What would happen if you get imprisoned ?
|
|
MarcelAguilar Despres
Registered User
Join date: 9 May 2007
Posts: 2
|
05-10-2007 05:20
Just an idea, I am just two days old so may be is not possible.
Supose that someone invite you to teleport to a place that happen to be without doors or windows to be able out.
Let's suppose that he owns the place and disable teleporting just after you arrived.
Then he teleports out ( I supose the owner may teleport )
Now you are imprisoned ? Would you be able to get out somehow ?
|
|
Denise Bonetto
Registered User
Join date: 31 Jan 2007
Posts: 705
|
05-10-2007 05:23
It's not possible for someone to disable your teleport options, you can escape from anywhere via teleporting.
Just open the map and go anywhere.
|
|
SF Allen
Registered User
Join date: 31 Jan 2007
Posts: 33
|
05-10-2007 05:35
If in doubt always check a persons profile before accepting Tp's from strangers..... 
|
|
Annabelle Vandeverre
Heading back to Real Life
Join date: 30 Nov 2006
Posts: 609
|
05-10-2007 05:39
If you ever get stuck somewhere and don't know what to do to get out, you can always log out of SL and log back in - but log back in to a different location.
_____________________
I am returning to my real life for personal reasons this summer. My store, $50 or less @ Annabelle's Garden and Home Decor, is now closed. Thank you to my customers for making my store successful in the short time I've been here. Get this before the bots do: http://slurl.com/secondlife/Nefrax/153/156/40
|
|
Alexa Susanto
Registered User
Join date: 3 May 2007
Posts: 232
|
05-10-2007 06:31
or res a box and move it out of the location, up or sideways
|
|
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
|
05-10-2007 06:57
Set 'Home' in the World menu, to a place you trust... find yourself in a pardictiment you don't like or trust, log out and log back in to 'My Home' not to 'Last Location. Then report the potential abuser using all the evidence you can gather. Drag your mouse over the IM window text and press Ctrl+C, then paste that into a Operating System word processor or notepad, do the same with any main chat, click History button and copy/paste from there.
_____________________
*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford - Why do you only see typo's AFTER you have clicked submit? ** http://www.wba-advertising.com http://www.nex-core-mm.com http://www.eml-entertainments.com http://www.v-innovate.com
|
|
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
|
05-10-2007 08:22
Pan your camera outside and right-click>Sit on something...the corner of the building you're trapped in will do if nothing else is available (ie, you're in the sky).
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
05-10-2007 11:22
As several people noted, it is impossible to "Imprison" anyone in SL against their will. In the worst case, you can simply quit the client, restart it, and choose a different login location when you log in. Usually, doing a TP home or doing a TP to anywhere on the map will work just fine. You can block incoming teleports to a parcel or a sim, but you can't block someone from leaving via TP.
I am uncertain if the "Sit on something outside the cage" fix still works. I used to use that a lot while building, to quickly move around a complex build. Just pan to a different location and sit on a cube there. But now? It seems I fly in that direction until I hit a wall, and then get stuck there. I never fly around or through the barrier, like I used to.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
|
05-10-2007 11:43
From: Ceera Murakami
I am uncertain if the "Sit on something outside the cage" fix still works. I used to use that a lot while building, to quickly move around a complex build. Just pan to a different location and sit on a cube there. But now? It seems I fly in that direction until I hit a wall, and then get stuck there. I never fly around or through the barrier, like I used to.
Hmmm, really? Strange... But I haven't had a reason to try it recently, so you may be right.
|
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
05-10-2007 11:52
From: Alexa Susanto or res a box and move it out of the location, up or sideways Hmm and when you have a dozen or so boxes outside the cage try sitting on the next box before sliding it out 
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
|
Bubba Daniels
...still waiting
Join date: 30 Dec 2006
Posts: 51
|
05-10-2007 11:53
The "sit on something outside" only works if the object contains a pose ball.
|
|
Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
|
05-10-2007 11:54
I usually just port although these days I crash so then i login back at home either way I am porting  I tried to target stuff outside the cage I found it nearly impossible to find something I could click on with all that texture in the way so i just port out of it sometimes i use the map and port 100meters sometimes I just go home err or crash 
|
|
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
|
05-10-2007 11:56
From: Ceera Murakami I am uncertain if the "Sit on something outside the cage" fix still works. It doesn't anymore, it's a new "feature" with the 1.14 viewer (I think). The cam-outside-and-sit trick no longer works to get you either in or out of an enclosed structure. There's a proposal on it on JIRA somewhere, most people seemed in favour of the new behaviour when I looked at it the last time.
|
|
Bubba Daniels
...still waiting
Join date: 30 Dec 2006
Posts: 51
|
05-10-2007 11:58
From: Kitty Barnett It doesn't anymore, it's a new "feature" with the 1.14 viewer (I think). The cam-outside-and-sit trick no longer works to get you either in or out of an enclosed structure. It does still work, but only if the object contains a pose ball.
|
|
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
|
05-10-2007 12:03
From: Bubba Daniels It does still work, but only if the object contains a pose ball. That's something else entirely though. This was about a prim that doesn't have a llSitTarget() associated with it. With the change, if something is between you and the prim, you'll remain where you are, you used to just *poof* through. A newbie wouldn't be able to tell the difference between something that has a poseball/sit target on it or not.
|
|
Bubba Daniels
...still waiting
Join date: 30 Dec 2006
Posts: 51
|
05-10-2007 12:11
From: Kitty Barnett That's something else entirely though. This was about a prim that doesn't have a llSitTarget() associated with it. With the change, if something is between you and the prim, you'll remain where you are, you used to just *poof* through.
A newbie wouldn't be able to tell the difference between something that has a poseball/sit target on it or not. yes... you are correct... sorry for the confusion
|