Changing default poses
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Pantau Heckroth
Registered User
Join date: 3 Mar 2007
Posts: 6
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03-08-2007 13:00
hello you beautifull people,
As anyone in SL I'm modifying the looks from my avatar. So far I'm pretty satisfied: fine shape, skin, hair, etc. But: I bought some basic poses (standing pose, sitting pose, walking animation, etc.) and I want to make them my default poses. I just can't figure out how to do that. Can anyone help me with this?
The poses and animations I bought are in my inventory in hte map 'animations'. But how do I make them my default standing-pose, sitting-pose, walking animation, etc?
Sincerely,
Pantau
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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What you are looking for is an animation overrider
03-08-2007 13:42
AO for short. Framination and ZHAO are the most popular.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-08-2007 13:47
Yep. I like ZHAO - you can pick one up at Yadni 's Junkyard for free. Search here in the forums for more info about it, too.
Several friends also like Huddles a lot but I haven't tried them.
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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03-08-2007 13:53
Most people initially buy preloaded animation overrides...Abraminations and Reverie have nice ones, just to name a couple. After I'd been in SL for a while, I started switching out my animations and now have a semi-custom ao, but you may not be comfortable doing that right away. It's not terribly difficult, but the notecards and resets can be a little intimidating, not to mention the time it generally takes to get the standing poses flowing correctly into each other. The wrong sequence can do things like cause your arms to pass through your body as you shift from pose to pose...probably not what you're looking for. 
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zenda Majestic
*Sweetly Smiled*
Join date: 3 Oct 2006
Posts: 26
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wondering...
03-08-2007 14:59
Is there a way to actually replace the standard poses & gestures in the SL program-client side? Just would be so nice not to have to constantly /ao on, /ao off...Anyone know?
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Pantau Heckroth
Registered User
Join date: 3 Mar 2007
Posts: 6
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03-08-2007 15:18
Thank you all for your reactions. I'm afraid I don't completely understand (yet) what you're telling me. AO, ZHAO, huddles? I'll have to get used to that SL-language. But I'll visit the places you mentioned and maybe things will get clear than. What I actually wondered about is what Zenda Majestic asks: From: zenda Majestic Is there a way to actually replace the standard poses & gestures in the SL program-client side? Just would be so nice not to have to constantly /ao on, /ao off...Anyone know? And if this is possible, how do you do it? Changing your skin, bodyshape, eyes, etc. is easy, so I bet there must be an easy way to replace the standard poses with different ones? Sincerely, Pantau
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-08-2007 15:27
An animation overrider is a dvice that you wear, either on your body or in a HUD attachment point. It contains the animations you want to use and a script that controls them, and these work together to replace the defaupt poses with the ones that the AO overrides them with. You wear it, maybe say "/ao on" in Chat, and it starts working.
As a newbie, I would highly recommend that you go to a store and buy a pre-loaded animation overrider. Or, most of the shops that sell animations also give away a free AO that you can drop your own animations in.
When you buy an AO, it comes with a notecard that explains how to set it up.
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SF Allen
Registered User
Join date: 31 Jan 2007
Posts: 33
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03-09-2007 04:18
From: Pantau Heckroth Thank you all for your reactions. I'm afraid I don't completely understand (yet) what you're telling me. AO, ZHAO, huddles? I'll have to get used to that SL-language. But I'll visit the places you mentioned and maybe things will get clear than.
What I actually wondered about is what Zenda Majestic asks:
And if this is possible, how do you do it? Changing your skin, bodyshape, eyes, etc. is easy, so I bet there must be an easy way to replace the standard poses with different ones?
Sincerely,
Pantau Is this of any use to you.......... http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=141019SF...
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Pantau Heckroth
Registered User
Join date: 3 Mar 2007
Posts: 6
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03-09-2007 07:21
Thank you again. Things are slowly getting clear. In the meantime I've got me an animation overloader (AO  and I've been 'playing' around with it. I didn't get the animations working yet, but I'm starting to understand how it works. I got that free ZHAO (the one Meade wrote about). I also found a shop that sells an AO including some 30 poses together for about L$ 650,- So if I can't get the free one working the way I want, I think I'm going to buy that AO (same shop where I bought some poses allready). Another question: if you don't have a new pose for everything you have to fill in on the postcard, will than still some default poses be used? If not: where can I find those 52 default poses (that come with every new avatar). I couldn't find them in my inventory. I can only find the ones I bought. Sincerely, Pantau
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Joseph Worthington
The Suntan Mega-Man
Join date: 29 Jul 2006
Posts: 563
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03-09-2007 07:48
From: zenda Majestic Is there a way to actually replace the standard poses & gestures in the SL program-client side? Just would be so nice not to have to constantly /ao on, /ao off...Anyone know? What I do for myself and others is, when buying or building an AO....is simply deactivate the Sitting animation override. That's the one that messes you up when trying to use poseballs for dancing or sitting in a vehicle and such. I've changed my stands, run, hover, flying, ground sit, landing, crouching, and crawling....and as long as I don't override the default sit, I never have to turn my ao off.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-09-2007 07:49
Any pose that the AO does not explicitly define will remain as the default poses. Those poses are in your Library in inventory - built into the main servers, and not an asset that you need to copy locally.
The only reason for programming a default animation into an AO would be if the AO allows you to select specific animations. For example, the Franimations AO - a common free one - allows you to type /nextstand, or something similar, to cycle through each of the stand poses that the AO knows. So if you liked the default stand, but also wanted to randomly cycle through three other optional stands, you could add the fefault to the AO as an option. Again, that is in the Library, in the Animations folder.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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03-10-2007 08:24
There are only a few basic Animation Override devices in common use in SL. The original one is called Franimation. The Wet Ikon overrider is basically the same design with a bit of additional development. Both are controlled by chat commands. Finally, the ZHAO is an override with an HUD (heads-up display) to control it. All of them use the same core override code, and all use notecards to set up the animations. The setup is a bit fiddly, because you have to spell the animations exactly right (including capitalization), and because the code is somewhat fussy about the formatting of the notecard. That's probably in the interest of keeping code size reasonable; a more robust parser would use up space that you would prefer to have available for more animations.
When you buy a preloaded AO, you're not actually buying the AO itself; all the ones I have seen use one of the freely-available designs, and they're usually supplied modify-enabled so you can customize them if you like. You are buying the animations, and perhaps the convenience of having it all set up for you, and you get the AO for free.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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03-10-2007 10:25
I am very happy with my Victorian Prim Dress AO--besides looking more dignified than the default poses, it keeps my prim dresses front pointing straight down when I sit (exposing leg all the way up to the knees! I'll confess to wearing bloomers when ride my cycle, but there ARE limits). Besides, nothing looks sillier in a Victorian dress than the default "Tyrannosaur Walk"
The other thing nice about the ZHAO HUD setup is that one doesn't say "ao on", one clicks on the HUD instead. So, before using a sit pose ball, simply click on "sit" to turn off those AOs. The other animations stay on (no T-Rex walk), but pose ball will work properly.
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Beebo Brink
Uppity Alt
Join date: 12 Jan 2007
Posts: 574
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03-10-2007 16:14
I just purchased a simple walk anim from Abraminations and found that it comes with a walk overider. The AO prim attaches anywhere on your body (I have it on my spine) and overrides the default walk with the single anim dropped into the contents tab.
What I love about that this AO is the simplicity -- no buttons, no list of options, just wear it and go. Also means I can keep this on longer when I might have to shut down a more complex HUD in lag areas.
I'm going to look at HUDs next -- I've tried them before but just couldn't get them to work. This is one of those unexplored areas of SL basics that I've put off for far too long. Same for gestures.
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Joseph Worthington
The Suntan Mega-Man
Join date: 29 Jul 2006
Posts: 563
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03-10-2007 18:32
You know...I see people with their Wet Ikon's textured to look like iPods, Cell Phones, Pagers, etc....but I simply attach mine to my HUD, hide it, and forget about it. 
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Do what now? Want more control over your Windlight Moon? Vote Here!!
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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03-10-2007 18:42
From: zenda Majestic Is there a way to actually replace the standard poses & gestures in the SL program-client side? Just would be so nice not to have to constantly /ao on, /ao off...Anyone know? Zenda, get a ZHAO, if the /ao on and /ao off are bothering you. It's a hud with a button that you can turn off simply and easily. In fact, that's one of the reasons I went with it 
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Pantau Heckroth
Registered User
Join date: 3 Mar 2007
Posts: 6
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03-12-2007 14:38
I got it working! Finally figured the whole thing out. Once you understand how it works it's easy. My avatar finally moves the way I want. The ZHAO works great. Thank you all very much for your responses.
Sincerely,
Pantau
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