Jebediah Brown
Registered User
Join date: 17 May 2006
Posts: 41
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10-24-2006 15:34
I'm starting to get more and more adventurous with my scripts but I want to ensure I stay a good citizen, to do that I need feedback to me in the form of how much of a sims resources my scripts consume. I don't want my scripts to be time dilating me and/or my customers neighbours (at the moment I refuse to sell any objects I think have the potential to unfairly contribute to sim load just because I'm not sure). Is this kind of feedback available to script writers anywhere? Maybe a special developers sim/sandbox that is able to give runtime stats perhaps? Or am I just in a queue of several thousand developers and going to have to wait?
Cheers, Jeb.
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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10-24-2006 16:10
Make friends with the owner of a private-island sim. They have the tools you need.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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10-24-2006 18:01
Try This,, enter one of the script Enabled Sandbox sims Just as the Clean-Up occurs, Immediately after, Place, and trigger your Script, then, using one of the Commonly available Sim Performance Monitoring devices, Monitor Sim performancs as people return objects and Scripts to the Sim. If you Monitor BEFORE you trigger your Script, you will get a Good Baseline reading for the Sim, and then after triggering, you get a reading of empty sim + script, then just Graph performance as more and more is added. I also suggest doing it a Few times to establish an average.
Once you feel you are getting a Fair performance from the script, THEN try it on a Volenteer Private Sim to see how it effects an already in place Average sim. (Be sure to make baseline recordings of Sim performance Before you trigger your script.
Angel.
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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10-25-2006 04:38
Just using Ctrl+Shift+1 and expanding on Time and watching the Script Time ms will show you a lot about script usage. Watch for a few days to get a statistical idea of how your sim is normally, then add one item you wish to see the effects of. Leave it there for 24 hours and observe the Script Time and Time Dialations. Also, pan around the object and TP in and out next to it to see about client lag. There are also scanner scripts out there that can tell you a lot about a scripts impact on a sim. I'm unsure but I think Scan-Foo is one. Might be Script-Foo. I don't use it, a friend of mine does. Has Foo in the name anyway lol Testing sandboxes are inaccurate due to the amount of change going on there. You need a stable (or as stable as SL gets) sim for such. ~Jessy
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When your friend does somethign stupid: From: Aldo Stern Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
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Jebediah Brown
Registered User
Join date: 17 May 2006
Posts: 41
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10-25-2006 04:38
Thanks for hints, I shall try both approaches in the absence of any other way, although it sounds like I'll be mostly hanging out in sandboxes at chucking out time like some sort of weirdo  Would it not be a "cool idea" if LL did some sort of automagic daily report for land owners telling them what percentage of a sims resources they are consuming? With a break down of the top 10 or so scripts with how many seconds of CPU and bytes of memory each consumed that day. If I knew how many seconds of time each of my scripts consumed in a day I can easily use that info to write it to be more efficient. Obviously you should only see your own stats, we don't want roaming lynch mobs descending on bad citizens.... or do we.... 
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Brendan Cunningham
Registered User
Join date: 21 Sep 2004
Posts: 7
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10-26-2006 10:26
From: Jebediah Brown I'm starting to get more and more adventurous with my scripts but I want to ensure I stay a good citizen, to do that I need feedback to me in the form of how much of a sims resources my scripts consume. I don't want my scripts to be time dilating me and/or my customers neighbours (at the moment I refuse to sell any objects I think have the potential to unfairly contribute to sim load just because I'm not sure). Is this kind of feedback available to script writers anywhere? Maybe a special developers sim/sandbox that is able to give runtime stats perhaps? Or am I just in a queue of several thousand developers and going to have to wait? Could you please explain as to what kind of scripts you are making?
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