Creating Linden plants.
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Dreamoutloud Lightfoot
Registered User
Join date: 22 Nov 2006
Posts: 12
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03-27-2007 10:30
Ive created some linden plants and trees for my skyhome. I did have a problem creating the trees; they only appear at ground level, but selecting them and setting their z position to the height of my skyhome moves them fine... however, with the smaller plants that you can create, i tried to move them to the height of the skyhome and they disappeared.
Now im not sure if they still exist, if they are taking up prims or what - they dont appear under the land tools when objects are highlighted.
Anyone know if i can find them or how to get them to appear at a height of 600m. Im using the first look viewer.
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Beebo Brink
Uppity Alt
Join date: 12 Jan 2007
Posts: 574
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03-27-2007 10:57
From: Dreamoutloud Lightfoot Ive created some linden plants and trees for my skyhome. Just curious, but how can residents who aren't Lindens create Linden plants?
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Ashlynn Dawn
Shopping addict
Join date: 1 Feb 2004
Posts: 508
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03-27-2007 10:58
Did you try taking them out of your inventory? The plants are in the library>objects area of your inventory and should be able to be taken out to land on a sky prim. Least, it has for me but that doesnt mean anything in SL now-a-days. This is also my experience in the old veiwer. Good luck with your landscaping!
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Dreamoutloud Lightfoot
Registered User
Join date: 22 Nov 2006
Posts: 12
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03-27-2007 11:24
From: Beebo Brink Just curious, but how can residents who aren't Lindens create Linden plants? Check in the create section when building, there are trees and plants....
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Dorra Debs
Poptart
Join date: 20 Jul 2005
Posts: 177
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03-27-2007 11:28
I have had the same problem. Trees and bushes rez fine in a skybox, but not grass. Not sure why.
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Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
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03-27-2007 11:45
I've noticed with some grasses -- most noticable with the 'Leafy Ground Cover' that it clings to the land surface. if you lay out trees and grass, then raise or lower the terrain, the grass moves up and down but the trees do not. So my speculation is that grass is 'programmed' to set its Z to match the height of the land under it. As I believe Linden plants are made with magic, anything's possible  -Atashi
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Dreamoutloud Lightfoot
Registered User
Join date: 22 Nov 2006
Posts: 12
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03-27-2007 11:47
i wonder then, where my plants went when i set the z position to 600.....
Knowing sl, they are somewhere using up prim allocation but i will never find them.
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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03-27-2007 11:49
From: Dreamoutloud Lightfoot Now im not sure if they still exist, if they are taking up prims or what - they dont appear under the land tools when objects are highlighted.
Anyone know if i can find them or how to get them to appear at a height of 600m. Im using the first look viewer. Linden plants do not get highlighted unfortunately. As for them disappearing, are you sure they are gone? It could be the level of detail thing...where we are not able to see things beyond a certain distance - even with the draw distance maxed out. Maybe you are too low to see them...or too high...but they should be there. IIRC, you should be able to do an llSensor for them too -- to at least determine if they are around (if you do that in an attachment and fly around, you can quickly scan a huge area).
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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03-27-2007 12:22
I'm reasonably certain the "ground cover" type of Linden vegetation will only rez on the surface of terrain. This has been my experience anyway. And as with the Linden trees, since they are client side meshes, and never actually instantiate in-world, llSensor() most likely wouldn't be able to locate them. From: 2fast4u Nabob Linden plants do not get highlighted unfortunately. As for them disappearing, are you sure they are gone? It could be the level of detail thing...where we are not able to see things beyond a certain distance - even with the draw distance maxed out. Maybe you are too low to see them...or too high...but they should be there. IIRC, you should be able to do an llSensor for them too -- to at least determine if they are around (if you do that in an attachment and fly around, you can quickly scan a huge area).
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Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
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03-27-2007 17:37
From: Zaphod Kotobide I'm reasonably certain the "ground cover" type of Linden vegetation will only rez on the surface of terrain. This has been my experience anyway. And as with the Linden trees, since they are client side meshes, and never actually instantiate in-world, llSensor() most likely wouldn't be able to locate them. Yeah, I have been toying around with the LL plants too. If you watch as you move the ground cover types, they will actually move bits and parts to match the ground terrain. This seems to be a limit set by the actual plant system SL is using as opposed to LL setting limits on them. They seem to be more than just meshes as they do consume 1 prim, not sure how the details work though. I just tested llSensor and yes, it will pick up the trees and the ground covering plants. Below is just a sample of the code I jammed together to do it, you may need to rename the plants as some of them rez out with the name object: default { state_entry() { } touch_start(integer times) { llSensor("",NULL_KEY,PASSIVE,20.0,20.0); } sensor(integer times) { integer i; for (i = 0; i < times; i++) { llWhisper(0, "Located Object Named : " + llDetectedName(i)); } }
}
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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03-27-2007 18:03
I would guess the prim is there as a means to interact with them in world .. IE to be able to drag them around with the edit tool, as well as serve as a container for the name and description. Otherwise, as was recently explained in another thread, they are entirely client side meshes. I didn't understand this until very recently. The llSensor() is probably sensing that prim. From: Mike Westerburg They seem to be more than just meshes as they do consume 1 prim, not sure how the details work though. I just tested llSensor and yes, it will pick up the trees and the ground covering plants.
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