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Land traffic

Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
02-14-2007 09:47
Why is it one day my land traffic is say 3200 then the next its 800 then the next its 2400 and so on...
Mia Darracq
Designer Wannabe
Join date: 28 Aug 2006
Posts: 228
02-14-2007 10:50
That tells you that people (maybe just you) were on your land for a specific amount of time. So, the more people and the longer they stay, the more traffic you have.

If it's just you, and one day your are there for say 8 hours, and the next day only 2 hours, the traffic will fluctuate. I don't know what the exact forumla is for figuring traffic though.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
02-14-2007 11:48
*votes for eliminating traffic numbers altogether*
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
02-14-2007 11:53
From: Colette Meiji
*votes for eliminating traffic numbers altogether*

/me seconds that vote.

Also, to the original poster, I've never heard the forumula described in detail. I do remember that it takes the amount of time that the sim's populated into account, rather than just a simple visitor count.
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
02-14-2007 12:18
It seems that we kept being told that each persons has X amount of traffic per day. This number is split up based on what percentage of their time is spent on a parcel. So, the theory goes that if 1 person logs on for 30 mins and stay on a single piece of land they would be supplying more traffic to the land then a person that spends 2 hours online, but only 1 hour on that piece of land.

The truth to this seems unknown, but every time the question is asked, this is the official response.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-14-2007 13:01
The numbers could be hidden but still, there needs to be some way to measure the popularity of a place. Search popular places is helpful for newbies who need some way to get started in getting around this place, which IS only getting bigger.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
02-14-2007 13:02
From: Cristalle Karami
The numbers could be hidden but still, there needs to be some way to measure the popularity of a place. Search popular places is helpful for newbies who need some way to get started in getting around this place, which IS only getting bigger.


why?
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-14-2007 13:11
Where the heck do you go once you get off Help and Orientation Island? Search, when it's working, would give a noob a clue. Certain places are popular for a reason - maybe it's pretty, maybe it's got great bargains, maybe they like nudie places.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
02-14-2007 13:18
From: Cristalle Karami
Where the heck do you go once you get off Help and Orientation Island? Search, when it's working, would give a noob a clue. Certain places are popular for a reason - maybe it's pretty, maybe it's got great bargains, maybe they like nudie places.



I personally beleive advertizing would fill this void. Places would directly advertize to new people coming off help island.

Traffic numbers reinforce the entitlement / camping / tacky / low quality /etc situation in Second Life. If I throw something ugly up and I pay people to sit on my land I accomplish more financially than actually putting extensive effort into making something worth visiting.

That fundamental cycle needs to change.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-14-2007 13:29
From: Colette Meiji
I personally beleive advertizing would fill this void. Places would directly advertize to new people coming off help island.

Traffic numbers reinforce the entitlement / camping / tacky / low quality /etc situation in Second Life. If I throw something ugly up and I pay people to sit on my land I accomplish more financially than actually putting extensive effort into making something worth visiting.

That fundamental cycle needs to change.

Okay, that's a fair argument. But I think that the places that are intrinsically good will still get the numbers if they employed some of the same tactics. All things being equal, the superior place will still get better numbers.
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
02-14-2007 13:39
From: Cristalle Karami
Okay, that's a fair argument. But I think that the places that are intrinsically good will still get the numbers if they employed some of the same tactics. All things being equal, the superior place will still get better numbers.

Please go to ANY PLACE on the Popular Places list and tell me whether you consider them to be superior places to do anything in SL. You'll find that most, if not all, of them either have campers or zombie alts there for the sole purpose of pumping traffic numbers up. This is exactly the reason that I (and I believe Colette) believe Traffic is a broken metric for measuring the value of a given location in Second Life.

Right now, the Popular Places list gives newbies a terrible picture of what Second Life has to offer.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-14-2007 13:44
I'm speaking in theory. If everyone used the same tactics, the better place would get the numbers.
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
02-14-2007 14:08
That logic doesn't work. Better places avoid such tactics because such tactics are a turnoff. I for one don't want to go somewhere that's suffering incredible lag due to a bunch of camping zombies hanging around.

There are certainly worthwhile establishments that have just a couple of camp chairs out to enhance their traffic, and just a couple aren't problematic as far as lag, but those places are still going to lose traffic-wise to some crappy club with a couple dozen camp chairs out.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
02-14-2007 14:28
From: Cristalle Karami
I'm speaking in theory. If everyone used the same tactics, the better place would get the numbers.


The tacky tactics suit places like casinos, which profit from having bored campers gambling.

What would happen if:
1. Traffic goes away.
2. Instead of Popular Places we have a daily random list of 10 places that has the name/brief description or key words. Say, Green Park - beautiful landscaped cave nature, or Lusty's Club - XXX dance booty gambling, or Couturemania - shopping accessories clothing fashion, etc.

/me likes random.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
02-14-2007 14:32
without traffic numbers, there would be no camp chairs.

Places wouldnt be able to use traffic to inflate the prices of their vendor stalls

the general population would spread out more.

Overall , your SL experience would improve.
Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
02-15-2007 06:28
I agree that eliminating traffic numbers would be a great improvement.

What I don't understand is - The LL bigwigs know that camping chairs/zombies only cause problems. Why have they not been made against TOS? Why were they even allowed when they scammed MONEY away from LL with the dwell payments?

I have never understood why a company would allow it's members to use a method that artificially inflates the amount of money they take from said company. This has mystified me from the moment I found out about camping chairs, when dwell was in use (which was stopped very soon after I joined). It seems that any other company would simply dissallow any system that cost them money through "gaming the system".

Now, they KNOW that the camping chairs artificailly increase the load on the system, and that they are fighting to deal with that load every single day. Why do they not take them away?

This has been the most perplexing thing about SL in my time here. Allowing people to cause a problem is just totally insane IMO. Anyone have an answer to this?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
02-15-2007 07:32
From: Serenarra Trilling
I agree that eliminating traffic numbers would be a great improvement.

What I don't understand is - The LL bigwigs know that camping chairs/zombies only cause problems. Why have they not been made against TOS? Why were they even allowed when they scammed MONEY away from LL with the dwell payments?

I have never understood why a company would allow it's members to use a method that artificially inflates the amount of money they take from said company. This has mystified me from the moment I found out about camping chairs, when dwell was in use (which was stopped very soon after I joined). It seems that any other company would simply dissallow any system that cost them money through "gaming the system".

Now, they KNOW that the camping chairs artificailly increase the load on the system, and that they are fighting to deal with that load every single day. Why do they not take them away?

This has been the most perplexing thing about SL in my time here. Allowing people to cause a problem is just totally insane IMO. Anyone have an answer to this?



The simple cynical answer to this is -
Lots of accounts and people "online" is good for Second Life in the populartity contest of Massively Multiplayer Online environments.


-hopefully the actual answer is more something like -

Camping chairs are simply land owners spending their money - this should be legal

Traffic (and before dwell) was Lindens' idea in the first place so they are reluctant to "rock the boat" by changing things too fast.



-of course-
if traffic numbers go away is no need to make campign chairs illegal - they simply wont be worth the land owners money to fund any more. =) which is a big win in my opinion.