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Looking for a specific kind of vendor...

Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
12-06-2006 02:05
I know there are networked vendors out there and holo vendors, but are there any that are both? If so, can someone give me a slurl or SLX link to a place that has them?

Also are there any vendors out there that will let you look at multiple photos from the same product? IE: I have a prefab and have 5 photos of it, is there a vendor out there that will let you cycle through the prefabs, but when you pick one it then shifts things and lets you cycle through the photos for that particular one?

Thank you for your help!

E
John Horner
Registered User
Join date: 27 Jun 2006
Posts: 626
12-06-2006 03:30
From: Esch Snoats
I know there are networked vendors out there and holo vendors, but are there any that are both? If so, can someone give me a slurl or SLX link to a place that has them?

Also are there any vendors out there that will let you look at multiple photos from the same product? IE: I have a prefab and have 5 photos of it, is there a vendor out there that will let you cycle through the prefabs, but when you pick one it then shifts things and lets you cycle through the photos for that particular one?

Thank you for your help!

E


This script should go some way towards your objective. What it will do is if inserted into a single prim, it will display in order, all textures stored within the prim.

How to use.

1) Create a single flat prim with a surface aspect of the ratio's 4:3 (For example 10 by 7.5 by 0.25) That gives you a flat screen, rotate it so that the flat face of the prim is facing you.

2) Take a Second Life photograph of each of your Prefabs and when satisfied with the picture upload it into Second Life. Each upload will cost you $L10

3) Drag each uploaded texture into your prim contents. You do this by opening the prim with edit, and click contents tab, and drag across each photo texture into the contents section

4) Insure each texture is full permission enabled (very important as they will not display correctly if this is not done)

4) Hit the create new scrip button, deleate ALL text with the newly opened script window.

5) Copy and paste the script text I have added to this post below. Do not make any changes

integer invCount;
integer invLoopCount;

default
{
state_entry()
{
invCount = llGetInventoryNumber(INVENTORY_TEXTURE);
}

touch_start(integer total_number)
{
llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, invLoopCount), ALL_SIDES);

invLoopCount++;

if (invLoopCount == invCount)
{
invLoopCount = 0;
}
}
}


Click the save script button. The script will after a short period tell you it has saved itself WITHIN your prim screen

6) What you have now is the ability to left click the prim and it will display on its flat surface each of the texture photographs contained within the prim. The textures will loop on each click without end

7) Obtain a freebe notecard dispenser usual title "single notecard dispenser". Create a peronalised notecard and type your desired words to discribe your prefabs. Store the notecard within the Notecard Dispenser. You must insure it is again full permissioned with the additional ability for any single avatar or group to copy the notecard. That is important because the notecard dispenser will not work correctly if this is not done.

8) Locate the notecard dispenser next to your flat screen

9) Box up your prefabs and locate each prefab box next to the flat screen and notecard dispenser. Set the price you wish each prefab to sell for, together with what permissions you feel are correct

10) You are finished. I call this script a PowerPoint script and it can be quite useful, you are free to use this and transfer it BUT it MUST be transfered (the script) full permissioned enabled and you MUST NOT sell it (the script) for money or moneys worth, with the same condition being passed on to each any any new owner. The same condition applies to anyone else reading or using this script from this or any other BB.


11) It is also possible this script could be further adapted to display a web page on a prim, to do this stote each webpage as a texture and import it into Second Life. Drag the textured web page into the prim. When the textured web page appears on the prim (eg Google) combine this script with the script command "get a web page etc" Then the left click displays a textured version of the web page and the right click will fire up your IE (or similar) to display the web page. Volia!!! a web page (of sorts) on a prim, a holy grail of Second Life. IF ANY SECOND LIFE SCRIPTER COULD POST AN ADAPTED SCRIPT ON THIS POST TO DO THIS I am sure we could all be grateful




Hope this helps



Regards

John
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
12-06-2006 05:33
If by a "holo vendor" you mean a vendor that rezzes the 3D model of the object that's offered for sale, then you can't easily make a networked one at the moment. When you add a new product to a networked vendor, the server has to somehow send it to the vendor clients; in the case of a texture, that's easy because all you need is the UUID, but in the case of a 3D object you need the object itself. Unfortunately, due to a rather weird script limitation, objects can give things to avatars no matter where they are, but an only give things to other objects if they're in the same region.

There is a potential way in which a networked holo vendor could exist through the use of the TLTP system that was being developed on the wiki a while back, but that seems to have disappeared now. Even if it was used it would be quite complex for the vendor to prepare their item for sale, as they would have to use a TLML extractor on the model.
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
Just to Clarify
12-06-2006 14:57
...do you really need the HOLOvendor portion? or do you just want a hierarchical set of cycling picture/textures on your vendor? Something like this:

On a Single Large PRIM as a vendor,
1. cycle continuously through textures (I'll call these the "primary categories";) (If this, for example, is ARTWORK, the primary categories would be represented by pictures of a Landscape, of a Still Life, of a Sculpture, etc.)

2. ON TOUCH, (where the AV has touched say, the 'Still Life' in #1)
then begin a Cycle (once? twice?) through the available STILL LIFES (apples in a bowl, mouse on a cheese, etc.)

3. ON TOUCH again, PAUSE (?for 30 seconds?) with a particular item for sale (apples in bowl). Bring up a 'info card'. And perhaps rez a 'Purchase' Button on the vendor/prim.

...with perhaps a 'restart' or 'go back' button on the bottom of the prim?
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
12-06-2006 21:29
There is an open source script that will allow you to use the JEVN networked vendor system as a Holovendor. The one caveat is that you have manually place each holomodel in each holobase, as the JEVN server is not capable of sending the models to the bases via networking.

I use the holovendor script in the vendors in my store, but have regular vendors without the holobases in mall stalls.

The scripts are available at Yadni's Junkyard in one of the "free scripts" boxes.
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