Just a minute ago, I got the "too many primitives" message upon trying to link 3 prims together. Three! That's too many now? Wow.

On other attempts, I keep getting either no message at all, "too far apart", or "too many primitives", all on things that easily should be linkable.

I've found that rapidly spamming ctrl-L eventually does the trick most of the time, but not always. Some things just refuse to cooperate altogether.

Anyone else experiencing this?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
01-24-2007 13:52
Although this could be something new, in the past it has meant one of the prims has somehow become corrupted.

Then you have to find that prim, and drag off a copy of it. The copy will then agree to be linked.

coco
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-24-2007 14:23
Thanks, Coco. That was my first thought as well, but it's happening to pretty much everything on the island I'm working on right now. So either the whole island is corrupt, or there's maybe a networking issue. I'm also getting massive rubberbanding when I try to move trees around, so I suspect it's the latter.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
01-24-2007 14:27
I've had a few link weirdnesses in the past few days.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
01-24-2007 14:32
I was trying to link some prims together today, but for some reason the selection box was selecting prims that I'd put to one side aswell. So I moved the offending prims even further away and they were still highlighting when I tried to select just the prims I wanted.

I eventually ended up having to delete the offending prims. It was an odd one. I think it may have had something to do with huge prims being present in the sim.

Could huge prims be causing the problem for you, Chosen?
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
01-24-2007 16:30
Chosen, I have been experiencing this problem since the last client update, mainly when I am having packet loss issues and when there are over 25K players online. Trying to link 4 prims and being told there are too many primitives is infuriating. Tried shouting at the screen but that didn't help, tried going to a quiet sandbox and a friend's private island but still have the issue. Link/unlink shortcuts are no longer working at all, I can only link via the tools menu. I have put it down to the mass influx of online players which I assume is causing the packet loss and am in conflict over this issue. On one hand it annoys me greatly that Linden Lab seem ill prepared to cope with the larger volume of online players after offering free basic accounts but on the other hand, sales are booming and traffic is higher than ever. Just hanging in there and hoping things improve.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
01-24-2007 16:40
From: 2k Suisei
I was trying to link some prims together today, but for some reason the selection box was selecting prims that I'd put to one side aswell. So I moved the offending prims even further away and they were still highlighting when I tried to select just the prims I wanted.

I eventually ended up having to delete the offending prims. It was an odd one. I think it may have had something to do with huge prims being present in the sim.

Could huge prims be causing the problem for you, Chosen?


I have huge prims in the sim where I work and although I sometimes experience unexplainable linking problems, the presence or absence of huge prims does not appear to be a significant factor.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
01-24-2007 17:36
I find the More items i have Linked together, the More relyctant the system seems to Link additional ones. This usually Occures when i am using up the last 25% of the Maximum Linked Prim Limit.

The only other Bug i've has with regard to Building is One Floor section i built, It is a 10X10X.25 meter square, it is the Parent Prim of a Room, and every so often 50% of the Prim will Phantom. I will be able to walk soildly on Half the Prim, i will Fall through the Other Half. Now, i Have had Entire prims do this, but NEVER Half a Prim.

Angel.
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
01-25-2007 03:12
That phantom root prim wierdness was raised somewhere else on the forums in the last day or two. My fix is to edit the thickness of the root prim like from 0.5m to 0.75 back to 0.5 again. That fixes it at least until SL gets its knickers in a twist again.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-25-2007 06:09
Thanks for the responses, everyone. 2k, I do not own any megaprims, nor are there any present in the sim, so that couldn't be the problem. Interesting guess though. I'd suspect those giant prims are probably causing lots of problems for individuals around the grid. They're not supposed to exist, after all, and the system really doesn't know what to do with them.

About an hour or so after I posted this thread last night, the linking problems seemed to settle down. I suspect it was a networking/packet loss issue, either due to the number of users online at the time, as Porky suggested, or else just for the hell of it since SL loves to play with our heads that way.

As for the phantom glitch, yeah, that one can be frustrating. That's actually been going on for years, believe it or not. All of a sudden part or all of a prim will just decide it doesn't like collisions anymore, so it's going to ignore them from now on. The only solution I've found for that is just to shift-drag to leave copy behind, and then delete those insubordinate bastard prims.

My current conspiracy theory is that all these bugs may be one giant psychological experiment just to see exactly how addicted we really are. "Let's see, how many little annoyances can we throw in before people stop using this thing? We're at 10,367,231 annoyances so far, and they're still coming back. That means SL is more addictive than cocaine, heroine, and nicotine combined! Ladies and gentlemen, I think we have a winner."
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Regan Turas
Token Main
Join date: 21 Oct 2006
Posts: 274
01-25-2007 06:15
From: Chosen Few
...That means SL is more addictive than cocaine, heroine, and nicotine combined! Ladies and gentlemen, I think we have a winner."

Hi, everyone, my name is Regan and I'm an SL addict.

/me hangs head in shame

The new SL 12-step program will be coming soon, to a sim near you. Can anyone donate some land? Oh, and we'll need a volunteer builder for the 12-step office, not to mention someone to schedule events....
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
01-25-2007 06:32
From: Regan Turas
Hi, everyone, my name is Regan and I'm an SL addict.


Hi everyone, my name is Bilbo and I'm an SL addict...

.. and if anyone wants to make summat of it me and Frodo and Samwise and the rest of the boys'll come round and bite yer kneecaps off!
Ged Larsen
thwarted by quaternions
Join date: 4 Dec 2006
Posts: 294
02-05-2007 09:11
Anyone else still having strange link problems?

A scripted product I recently released requires that a series of rezzed scripted prims be linked in order to proceed, and two users have had very similar problems of not being able to link more than 6 - 8 of these rezzed script-containing prims. Trying to select any more than that results in the linking option being grayed out.

Both users report having had some lag.

The odd thing is that at the location of at least one of the users, I was able to rez and link 18 or so objects without problem, immediately after they were unable to. Seems odd to me, since the sim server should have been identical for us right? The other user attempted to do the rezzing / linking operation in multiple locations, which were likely in different sims, and had problems regardless of location.

Are there client-side contributions to linking success? For example, particularly bad packet loss, specific to one individual in a sim, but not affecting another?

Or, is there any possible way that my scripted product could be causing problems? I'm moderately new to SL (2 months), but can't think of any way that I could even _intentionally_ cause prims to be unlinkable.

If anyone else has been having these problems, have you found a work-around? I could conceivably re-write the script to have the linking done by scripting, but that would incur the 1 second per object llCreateLink delay, which I was hoping to get away from... And even so, would that solve the problem?

Finally, if it appears that this is a SL issue, and not an issue with my script, or the user's clients, is there any best method to let LL know about these problems?

I would very much like these customers of my first-ever released product to be satisfied, so would appreciate any help possible.

Thanks so much!
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
02-05-2007 17:17
From: Ace Albion
That phantom root prim wierdness was raised somewhere else on the forums in the last day or two. My fix is to edit the thickness of the root prim like from 0.5m to 0.75 back to 0.5 again. That fixes it at least until SL gets its knickers in a twist again.


I found if i just Hollow it, then restore it, that eliminates the problem, But what struck me as Odd was, I have had a whole Prim Phantom on me before, but Never just Half of it.

A.