Dis Gruntled
Registered User
Join date: 11 Jan 2007
Posts: 16
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06-26-2007 19:33
Hey everyone! I have a quick question... I have been trying to watch DVD movies in-world and they never seem to play for me. The "Movie" tab comes up and I can click play, but I freeze for about 2 minutes and then get a black screen (while everyone else is enjoying the movie). I can see the Quicktime old movie and cartoon streams- but nothing else. I've made sure that my settings are turned on and in the Adv. Graphics tab I am set to 256MB. This is getting frustrating as I'd like to watch some horror flicks! (Currently using the @Home television system with bought DVDs). Is there something basic that I need to enable or disable, perhaps I am just missing? My PC is only a year old and after checking my bandwidth rate- it is at 131.1kbs per second. I have uninstalled and re-installed SL to no avail. Thanks in advance for any help! 
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Eiji Mayo
Registered User
Join date: 5 Jun 2007
Posts: 79
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06-26-2007 22:25
You can watch DVD's on your SL TV? KOOL! Does it work with any of the freebie TVs? (sorry. not trying to steal the thread... just curious). and also.. sorryX3 No clue what's wrong.... if it plays for them, Virtually (litterally) it should be viewable for you as well. are you sure there isn't an attachment you have to "hook" to your HUD to keep you up?
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Kenbro Utu
Registered User
Join date: 26 Sep 2006
Posts: 483
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06-26-2007 23:24
Make sure you have the most up-to-date Quicktime installed. May even need to uninstall and reinstall Quicktime. I had problems with this before.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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06-27-2007 06:40
As other people can see the 'DVD' and you can't, it points to 4 possible things: 1) You don't have the latest version of QuickTime and probably the mp4 codex that comes with. 2) You have insufficient bandwidth to stream the 'DVD'. 3) In the QuickTime player settings, turn up the cache settings, it will be a slower start, but less jerking when it gets going. 4) You have insufficient free HD space to cache the game, OS and the movie files. My guess, as I just did a double take on your bandwidth (131.1kbs ), you will never be able to watch movies (except very old flicks) and play SL.... damn... 131.1kbs thats just over twice dialup  .
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Dis Gruntled
Registered User
Join date: 11 Jan 2007
Posts: 16
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06-27-2007 09:33
Oh poop.  Well, thank you AWM and Kenbro. Last night I deleted my 7.0 QT and reinstalled an older version (6.0 or 6.1), and got the movies to at least show, but they kept looping- starting at the beginning and getting further and further into the movie each time it played. I gave up and went to bed LOL. But, just to be sure, I will check my bandwidth settings and see if it still persists- that likely is the issue... just my luck!
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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06-28-2007 18:55
You need a pretty fast connection to watch those streamed movies. Some of them use bit rates as high as 1Mbps, and then you need some more bandwidth for SL itself. If your connection doesn't run at least 1.5Mbps reliably, you're likely to have trouble with movies.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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06-29-2007 03:25
You have to remember the golden rule.. SL takes bandwidth to run and utilise all the elements that are LL servierside supported (scripts, textures, prims etc).. Media is seperate bandwidth over and above that. The host (LL servers) send your client the url and in the case of movies, the texture to render that movie on, the rest of the work is done by a 3rd party server of the chosen url, to provide the bandwidth and stream to your PC. Once there, the client will render it into the client. This bandwidth is additional overhead. Just because you can play SL, doesn't mean you can use the media, or forthcoming voice facilities as well. If you set the bandwidth in Preferences to 2/3rds of your average bandwidth rate (having 1.5mb connection does not mean thats what you get constantly, you can run speed tests over a period of time to assess that realistically), this will leave sufficent bandwidth for media streams. Although the client will dynamically throttle its bandwidth, the process is very slow to react, which will cause a momentary (or longer) freezing of the client, when the media streams begins. In our tests, we came to the conclusion that the average user would have 100-150kbps usable bandwidth left to show movies, so we make all our movies to stream at less than 100kbps. Another overhead to consider is the UpdateImage imposed on the client to render the movie. Imagine how you get lagged out when large textures flip and animate, or rez when you arrive at a tp point. Movies for the most part are flipbook still pictures, they flip at a rate of around 25 new frames (textures) per second. Although it is handled in a much less brutal way that actually flipping textures ingame as it uses different techniques. The Net effect on the client is with UpdateImage as these frames are rendered by the client. Again we made extensive tests and produce our movies to reduce to a minimum the overheads associated. How we acheive that, I won't tell, but we acheive sharp, high resolution movies that are quick start with the minimum overheads applied to the users system. Any less, we would not have movies, we would have fuzzy postage stamps size, jerky flipbook pictures.
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