Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
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03-16-2007 05:50
Caught this on: https://jira.secondlife.com/browse/SVC-47-- Joshua Linden [15/Mar/07 12:32 PM] A fix has been deployed to the Beta Test Grid for testing. After further discussion, no delay will be imposed - the previously functionality will be restored. Your help in verifying this will be appreciated. -- From others, I've heard _it is_ working under the Beta Test Grid. Sounds good to me! -- Infrared
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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03-16-2007 06:04
This is a relief. I guess our voices got heard. Now we don't have to find another way to do something that we could have already done. 
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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03-16-2007 10:32
in the meantime, I have created a simple subroutine to replace the warpPos subroutine in my teleporters. basically all I did was rename the warpPos Subroutine to "RealWarpPos()" effectively taking it out of use by the script for the interim.. and replaced it with THIS subroutine. WarpPos(vector destpos) { // Ugly hack by Winter Ventura while ( llVecDist(llGetPos(), destpos) > 0.001 ) { llSetPos(destpos); } } Slow and steady.. but it gets the job done, retrofitting a WarpPos teleporter to the old method.. with no massive headaches. Assuming of course your Teleporter is full mod. And removing the retrofit is as easy as removing that snippet of code, and the word "Real" from "RealWarpPos".. nice thing is.. if you forget, your teleporters will STILL FUNCTION (albeit in this slowpoke mode) once WarpPos is reenabled. (had to do something though.. no one could get to their skyboxes!)
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