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Air traffic?

Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
11-05-2006 20:56
So, got a shiney new airplane, and quickly discovered that I can't reliably fly it. IOW, I'll be flying along, and it vanishes from underneath me, and I'm left, stuck in the "piloting" position, unable to even allow myself to fall to my death. I have to log out and back in. I guess this is because I fly over land that has strict permissions set?

Where does one go to fly an airplane?
Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
11-05-2006 21:37
Umm...ok, found a place, but, sometimes, when I cross sim borders, poof, my plane is gone. Maybe it's not about permissions but a bug?
Perefim Cao
Registered User
Join date: 4 Oct 2006
Posts: 11
11-05-2006 21:42
Hey guys,

I have noticed that when traveling sim to sim in any type of vechicle it will usually glitch and stick, I am not sure it has a solution but I do know it effects any vehicle.

( If not I won't be offended if you correct me. )

If you guys find a solution give me an IM.
Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
11-05-2006 21:53
I just checked the instructions that came with my plane, and this bug is mentioned in there. The instructions are dated Dec. of 2004. I guess we shouldn't be holding our breath. Well, maybe when your avatar crashes into the water you should. :)
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
11-06-2006 01:56
From: Lilliput Boshops
I guess we shouldn't be holding our breath. Well, maybe when your avatar crashes into the water you should. :)


ROFL this forum is almost as much fun as the sim! :-)
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
11-06-2006 04:06
From: Lilliput Boshops
I just checked the instructions that came with my plane, and this bug is mentioned in there. The instructions are dated Dec. of 2004. I guess we shouldn't be holding our breath. Well, maybe when your avatar crashes into the water you should. :)


I've been here since Oct of 05. While SL still ahs sim-boarder crossing issues, they have gottne better. Usually. Four updates ago, sim crossings went to hell. I noticed a marked improvement on the last however, but still not even to where it was before.

One big factor is how fast you travel over a line. Faster you're moving, the more intense the effects are. If you have your mini-map up during crossings, you can see the system seeing you "warping" across the grid, even though you will see yourself "stuck" in place.

But basically, yes, until LL handles the sim-to-sim data transfer and imporves grid stability by about 500%, those of us who love to fly/drive in SL are pretty much bent over a barrel.

~Jessy
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
11-06-2006 07:40
Yeah. Old bug. Pain in the ass. 1.) take is slow across sim borders. 2.) take it slow across sim borders. 3.) if your plane has some kind of locator beacon/self-cleaning timer, use it.

Last week I rezzed a hover tank on a platform 700m up. Some wiseass knocked off the platform hard anough to land the tank five sims away but I was 'dislocated' after two.

Sim crossings used to run pretty smooth for a while, but lately on the mainland you have to watch it. I've been unseated from running vehicles a couple times in relatively stable sims, and sometimes mouselook control goes completely wonk.
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Earl Zabibha
Registered User
Join date: 22 Aug 2006
Posts: 158
11-06-2006 08:31
is there any good places to fly? I only found one so far and it was not that great
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
11-06-2006 08:39
Plum sandbox sim and Grey (west of Plum) are good places. Gray has a really nice airport facility.
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Lilliput Boshops
Registered User
Join date: 25 Oct 2006
Posts: 89
11-06-2006 09:34
Burke's right about the speed. I have been able to slow down at borders, and it seems to help. As far as where to fly, I have discovered a trick. If you fly to Linden land (preserved) and do a little scuba diving to the bottom, you can often rez your plane on the sea bottom. Then you can fly up and there is plenty of room around you, free of ban lines and sky boxes.

Once they fix this bug, though, I think there ought to be a flight path all around SL, set above the highest practical skybox building elevation, which is unaffected by ban lines. This would open the possibility of investors opening a series of airports. I can imagine in-flight entertainment, etc. I'm a newbie. Can anyone explain the possible problems with this before I propose it? I already know about the problem of flying over land that is already full of prims. Maybe there is a solution to that problem too?
Gentle Welinder
Demoness on the Loose
Join date: 28 Sep 2006
Posts: 59
11-06-2006 10:00
I like your thinking Lilliput!

I too looooove my shiny pearl-coated purple chopper of DEWM! giving, but can barely get it to fly about between sim border crossings and overzealous mainland parcel owners with security orbs, ban borders or permisions so tight your craft pops out of thin air and back into your pocket. Usually broken at that point too, with the scripts horribly mangled. (Keep copies of your aircraft at all times dears!)

LL needs to address the needs of aviators, perhaps a channel of at least 500M of free airspace with defined floor and ceiling where once in, craft scripts will run unscathed. We'll have to become familiar with our minimaps to avoid mid-air collisions, but that is pretty much how the RL world works with air traffic controllers. Since nobody can build in world above what is it, 700 meters? Yeah, for safety perhaps an 800 to 1300 meter flight verhicle access altitude/airspace jacket would do the trick. I generally stay above 900-1200 meters altitude until a restricted parcel/no flight zone/security orb blasts me from the sky. I usually skid along under the ground and on my ass for at least a minute until SL updates my agent position and then places me on the ground. Usually beside the parcel where my chopper got knocked away from under me. I then hike/avi-fly to a part of the Sim where I can re-rez my chopper and pray I do not bump into invisible electric fences/parcel borders making altitude and resume flight. Annoying, especially when I am dressed for work at a club and I fall out of the sky into a PG playschool/playground with ageplaying avatars....Oi, the questions I get. *laugh* :D
Tigress Stormwind
Second Life Resident
Join date: 1 Nov 2004
Posts: 32
11-06-2006 10:18
Since it hasn't been mentioned, let me add that you should always avoid crossing sims in the corners. That's where most of the trouble with vehicles occurs -- you're in effect trying to sync three or four different servers all at once, while in a speedily moving vehicle. Really good pilots learn to navigate using the Mini-map so they can always make sure they are steering clear of those dreaded corners -- and their passengers are quite grateful. ;)
Aislin Keynes
Registered User
Join date: 27 Apr 2006
Posts: 67
11-06-2006 11:30
I am not familiar with flying, but know that the same problem has been plaguing those of us that sail. To the point that sailing a course covering 5 or 6 sims has been next to impossible at times. The one thing that we have learned is to glide across sim lines. No turns and no sail adjustments, watch your minimap and when you know a sim crossing is coming up keep your hands off the keyboard. While not 100%, it has helped quite a bit.
Tangent Tandino
Registered User
Join date: 10 Apr 2006
Posts: 12
11-06-2006 12:22
Hmm, the corners tip is a good one. My vehicle use in SL hasn't gone beyond driving around my car and bike in the reserved racing areas (Bethel and such) but I'm very familiar with the standard sim border problems (falling through the ground, having mouselook go screwy, losing a good 5-10 seconds as the server tries to sync you up). The average sim is just not big enough to drive or fly through without hitting a border unless you are moving in tight circles.

Even when crossing a single border though (not near a corner) I notice pretty significant problems, though it seems to be mitigated during less laggy times of the day. I don't know... I think problems like crossing borders in vehicles are just one of many reasons SL hasn't taken off as much as it could.

Honestly, most of SL's features are so buggy that if wasn't for virtual flirting and sex keeping most of the population in the game, SL would have folded a *long* time ago. :)
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
11-07-2006 00:54
heh heh, just like cracks in the pavement huh? heee-eelp!<thud>

four servers syncing? sheesh, with all that's going on I'm just amazed the thing runs at times. I think for me, I'll steer clear of vehicles. Damn things are unreliable enough IRL ... I can teleport here!! :-)