Jonnie Box
Registered User
Join date: 13 Jan 2007
Posts: 3
|
04-17-2007 14:14
I don't understand something about transparency. For example:
1) Make a cube 2) Make all textures on all sides to be 90 % transparent 3) Then edit a single side texture, set this to be 0 % transparent.
Now I when look at this side face on it is a solid color
But from any other angle from behind, this side is transparent.
I want this side of the cube to be solid colour from every viewing angle.
Is this possible ?
Jonnie
|
Farallon Greyskin
Cranky Seal
Join date: 22 Jan 2006
Posts: 491
|
04-17-2007 14:19
Mmmm, not exactly no. You can't see the "back side" of a prim face, it is just not rendered at all.
If it's a solid color you can try hollowing out the cube and painting the inside of it but this isn;t exactly what you want problely (try it and see). OR you can create another flattened cube and attach it to the face you want to see through the rest of the cube and texture/color that... THe you will be looking through the 90% transparent cube to the front face of the other prim and you'll see the face that way.
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
04-17-2007 14:22
With one prim, no. Not if you want the other faces to continue to form a 90% transparent cube.
The inside of each face of a prim has no texture. If you look through that face from the back, by altering camera angle and position, looking through a cut in the prim, or looking through a transparent face, it's completely transparent on the back of each face.
You can flatten a cube to make it a 0.01 M thick plane, and can texture both sides of that plane. You could place that flattened plane in the same position as one of the faces of your 90% transparent cube, and link them, and you'll get the effect you seek.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|