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Do flexi plants cause lag?

Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
03-13-2007 23:31
My sim is hella laggy these days. I recently placed a bunch of flexi plants all over my pond. Are they like flexi hair in that they cause excess lag? If so, is there anything I can do, other than delete them?
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Foo Spark
alias Bathsheba Dorn
Join date: 8 Nov 2006
Posts: 110
03-14-2007 00:17
From: Raymond Figtree
My sim is hella laggy these days. I recently placed a bunch of flexi plants all over my pond. Are they like flexi hair in that they cause excess lag? If so, is there anything I can do, other than delete them?


Flexi effects are purely client-side: to the server they are just normal prims. So the plants could be lagging your client, but not your server. I assume in saying this, though, that they don't contain any scripts.
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
03-14-2007 00:26
Nope, no scripts. just Lilith Heart's gorgeous textures. Yeah I don't think it's the plants. I guess I will have to do more detective work. Or perhaps tomorrow's update will improve things. LOLOLOLOLOLOLOLOL!
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yeeck Brickworks
Registered User
Join date: 29 Oct 2006
Posts: 123
03-14-2007 00:42
From: Foo Spark
Flexi effects are purely client-side: to the server they are just normal prims. So the plants could be lagging your client, but not your server. I assume in saying this, though, that they don't contain any scripts.


i agreed.
Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
03-14-2007 05:39
From: Raymond Figtree
Or perhaps tomorrow's update will improve things. LOLOLOLOLOLOLOLOL!


Heehee, it's nice to see such faith ;D
Kamael Xevious
Dreams are like water
Join date: 24 May 2004
Posts: 248
03-14-2007 06:29
From: Raymond Figtree
Nope, no scripts. just Lilith Heart's gorgeous textures. Yeah I don't think it's the plants. I guess I will have to do more detective work. Or perhaps tomorrow's update will improve things. LOLOLOLOLOLOLOLOL!


I'm not familiar with her work, though I'm sure it's lovely. But a couple of things strike me here:

1) Make sure it's server side lag and not client side. If you have the statistics window up and running (CTRL-SHIFT-1), make sure to check the SIM FPS and Time Dilation rather than your client's FPS. (Lag is more complicated than any one or two readings, of course, but these two will give you a better picture of what's going on simulator-wise, ASSUMING you've got a solid and stable connection to the network.)

2) Other than avatars, the greatest cause of lag is having too many large textures in sight. While flexiprims won't lag your sim, the complexity of the textures might be high enough that it's taking an excessive length of time to download them. Watch the bandwidth meter on your statistics bar and don't judge sim performance until that sucker stablizes. If it never stablizes, you've almost certainly got a texture problem (again, assuming there aren't many avatars on the sim at the time.)

3) Check the sim for "listening scripts." Visitor trackers and counters, especially older models, and automatic door openers are problematic--while one or two on a sim won't cause many problems, if you're on a sim where everyone and their uncle has one, that can be the problem.

4) Bear in mind that current networking problems within the grid itself can cause lag on a sim. I've seen this in Rosyth myself... seems like anytime two or more people are either teleporting out of or into the sim at the same time, TD plummets as the sim devotes more and more resources to handshaking with other sims.

5) Finally, check for businesses that are using camping chairs, dance pads, or other such pseudo-traffic generating crap. If you find such a place using more than a couple of these, AR them for overuse of simulator resources under the Disturbing the Peace clause of the TOS. (LL will be very slow to enforce it, if they do anything at all, but the more of us who AR sim resource abuse, the more attention they'll pay to the issue.)

I'm sure you've thought of all of this, but on the off-chance someone less experienced has the same issue, I'm posting this. (Okay, okay. I'm posting this because I'm at work and do not want to get busy!)

Good luck,

Kam
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
03-14-2007 10:01
From: Kamael Xevious
I'm not familiar with her work, though I'm sure it's lovely. But a couple of things strike me here:

1) Make sure it's server side lag and not client side. If you have the statistics window up and running (CTRL-SHIFT-1), make sure to check the SIM FPS and Time Dilation rather than your client's FPS. (Lag is more complicated than any one or two readings, of course, but these two will give you a better picture of what's going on simulator-wise, ASSUMING you've got a solid and stable connection to the network.)

2) Other than avatars, the greatest cause of lag is having too many large textures in sight. While flexiprims won't lag your sim, the complexity of the textures might be high enough that it's taking an excessive length of time to download them. Watch the bandwidth meter on your statistics bar and don't judge sim performance until that sucker stablizes. If it never stablizes, you've almost certainly got a texture problem (again, assuming there aren't many avatars on the sim at the time.)

3) Check the sim for "listening scripts." Visitor trackers and counters, especially older models, and automatic door openers are problematic--while one or two on a sim won't cause many problems, if you're on a sim where everyone and their uncle has one, that can be the problem.

4) Bear in mind that current networking problems within the grid itself can cause lag on a sim. I've seen this in Rosyth myself... seems like anytime two or more people are either teleporting out of or into the sim at the same time, TD plummets as the sim devotes more and more resources to handshaking with other sims.

5) Finally, check for businesses that are using camping chairs, dance pads, or other such pseudo-traffic generating crap. If you find such a place using more than a couple of these, AR them for overuse of simulator resources under the Disturbing the Peace clause of the TOS. (LL will be very slow to enforce it, if they do anything at all, but the more of us who AR sim resource abuse, the more attention they'll pay to the issue.)

I'm sure you've thought of all of this, but on the off-chance someone less experienced has the same issue, I'm posting this. (Okay, okay. I'm posting this because I'm at work and do not want to get busy!)

Good luck,

Kam


No, I am not an expert in lag so I had not thought of any of this. Thanks so much for your suggestions!
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Read or listen to some Eckhart Tolle. You won't regret it.
Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
03-14-2007 10:22
I have just one arrangement of flexi plants; it is 32 prims, only some of which are flexi. However, in number I could see anything flexi lagging a client; it's more math for a processor to chew on, much like particles. Would be nice if creators of such plants also offer non-flexi versions, or have an option to turn off flexi :)
Moire Georgette
ma english too bad
Join date: 19 Nov 2006
Posts: 66
03-14-2007 13:17
I'm pretty sure Lilith Hearth's plants are mod, so you can just edit them and disable the flex path. But I don't know about other plants.