Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

I have to sell out I guess

Idunna DeCuir
Huh?
Join date: 11 May 2007
Posts: 88
08-05-2007 12:47
Gets me mad, but I can't do a thing on my land. Too much crap built up around me, mega prims, etc.... I have 3584 of land that I can't do anything on.

I can go other places in SL and the game works fine, but the sim I'm in has been destroyed.

What are my options? I'm pissed that I spent money on something that doesn't even work anymore (was fine a couple months past.)

I truly don't know what to do.
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
08-05-2007 12:55
From: Idunna DeCuir
Gets me mad, but I can't do a thing on my land. Too much crap built up around me, mega prims, etc.... I have 3584 of land that I can't do anything on.

I can go other places in SL and the game works fine, but the sim I'm in has been destroyed.

What are my options? I'm pissed that I spent money on something that doesn't even work anymore (was fine a couple months past.)

I truly don't know what to do.
AR the mega prim owners. They are against the rules.

Also ask for a sim reset. The too much crap should not be making things unuseable. There is too much crap everywhere. Also, right now the lag is extra bad everywhere. Hang in there.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
08-05-2007 13:00
Mega prims are not against the rules, per se, but if they are found to cause trouble, they will be removed by LL. Put in a support ticket, and good luck.
Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
08-05-2007 13:06
I visited the sim; scripts are 32k ips, and sim FPS is 45. Looks fine to me.
Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
08-05-2007 13:08
And, if all else fails, you could divide up the land, sell it to ad farms to tick off your old neighbors, and buy land elsewhere.
Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
08-05-2007 13:15
From: Raymond Figtree
AR the mega prim owners. They are against the rules.

Also ask for a sim reset. The too much crap should not be making things unuseable. There is too much crap everywhere. Also, right now the lag is extra bad everywhere. Hang in there.

I think she is angry that she has neighbors :D The sim looks _okay_, a bit on the ugly side, but not terribly so. Her build isn't too much different from her neighbors. The actual orientation of the builds is semi-decent.

also megaprims are definitely not against the rules :) The Lindens themselves have used them. I myself find them incredibly useful and use them extensively on my land.
debbiej Aabye
Registered User
Join date: 22 Jun 2007
Posts: 41
08-05-2007 13:30
From: Idunna DeCuir
Gets me mad, but I can't do a thing on my land. Too much crap built up around me, mega prims, etc.... I have 3584 of land that I can't do anything on.

I can go other places in SL and the game works fine, but the sim I'm in has been destroyed.

What are my options? I'm pissed that I spent money on something that doesn't even work anymore (was fine a couple months past.)

I truly don't know what to do.



i had the same problem, sold the mainland plot and moved to an island works much better. if you set you land at the right price the bots will snatch it up, that is if you need to sell fast. i didn't like to see all the ad farms. the teir i pay now is just a few dollars more
Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
08-05-2007 13:35
From: Aminom Marvin
also megaprims are definitely not against the rules :) The Lindens themselves have used them. I myself find them incredibly useful and use them extensively on my land.
Cristalle Karami sure echoes what I've been told by numerous Lindens, and I think Blue Linden touched upon at a Town Hall meeting when pressed upon the issue last... December?

It's OK to use them on a private sim you own, and they'll tolerate their use on the mainland, unless they cause sim instability or are ARd. If they are ARd, a Linden will make suggestions to the land owner which usually involve deuglification (increasing transparency, raising them higher if they're part of a build in the sky, etc.). If they get enough complaints though, or they're causing sim load issues, they just autoreturn them.

I imagine Lindens are a bit slower to act these days.
_____________________
"Life is a game, play it." -- Mother Teresa.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-05-2007 13:36
From: Aminom Marvin
also megaprims are definitely not against the rules :) The Lindens themselves have used them. I myself find them incredibly useful and use them extensively on my land.


the offical stance on them is "as long as they don't cause trouble" which i would not take as definitely ok

they cause havoc ... with havoc (they physics engine) and can drastically reduce performance in an area if improperly used
Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
08-05-2007 13:39
From: Osgeld Barmy
the offical stance on them is "as long as they don't cause trouble" which i would not take as definitely ok

they cause havoc ... with havoc (they physics engine) and can drastically reduce performance in an area if improperly used


I think "improperly" is the operative word here. If they are not being used to grief they generally seem harmless enough.
Idunna DeCuir
Huh?
Join date: 11 May 2007
Posts: 88
08-05-2007 14:19
I'm glad some of you went to the sim. Yes, I know stuff is ugly, mine too....but I'm learning to build and so be it. And I don't have a problem with neighbors, I just feel like I'm in a bind and nothing works.

So if you say things aren't too bad there, why can't I move there (as in my avatar physically lags or flies forever) yet am able to play fine in other areas of SL?
Rusty Satyr
Meadow Mythfit
Join date: 19 Feb 2004
Posts: 610
08-05-2007 14:25
From: Raymond Figtree
AR the mega prim owners.


... if the megaprim is over your land you can AR an "Easement Violation: Neighbors content protruding onto my land"
_____________________
Cory Linden: "As we’ve talked about, the long term goals for Second Life are to make it a more open platform."

SecondLife: LL made the bottle... we made the whine, er, wine.
Blaze Nielsen
Registered User
Join date: 24 May 2005
Posts: 276
mega prims and lag, who really knows?
08-05-2007 17:28
I've been scolded by a linden on use of mega prims that can cause lag with collisions (like walking or bumping into them). Ok, so I have a big event on a dance floor with two big megaprims. The party was monitored for sim performance constantly. We had 32 people stomping around on these prims at the height of the event and NO significant lag increase in the sim. I repeat: NO SIGNIFICANT LAG INCREASE. so, now I know even less than before about the effect of mega prims and potential lag. all information seems to conflict itself.
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
08-05-2007 18:34
2 of them as a floor probably wont do anything

load up a parcel with 200 of them and try to fire a pop gun
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
08-05-2007 18:40
From: Osgeld Barmy
2 of them as a floor probably wont do anything

load up a parcel with 200 of them and try to fire a pop gun


Has anyone ever actually done this, or is it yet more speculation? I've got a build that uses maybe as many as 50 megaprims, with absolutely no noticeable difference.


.
_____________________
Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
08-05-2007 19:24
The stuff about megaprims causing havoc is nonsense. They don't cause more physics lag than any other prim. The problem is when they are used to grief, or when new people use them in silly ways (such as having half a megaprim jutting onto a neighbor's parcel.)

http://img161.imageshack.us/img161/723/agrippaud2.jpg

This build uses megaprims _extensively_. It is under construction, so not much to look at now. 100x100x100's and 50x50x50 for the columns (set to phantom). Lots of 20x20x.5's for floors. 40x40x40 physicals for the bases. Oh... and some 50x50x50's for a floor for my workspace in the sky. The FPS is 45, and the time dilation 1.00, with similar numbers when there are many avatars walking about.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-05-2007 22:43
Megaprims CAN cause lag. Key word: CAN.

Not all do, and some only under certain conditions (ie physics enabled).

The key to megaprims is that the center of mass has been shifted. rez these prims and watch where the edit orientation arrows are. Specifically when using the rotation rings. This indicates the center of mass.

You can also view a megaprim's "footprint" by looking at the minimap. (easier if that's the only prim you own on that land). Some have a footprint far larger than their phsical boundries within the world.

So all in all, no one can say a megaprim causes lag. They can not say it doesn't either. Each and every instance is dependant upon the use of that particual megaprim. Which is prolly why LL is letting them be used and only removing those that cause problems.

Like anythign else you build/script inworld, jsut watch and check on them. If they seem to cause issues, stop, do a bit of testing and proceed as needed to prevent issues.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
08-06-2007 01:39
Next to my place is an ad lot that has had a mega prim rotating sign on it that slightly overlaps my land in its rotation. Lag has always been quite bad at my home and I always thought it was down to the horrid casino across the road that had about 20 camping chairs. Now the casino is gone the lag in the sim is not as bad except around my house. So I assume it's the rotating megaprim that causes it.
The prim is bigger than the 16 m lot it's on, and there is also a stationary mega prim sign there too, above the rotating one.
Skye Whitcroft
Disappointed
Join date: 14 Dec 2006
Posts: 207
08-06-2007 02:07
From: Aminom Marvin
I visited the sim; scripts are 32k ips, and sim FPS is 45. Looks fine to me.


What does that mean in English? For the computer users, non-technical. :o)
Marty Starbrook
NOW MADE WITH COCO
Join date: 10 Dec 2006
Posts: 523
08-06-2007 04:31
I also use mega prims a lot and never had any trouble with them or indeed neither has any of my neighbours. I think there are a lot of contributors to bad sim performance ranging from avatars present on a sim, amount of scripts, network lag.

But mega prims do act differently to normal 10x10 prims and generally you can go up to 20x20 without even a change in the prim physics. As an earlier post stated that they went to the sim and all seemed fine, I know personally i have gone to sims with hardly anything there and been on a long walk into the ground, checked my ISP and found LARGE packet loss, so this might also been and area to look at if you are finding it difficult.
_____________________
Loves to drink Chokolate Latte at 2am GMT

SB Lighting ...... Im so cheap i cant afford signatures
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-06-2007 04:46
To the OP's problem: My guess would be that a few phantom one-side-opaque megaprims might be the *salvation* in this case. My bet is that the viewer distance is set normal or deeper, and the lag is actually due to client-side texture manipulation. If the neighbors' textures are occluded (as by the afore-mentioned mega-prims), that particular lag may improve. (The viewer's occlusion culling is garbage--almost as bad as the sim's collision detection seems to be--but it should at least *reduce* loading and later manipulation of textures if they're not visible.)

[Edit: Forgot to mention: To get some hint as to whether this could actually help, it would be worth assessing subjective lag with viewer depth set very tight. Or, for that matter, with the viewer in Wireframe mode.]