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What are Sculpted Prims?

Teejay Dojoji
Registered User
Join date: 30 Nov 2006
Posts: 293
05-24-2007 12:04
I've been hearing a lot of people MENTION sculpted prims--But I don't know what they are. I certainly know how to torture prims through the basic editing window. Are sculpted prims different? Is it new technology that's more than twisting, tapering and such?
Simon Nolan
I can has ur primz?
Join date: 28 Mar 2006
Posts: 157
05-24-2007 12:12
Answers here: https://wiki.secondlife.com/wiki/Sculpted_Prims

In short, its a way for a single prim to have a more complex shape than a sphere, cube, cylinder or whatever.
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
05-24-2007 12:12
In a nutshell, sculpted prims are prims which use a special texture to assume a particular shape - the red, green and blue color channels of the texture are mapped to the x,y and z axes of the prim. That's an over simplified answer, but it should get you started..

Here's a link to the wiki:

http://wiki.secondlife.com/wiki/Sculpted_Prims_Explained
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
05-28-2007 16:05
Oh Geez i just saw the wikie thingy, my God it's looks almost impossible for an average person to do without being an graphic designer curd.

someone please prove me wrong. dang.
Prospero Frobozz
Astronerd
Join date: 10 Feb 2006
Posts: 164
05-28-2007 16:12
It's impossible for an average person to do without learning to use some standard 3d modelling software first....

I would suggest Blender. It has a steep learning curve; it's designed more to be efficient for people who really know how to use it than it is to be easy to learn. However, it's very powerful.

If you can model in Blender, you can use the tips linked from the Wiki to export a scuptie texture that will turn your Blender mesh into a sculpted prim.

It *does* takes some learning; it's not trivial. But, if you think back, your prim torture skills took some learning as well. You don't need expensive software, nor do you have to be a particular graphics design talent, to be able to make some use of sculpted prims.

-Rob
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
05-28-2007 16:31
It's also somewhat of a given that we will eventually have at least basic sculpt tools in the Second Life viewer at some point down the road. Right now, creating sculpted prims is definately non trivial. Check over in the building tips forum.. residents are working hard on tools to bring this ability to the common folk. (like me)
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
05-28-2007 16:40
OK..what do Sculpties mean, if anything to those of us who don't create, are not interested in learning Blender, or in Graphics Design in general. Why is it such a big deal?
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
05-28-2007 16:43
From: Dragon Steele
Oh Geez i just saw the wikie thingy, my God it's looks almost impossible for an average person to do without being an graphic designer curd.

someone please prove me wrong. dang.


Try the ROKURO program found here http://kanae.net/secondlife/
The site also have a link to a video tutorial.
Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
05-28-2007 17:47
From: Prospero Frobozz
It's impossible for an average person to do without learning to use some standard 3d modelling software first....

I would suggest Blender. It has a steep learning curve; it's designed more to be efficient for people who really know how to use it than it is to be easy to learn. However, it's very powerful.

If you can model in Blender, you can use the tips linked from the Wiki to export a scuptie texture that will turn your Blender mesh into a sculpted prim.

It *does* takes some learning; it's not trivial. But, if you think back, your prim torture skills took some learning as well. You don't need expensive software, nor do you have to be a particular graphics design talent, to be able to make some use of sculpted prims.

-Rob


thanks, now what's Prim torture i never understood that. are there any free 3d molders as an artist I can't afford anything expensive... well not wile i'm still alive anyway.:p
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
05-28-2007 18:40
From: Destiny Niles
Try the ROKURO program found here http://kanae.net/secondlife/
The site also have a link to a video tutorial.


Ooooo... THANK YOU thits works well for now ((((((Destiny))))))
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
05-29-2007 07:30
From: Brenda Connolly
OK..what do Sculpties mean, if anything to those of us who don't create, are not interested in learning Blender, or in Graphics Design in general. Why is it such a big deal?

Well, pretty soon you will be able to buy products that consist of only one prim, that would have consisted of many prims in the past. Give me a month to learn Blender and I will build you some :)
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
05-29-2007 07:51
From: White Hyacinth
Well, pretty soon you will be able to buy products that consist of only one prim, that would have consisted of many prims in the past. Give me a month to learn Blender and I will build you some :)

Thank You.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-29-2007 08:05
As I am given to understand there is some kind of problem with sculpties at the moment - something about edges not working properly?
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
05-29-2007 08:13
Check out Wings 3D its free and I was able to create my first sculpty after only about an hour of figuring out how to install the exporter and start using the software. The sculpty I made wasnt much to look at, just a test to see if I could make something. I was able to, making something worthwhile will take a lot more time.

/8/20/183764/1.html
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Atashi Yue
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Join date: 24 Jan 2007
Posts: 703
05-29-2007 08:43
From: Yumi Murakami
As I am given to understand there is some kind of problem with sculpties at the moment - something about edges not working properly?


They can certainly be tricky. Seems to be an issue with how many vertices and what size the map is saved to. From my experience anyway. Some shapes come out better than others.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-29-2007 09:17
From: Atashi Yue
They can certainly be tricky. Seems to be an issue with how many vertices and what size the map is saved to. From my experience anyway. Some shapes come out better than others.


*nod* One thing that confuses me about sculpties at the moment is that most exporters generate a UV map for the object and base the structure of the sculpt texture on that. Some of them even seem to use rays from a central reference sphere which really just makes the sculpt texture into a displacement map in a slightly different format. Surely there's no reason why the UV map couldn't be warped a bit in order to get more sculptie points on the parts of the object that need detailed modelling?
Atashi Yue
Registered User
Join date: 24 Jan 2007
Posts: 703
05-29-2007 09:25
From: Yumi Murakami
*nod* One thing that confuses me about sculpties at the moment is that most exporters generate a UV map for the object and base the structure of the sculpt texture on that. Some of them even seem to use rays from a central reference sphere which really just makes the sculpt texture into a displacement map in a slightly different format. Surely there's no reason why the UV map couldn't be warped a bit in order to get more sculptie points on the parts of the object that need detailed modelling?


You can tweak the map in Blender, to better fit on the texture grid. And I'm still not completely sure the differences of having say 16 vertices saved in a 16x16 as opposed to saved in a 128x128. Some seem to come out better than others and it seems to depend on the end shape.

And texturing is another whole issue too.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-29-2007 09:31
From: Atashi Yue

And texturing is another whole issue too.


The beautiful thing is that if you're using a 3D package which generates sculpties via texture mapping, you can get a baked texture for the prim almost for free :)

On the topic, has anyone managed to export a sculptie from Lightwave 9.2 without it crashing? It has a beautiful way of generating sculpt textures via the node-based generation system.. except that it doesn't work :(
Atashi Yue
Registered User
Join date: 24 Jan 2007
Posts: 703
05-29-2007 10:06
From: Yumi Murakami
The beautiful thing is that if you're using a 3D package which generates sculpties via texture mapping, you can get a baked texture for the prim almost for free :)

On the topic, has anyone managed to export a sculptie from Lightwave 9.2 without it crashing? It has a beautiful way of generating sculpt textures via the node-based generation system.. except that it doesn't work :(


So I've heard, however I haven't had much luck with it. :(

I know someone working in Lightwave making some pretty cool stuff. IM me in world about it and I'll have them get with you Yumi.