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How to find shouting objects?

Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
07-24-2007 08:00
This may be a stupid n00b-type question ... and I do know about muting objects.

If on my parcel I repeatedly get spammed by, for example, "Lucky Chair (large screen version) shouts: <whatever>", how do I best go about locating the offending object?

A 100m radius is a large area to walk through. As for scripting, llListen() doesn't help, because it does not provide directional information.

Any ideas?
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
07-24-2007 08:32
Hi, perhaps a noob reply, but can't you just return it if it's on your land? If you want the name of the owner for an AR, check 'refresh list' in About land/objects.
Or do you have a scanner? Foo scan is good, but Force Prophesies and the Mysti tool come with object scanners.

Good luck
Xplorer Cannoli
Cache Cleaner
Join date: 18 Sep 2005
Posts: 1,131
07-24-2007 08:34
try this,

Stand in the vicinity of the shouting object and turn off your computer. This will fake crash secondlife and then the shouting object will send you a message to your email. In that email, it will provide you with the object location.
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
07-24-2007 08:45
From: Xplorer Cannoli
try this,

Stand in the vicinity of the shouting object and turn off your computer. This will fake crash secondlife and then the shouting object will send you a message to your email. In that email, it will provide you with the object location.


That's a new one on me. And most of the time I won't even have to fake crash. SL does it for me.
Thanks
Brash Zenovka
Still Learning
Join date: 25 Jun 2007
Posts: 392
07-24-2007 08:46
I'm a noob too so this might not be right -- if you open your CHAT HISTORY window, at the top of the page there is a Chat/Mute button and then a drop-down box that lets you select objects/people that have recently appeared on the History Chat page, and MUTE them there?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
07-24-2007 08:49
If it reliably shouts you could fly around and find where you cant "hear" it any more -

If you keep at that you'll get a 100 Meter ring around the object - it will be at the center.

Though like you said thats a lot of area.

"Marco"

"Polo"

----------

If the object is on your land just look over prim owners that arent you and return them smallest number of prims first, etc , until the shouting stops?
Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
07-24-2007 08:51
There are scripted tools that will can help you find the object - like the MystiTool. There may be free scripts as well. Usually you speak the name of the object and the finder tool will spray a stream of particles at any object with the exact same name, or maybe give you the coordinates of the object.

Here's one that is only $L75. http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=208307
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
07-24-2007 09:12
From: Xplorer Cannoli
try this,

Stand in the vicinity of the shouting object and turn off your computer. This will fake crash secondlife and then the shouting object will send you a message to your email. In that email, it will provide you with the object location.


That only works for IMs. Shouts, Whispers, and Says do not go to Email.

As others have said, get an object scanner that can narrow the scan to a specifically-named object. Some even have a particle streamer to lead you to the target. Some object scanners can be made to work on chatting objects, which should make your job easy, then.
Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
07-24-2007 09:22
Click on View->Look at Last Chatter and it will point you towards the direction of the source of the object.
_____________________
+/- 0.00004
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
07-24-2007 09:36
Mute Option:
Open your chat history after hearing the offending shout. Use the pulldown menu and select the object. Object now muted.

Find Option:
Shout only works to 96m. Use triangulation. Note your position on the mini-map, then fly to the opposite coner of the map. Wait the normal timeframe between shouts. (with lucky chairs, usually 5-15 minutes. Didn't say this was a ~fast~ method lol). Note wether you hear the shout here or not. Fly to right angled corner (ie, if you started in the NE and went to SW, then go to the NW or SE) and wait for the time interval then note wether you hear the shout or not.

With 3 "hearings" the object is roughly in the middle of where the lines of intersection (mentally draw lines from all three positions to meet in a center poitn where all lines are equal distant). If only you only "hear" at 2 places, then look midway between the two points. Only at 1 point (your starting point) then look within the immeadiate area.

The more places you go to listen (or have yoru friends help to make it go a bit quicker) the easier it is to pinpoint.

Using Dytska's suggestion to look at last chatter helps in this as well as you now know what direction to head in.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Aree Lulibub
Registered User
Join date: 21 Jan 2007
Posts: 198
07-24-2007 09:47
You don't need scripted objects or other tricks to find a sound source. Go to "view" at the top of your screen. Choose "beacons" then "sound sources." Now everything with a sound will have a yellow beacon and will be easy to find. You can then mute the object from the pie menu.
Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
07-24-2007 10:13
select View/Beaconsound Sources. then you see a big yellow cross on the source of sounds. i am told this works with avies. not sure it works with objects. but it's worth a try.
Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
07-24-2007 22:26
Thanks to all who replied. A mixture between Jessica's and Dytska's methods, using some basic trianguation, did the trick.